Welcome to Session 18. And it looks like this will be your Last Battle.
A huge worm like creature has flown over the crystal, presumably containing Gylan.
its the FI-NAL SHOWDOOOO!N
wait that's not where the exclamation was supposed to go
I messed up
It seems eager to protect the crystal, and is waiting to see if you will approach any further.
quick, spend 10 minutes to prepare Haste
Basically, you can step forward and get into position, then initiative will be rolled.
lets us prep spells@!
woops
slippery fingers
I imagine Kahena is gonna get big in round 1.
i'll go look up animal stats
i have sna iv finally
By the way if it wasn't obvious, this is a flying worm, it's not burrowing. The icon on the top right of it indicates that it's about level with the upper level here.
excellent
the most HP in the party
ok i'll cast all my buffs
guess i wont haste today
I'll drink some Mage Armor
prep Haste, mah boy
send a quick prayer
you have a new level of spell slots, right?
positioning wise im gonna cut you off at the pillar's horizontal axis
So shift around if you want then we can start.
8 ki, 7 stunning fists
probably enough
Lux, do you want to move?
(is he lagging out)
well you guys might as well roll init while we wait.
rolling 1d20+5 = 17+5 = 22
man I'll never go before manu will I
you rolled well, but so did he
not that it matters when it's so far away
and also in the air
we can walk up these stairs to get to it
its level with that black area
yeah yoou said we can climb the stairs but not stand on the uppper level
i know its not clear but you can walk on that
i said you -can- stand up there :b
good thing we're getting this out of the way now
i mean i had to give the melee guys some chance
also uh. i guess you big characters can get up there too
i didn't consider their girth when i made those steps lol
ok i can click things now
yeah i thought about asking but then was like "he just didn't have time to make wider stairs"
okay then, all thats left is for lux's initiative
yall need to get better computers tho
steal one if you gotta
hey, mine is perfectly fine
last is first when you get to the end though
spent too long climbing up this dang pillar
you're depressed because its a flying stone worm
I wish my fists could do sonic damage
Alright, then, your intent is clear, and the worm responds with a mighty roar!!
I do that for Crushing Blow, sort of
I wish that was a feat or something
First up is Manu, the most complex character to fill in for.
i love this music
a bop to die to
Ill go and make Kahena big.
Throw the Dino at the problem
it doesn't get more simple than that
Hmm... can Kahena climb..
he an climb better than tembo can
he climbed a fuckin roope back in iddmor
no Climb speed, maybe a Climb skill?
Well, he'll begin his climb in any case
and actually, for the sake of simplicity, these whole walls are stairs
i guess its more of a slope
so guys, what if this worm was just a mini-boss and Gylan was corrupted and we had to fight him too?
also did you remember to start the session!?
taka yes?
| Call Lightning |
| Wildborn Mystic,3 |
| Evocation [electricity] |
| 1 round |
| V, S |
| 200(Medium) |
| One or more 30-ft.-long vertical lines of lightning |
| 1 min./level |
| Yes |
| Reflex half |
| 19 |
|
| +16 |
| Rolls |
| Caster Level Check +10 |
| =27 |
| Druid 3 |
| Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell's range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed first. Each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 10 bolts).If you are outdoors and in a stormy area—a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)—each bolt deals 3d10 points of electricity damage instead of 3d6.This spell functions indoors or underground but not underwater. |
Okay just rereading that
Reflex roll from the worm...
rolling 1d20+17 = 11+17 = 28
Okay it saves.
hey, half damage is still damage
so no special thunder weakness, got it
It continues its roaring, and you hear some cracking from the nearby ground.
"ohh shit that ain't good
oh no! Adds!
"Hands!"
"Master of hands!"
"guess it has to compensate for something"
Some familiar hands burst from the crystal floor.
You note however, that they look a little frailer than the previous ones.
new born hands
now that just sounds wrong
The worm flies over to the left a bit.
hm
how far can I get up this slope?
just walk up it like its ground
ignore the fact that it appears to be perfectly vertical
its the CRYSTAL ILLUSIONS
can't really dance
on a slope
All right.
Anything else?
yes
...ok no
lux you're up
Yo!
Ok good I can scroll
I go uhhh
the other way
pincer formation
double move
wait can i triple move
i forgot the rules for multiple moves...
its a full round action to Run
You can run yeah and thats triple move?
Running is a 4x modifier usually?
"Moving four times speed is a running pace for a character in light, medium, or no armor"
3x for Lux, then, i believe
Takaanu!
Takaanu hops onto Kahena's back
I also activate Ki Evasion
Bros Attack when we get close
we have no ranged bro moves
and that's my turn
kahena swallows takaanu and spits him at the foe for massive damage
fastspitball special
Hey brb I gotta get breakfast before I erode my insides.
Kahena swipes at hte passing worm!
now taka you technically have to make a ride check to move with kahena
but who's counting
Do you actually want to move with Kahena?
yes
I didn't think I'd have trouble staying on top of a Huge dinosaur
Okay I'll need to roll like, something, to balance.
You can use whatever you like.
| Acrobatics |
| Check |
| 20 |
| +10 to jumps |
Acrobatics is balance, right?
i'm a fuckin narc, aren't i?
its fine I have a +18 mod to this skill
| Big Bite (6d8 SJ) |
| Attack |
| 36vs AC |
| Damage |
| 27 |
Is this...right?
This boy has so many rolls.
this is with strong jaw, I think
wait no
wut
what are these notes
3d8 without SJ, 6d8 with it
does he still have that active?
i think it's jjust a reminder to add 6d8 when SJ is cast
Hmm...
Strong Jaw is 1 minute per level
He cast it last time right
9 minutes total then, since we were level 9 when it was casted
Okay, we'll say he has 4 minutes left on that then.
Should be plenty anyway.
rolling 3d8 = 8+8+2 = 18
Eesh, 45 damage then.
Akamai attacks a hand.
| Talons (2) |
| Attack |
| 14vs AC |
| Damage |
| 12 |
| Extra Dmg |
| Rend 1d6 |
No hoot for you.
That's a miss.
ah, that 1d6 needs to be turned into a macro
inline roll
put some double brackets in there real quick
Lightning!
Can't wait for the worm to move and obliterate us one by one
he'd do something about the hand in front of him if he's smart
Well, first...
rolling 1d20+17 = 10+17 = 27
Saved.
rolling 3d6 = 5+4+3 = 12
6 more shock to the worm.
should he summon an animal to defend himself?
ah, that would escape the hands
| Fly (Domain) |
| Wildborn Mystic,3 |
| Transmutation |
| V, S, F (a wing feather) |
| Touch |
| One creature |
| 1 minute/level |
| Yes (Harmless) |
|
| +16 |
| Rolls |
| Caster Level Check +10 |
| =29 |
| Sorcerer/wizard 7 |
| This spell functions as fly (Core Rulebook 284), save that it can target numerous creatures and lasts longer. |
He casts Fly and moves directly up.
The worm will...
It twists it's huge body around, doing a 180 and charge in the other direction, rapidly spinning as it does so.
"get back here you coward!"
It gives a quick smack to Kahena and Akamai as it does so, but they get Reflex saves...
i forgot to write a dc for this
...wait no, im doing this all wrong
just by moving near them?
I was meant to roll attack rolls, not reflex.
Kahena can probably get an AoO
Let's just say Akamai dodged and Kahena didn't.
the polyphonic prayer is here
rolling 2d6+16 = 3+4+16 = 23
Kahena gets an AoO
| Big Bite (6d8 SJ) |
| Attack |
| 23vs AC |
| Damage |
| 30 |
Miss.
Akamai too.
No wait. No she doesn't.
it moved into her space, not out
Hands go
Left hand attacks
rolling 1d20+18 = 14+18 = 32
alright gimme a brief sec to catch up
Kahena on left, Akamai on right
rolling 2d8+3 = 8+6+3 = 17
you are flying
I'm on top of Kahena
well that's kinda assumed
we're about to do a bros attack
oh gosh
you cast call thunder on the first turn
Right hand attacks Lux.
rolling 1d20+18 = 19+18 = 37
Eesh!
I parry!
No that won't work.
rolling 2d8+3 = 1+7+3 = 11
you're not a 5e fighter, Lux
At least it wasn't a crit.
why is my ac 19
that sounds low
you aren't a monk, clearly
Good, I have plenty of time until my turn.
And yeah, 19 is incredibly low for a level 10 character.
Especially one that's ostensibly a tank.
just keep using your Hands of Laying
being hit is kind of a tank's job, Manu
he's an HP tank, not a dodge tank
you can't really dodge tank without some taunt ability
Lux's DEX is 0, and so he falls over, paralysed.
| Slam |
| Attack |
| 33vs AC |
| Damage |
| 12 |
| Crit Confirm |
| 23vs AC |
| Crit Damage |
| +8 |
so tembo whaps the hand, and harika moves here and slaps kahena with a heal
Wowee that just confirms.
yeah
rolling 2d8+10 = 6+5+10 = 21
kahena gets that back
CMW by the way
Then he's back up to 42.
Lux is back.
I take a 5 foot step bac- hey shouldnt i have done an aoo
don't forget you can do that
no one moved out of your range
no AoOs for you
he moved into range
or are you holding the spear?
The hand didn't move, it just attacked.
wait really
how did i end up adjacent...
ya put yerself in that spot
But is moving twards you an AoO?
Oh whatevs lets sort this out later
Full Attack Babey
| Thutmose |
| Attack |
| 39vs AC |
| Damage |
| 17 |
| Crit Confirm |
| 38vs AC |
| Crit Damage |
| +26 |
| 2nd Attack |
| 20vs AC |
| Damage |
| 17 |
|
| S |
| Power Attack: |
| -3 to hit, +9 to damage |
| Bardiche; brace, reach |
(if we're rewinding time can i undo that fly because i was already flying)
spears threaten the space right past adjacent
You're double flying now.
so moving into the adjacent squares leaves the threatened area
you fly into the atmosphere
never to be seen again
Alright, I'm all caught up.
thanks taka thats what i was thinking yeah
That hand is obliterated.
he did indeed get his vengence
right, full Shuriken attack
That hand was only 1 round old.
| Shuriken Flurry |
| Attack |
| 14vs AC |
| Damage |
| 1 |
| Acid |
| 4 |
| Lethal Strike |
| 13 |
| 2nd Attack |
| 22vs AC |
| Damage |
| 2 |
| Acid |
| 2 |
| Lethal Strike |
| 17 |
| 3rd Attack |
| 23vs AC |
| Damage |
| 2 |
| Acid |
| 6 |
| Lethal Strike |
| 6 |
|
| P |
| Lethal Strike +4d6 |
| +4 |
hnnnng
Hey, so, what's with that hand down here with me.
the worm summoned three baby hands on turn 1
also on the ground, he can't reach you
Fair, but I bet these guys can reach a bunch.
i tried to find a video of the hand enemies from SRW Z but I couldn't
terrible lack of enemy attack videos
You flew right up so you are out of its reach.
I also use Ki Strike this round
| Shuriken |
| Attack |
| 18vs AC |
| Damage |
| 1 |
| Acid |
| 3 |
| Lethal Strike |
| 13 |
|
| P |
| Lethal Strike +4d6 |
| +4 |
okay that accomplished nothing
moving on
(gosh who let akamai out by herself)
[1d20+10] = 7+10 = 17[1d20+10] = 16+10 = 26[1d20+5] = 13+5 = 18
none of us were expecting the worm to run away from the dino and try to eat the weakest team members
Akamai full attacks the worm.
you did say "members" plural
Critical hit to Lux's feelings
Kahena full attacks the hand.
Overkills the hand more like
Sorry I couldn't get it out of your way
[1d20+19] = 13+19 = 32[1d20+18] = 19+18 = 37[1d20+18] = 17+18 = 35[1d20+16] = 9+16 = 25
h if only you'd got those rolls on the worm
Um. yes.
Also Strong Jaw is still active.
Jsyk.
oh this is going to hurt
another one for the books, gentlmen
rolling 6d8+16d6+53 = 1+5+1+8+6+8+2+4+1+6+4+3+2+4+3+6+5+2+6+5+3+1+53 = 139
Streaks screenshot key is ready
I won't even dignify this one.
outmatched by those 6s and 8s
The ultimate glass cannon.
And Manu himself?
Oh right uh
you've got lightning left
I did a spell
| Call Lightning |
| Wildborn Mystic,3 |
| Evocation [electricity] |
| 1 round |
| V, S |
| 200(Medium) |
| One or more 30-ft.-long vertical lines of lightning |
| 1 min./level |
| Yes |
| Reflex half |
| 19 |
|
| +16 |
| Rolls |
| Caster Level Check +10 |
| =18 |
| Druid 3 |
| Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell's range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed first. Each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 10 bolts).If you are outdoors and in a stormy area—a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)—each bolt deals 3d10 points of electricity damage instead of 3d6.This spell functions indoors or underground but not underwater. |
That one
so you can shock something
Yeah, but those lightning bolts are honestly a waste of my actions.
So Manu will just use his action to cast Greater Magic Fang on Taka.
oh hell yes
what does that do?
Either a +2 to one natural attack or +1 to all your natural attacks.
Take your pick.
Actually, you only have unarmed strikes, right?
one natural attack meaning my fists or...
right so +2
well I mean it doesn't boost my beak then
but that's fine
The worm, dodging all of the owl's attacks, drifts over here...
(oh also i forgot to move manu, he's going rightish)
You see the crystals on it's back fill with a magical energy, and bolts of force magic shoot out of them.
That's uh, 10 bolts of magic missile, basically.
i hope manu gets a graze bonus for this
2 to everyone except Harika and Tembo.
rolling 2d4+2 = 3+1+2 = 6
6 damages.
oh yay shielded by the dino
Well you're just far away I guess.
rolling 2d4+2 = 2+2+2 = 6
...did you eat the missiles
Nah I just rolled it for everyone
the results are the same regardless
"Not fair!"
heal dino more???
how hurt is kahena still?
i'llmove forward
heal kahena when he catches up
i'll cast magic fang on tembo
+1 to slam
welcome to the jam!
its not quite a space jam but it'll do
full attack that slinky bastard!
oh!
i can attack the worm...
oh its my turn
I power attack
lets see if they hit
oh but first i recover some health using my Leftovers
| Arcane ReservoirClass Features |
| Source Paladin (10) |
| Frequency |
| 7/8Per day |
| Attack Type |
| Touch |
| The arcane champion can use her arcane reservoir to heal wounds (her own or those of others) by touch. By spending 1 point from her arcane reservoir, an arcane champion can heal 17 damage. Using this ability is a standard action, unless the arcane champion targets herself, in which case it is a swift action. |
wait what its 5d6 now
how did that happen
it literally healed all the damage
by the way feel free to spam those macros they are NO MATCH for me now
(please dont break it again)
| Thutmose |
| Attack |
| 24vs AC |
| Damage |
| 20 |
| 2nd Attack |
| 26vs AC |
| Damage |
| 21 |
|
| S |
| Power Attack: |
| -3 to hit, +9 to damage |
| Bardiche; brace, reach |
aw
Yep, you get 2d6 at level 4 and then another 1d6 every even level afterwards.
hard to get through that tough crystal shell.
right so
I'm going to try and shuriken it
"I've never seen an annelid with a carapace before!"
-4 for range increments
| Shuriken Flurry |
| Attack |
| 32vs AC |
| Damage |
| 1 |
| Acid |
| 2 |
| Lethal Strike |
| 18 |
| 2nd Attack |
| 21vs AC |
| Damage |
| 1 |
| Acid |
| 6 |
| Lethal Strike |
| 16 |
| 3rd Attack |
| 19vs AC |
| Damage |
| 2 |
| Acid |
| 2 |
| Lethal Strike |
| 12 |
|
| P |
| Lethal Strike +4d6 |
| +4 |
oh damn I hit one
"This is certainly no kind of monster I've ever seen."
The worm turns and calls you a nerd.
28 is high enough, right?
7 damage then
I also activiate Ki Evasion
Kivasion go
actually no
I'll hold off on that
Ok, so, I'm legally obligated to at least try Baleful Polymorph.
oh shit you have that!?
well okay go ahead
So I want worm boy to make a Fort save.
(this won't work but that's fine)
(i just prepared it so i kinda want to use it)
rolling 1d20+17 = 17+17 = 34
oh, its not as high as I expected it to be
Ok, so there was actually a 1/4 chance of that failing.
Good to know.
Kahena runs along this lip a bit.
| Acrobatics |
| Check |
| 30 |
| +10 to jumps |
these collision boxes are crazy!!
rolling d20+21 = 16+21 = 37
rolling 6d8+15 = 3+7+4+1+3+8+15 = 41
Bite.
could you bring me one step closer?
No, sorry.
That's all his movement.
[1d20+12] = 14+12 = 26[1d20+12] = 1+12 = 13[1d20+7] = 16+7 = 23
Thanks, pal.
what do you honestly expect from an owl.
One hit, thanks to flanking.
That was including flanking.
gosh this thing has such high AC
You lightly tickle the worm.
Also as a move action, I activate Kahena's DR.
He's gonna need it.
will the worm make an actually full attack this time?
The worm...attacks!!
He makes a bite for Kahena.
rolling 1d20+25 = 11+25 = 36
rolling 4d6+16 = 3+6+4+3+16 = 32
His AC is actually 30.
Oh wow.
That hurts.
It's also gonna make a slam on Lux with it's rear end as well.
rolling 1d20+25 = 16+25 = 41
(kahena is at 9 hp come at me)
rolling 2d8+16 = 2+2+16 = 20
that is a concerning amount of damage
welcome to rocket tag I guess?
You want Kahena to retreat?
I'll get off if that's the case
what does that even mean??
seriously, is that a yes or no?
cause I'm on top of this dino
No, he is not going to retreat.
alright
I'll stay on here then
I have a potion for him
hey, would Mage Armor help?
He already has an armor bonus.
Gp!
Go!
you can do stuff while we talk, its fine
| Cure Critical Wounds |
| Temple Dancer (Cleric/Bard MCA),4 |
| Conjuration (healing) |
| 1 SA |
| V, S |
| Touch |
| creature touched |
| instant |
| Yes (Harmless) |
| Rolls |
| Caster Level Check |
| =31 |
| +0 |
| =em/em16 |
| Bard 4, Cleric 4, Druid 5 |
| This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +20). |
i don't understand macros
Just roll the damage :P
Er, healing.
rolling 4d8+10 = 6+8+7+7+10 = 38
[4d8+10] = 2+ = span class="basicdiceroll"/span+span class="basicdiceroll"2/span+span class="basicdiceroll critsuccess "8/span)+10"24/span
ignore mine
I'm just testing macros
how's Kahena's health now?
That was like 2/3 of his health in one go.
Hey, why not use your swift-action thing for this?
she did a 5-foot step I think
Was it a full move or just five feet?
you can totally do it then
i could 5-foot diagonally
ok
That's just a 5-foot step, yeah.
So you can spend your move+swift to heal, and then use your standard for something else.
(although remember to subtract two rounds from your pool_
)
| Healer's TranceClass Features |
| Source Temple Dancer (Cleric/Bard MCA) (10) |
| Frequency |
| NA |
| At 8th level, the temple dancer can use her temple dance to enter a trance-like state while enacting a whirling motion that attunes her spirit to the aspects of her deity. By spending a move action focusing on her whirling, the temple dancer can apply the Quicken Spell feat to any cure spell (or inflict spells if the temple dancer channels negative energy during her pavane performance) she is about to cast (effectively spending a move action and swift action to cast the spell). This does not alter the level of the spell or the casting time. Using this ability requires a move action and expends 2 rounds of performance. |
retroactive trancing
So now you can cast another spell or something!
The power of quickening.
we've retconned so much stuff I'm shocked this timeline is still in one piece
what do worms hate
birds?
Gosh, I forgot the monkeys.
one second
| Slow |
| Temple Dancer (Cleric/Bard MCA),3 |
| Transmutation |
| V, S, M (a drop of molasses) |
| 60(Close) |
| One creature/level, no two of which can be more than 30 ft. apart |
| 1 round/level |
| Yes |
| Will negates |
| 18 |
|
| +19 |
| Rolls |
| Caster Level Check +14 |
| =23 |
| + |
| =em/em33 |
| Bard 3, Sorcerer/wizard 3 |
| An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.Multiple slow effects don't stack. Slow counters and dispels haste. |
let's try this
oh man did i find what i'm gonna do with this next turn
rolling 1d20+12 = 3+12 = 15
No....
its...its beautiful
Harika Atesh puts the worm in rewind mode
Man, save or suck, huh?
No more full attacks for our worm friend.
oh the spell descriptions have scroll bars
is that new
can he hustle and attack?>
Yes.
But only one attack.
Actually, I'd like you to not be in the way
I need Kahena to move forward on his turn
it's alright I can hit it here
Why does Kahena need to move forward?
so I can be in range of the worm for a full attack
or rather a Crushing Blow
taka is riding on the dino and won't come down
ok so
you can move and attack once
but
it'd be faster if both I and Kahena make 5-foot steps
you can also move twice speed and attack once
is that right?
uhhh
twice speed takes a move and standard
leaving only your swift
I think
Correct.
You can't double-move and attack.
ok so no attacking on a hustle
just as well id din't need to
I guess I misunderstood what a hustle was.
its an ability that raises speed at the cost of accuracy
| Slam |
| Attack |
| 28vs AC |
| Damage |
| 10 |
+1 slams for the win
That's quite a slam.
The worm feels it.
wait shit. how long is that things reach
how big is Kahena's armor bonus?
uhh
3.
He has 3 armor AC, 2 dex AC, -2 size AC, 1 dodge AC, and 15 natural armor AC.
so I could give you a Mage Armor
or a CMW
what does this dino want?
also guys remember that this thing now has -1 AC
you are welcome
Yay!
The dino is fine.
Don't worry about him.
well alright
if you say so
Hey Lux, what are you gonna do?
Oh finally
Wait lemme check my caster level
god it sucks that it isnt equal to my level like normal people
most partial casters deal with that
I think the bloodrager is an anomally
Paladins are buff-casters only.
if it requires a save, ya can't really use it
Their spell DCs and other offensive rolls are so bad.
I make a full attack
i guess
I hear that Lux has an 8 pack. That Lux is ripped.
| Thutmose |
| Attack |
| 28vs AC |
| Damage |
| 18 |
| 2nd Attack |
| 27vs AC |
| Damage |
| 21 |
|
| S |
| Power Attack: |
| -3 to hit, +9 to damage |
| Bardiche; brace, reach |
i hate this
Gosh, those to-hit bonuses are terrifying.
+19 is kinda nuts
not as nuts as this freaking worm though
its got a +25!
how!?
you don't need to aim when you are Huge
its a bit larger than Huge
5-foot step, then Hold
I am on the dino's nose
A bad place to be, considering his bites.
I have good Acrobatics its fiiiine
I only need him to move forward 5 feet
Also you're holding his mouth closed, you know how terrible his jaw-opening muscles are.
"Onward, dino!"
I'm on top
I weigh so little its fine
Crushing Blow!
(remember to put taka after manu in the initiative now)
how many shuriken do you have on you
Oh, huh.
Taka was the slowest.
| Unarmed Strike |
| Punch/Kick |
| 17vs AC |
| Damage |
| 7 |
| Electric |
| 1 |
| Lethal Strike |
| 18 |
|
| B/S |
| Lethal Strike +4d6 |
| +4 |
Ok well technically he wouldn't be allowed to hold action then but we'll ignore that.
no carrying over unto the next round
odd
Also wow, that sure is a 2.
Anyway, rest of my turn, then.
Hey Streak, do you have that pog ready?
So, I use my spontaneous casting power to cast SNA5.
(he's probably bigger right)
So he's going to use his full attack, power attack.
there's not enough room on this second floor!
And ho boy did I find a thing.
So his first attack is a crit.
eh!?
Always!?
"What is giant!?"
"Why only one eye!?"
Cyclops apparently have a power where, once a day, they can just choose the result of one of their rolls.
So I'm just going to say his first attack roll is a nat 20.
rolling d20+15 = 2+15 = 17
...
Well, that's still a hit.
If nothing else.
rolling 3d6+15 = 6+4+4+15 = 29
rolling d20+6 = 6+6 = 12
His other attack misses.
Akamai's turn!
[1d20+12] = 14+12 = 26[1d20+12] = 10+12 = 22[1d20+7] = 12+7 = 19
Nothing.
you sure?
well alright...
I always include flanking.
So unless his AC has secretly been 27 all this time, that's a miss.
I'll uhh...
try to stay on?
[1d20+21] = 2+21 = 23[1d20+20] = 5+20 = 25[1d20+20] = 7+20 = 27[1d20+18] = 19+18 = 37
but why
| Acrobatics |
| Check |
| 24 |
| +10 to jumps |
Yeah, 'tis a shame.
rolling 10d6+23 = 2+5+1+1+2+2+3+4+4+5+23 = 52
What a piddly amount.
I'm done!
This worm is under a lot of stress!!
"I figured we could use some help with this very angry worm thing!"
"I called in a favor from an old giant clan."
"thanks but now there's no room for MY help!"
he can't full attack so that will be hard
Remember, he only has a standard or move now!
Is very nasty.
It curls up from the constant attacks, and rolls almost into a complete ball, and begins filling with a strange light. It is jerking wildly.
should we move
Takaanu remembers the hands
Manu Palila is peeking up over the stairs.
The hand down there begins to leave.
Oh right, that hand.
We just kinda ignored that one, huh.
any of us have earthglide?
we probably should move the macguffin boy
cool get him out and we'll book it
wait, Gylan probably can't survive outside of that crystal in this plane
does earthglide work on...crystals
maybe he's in the crystal to protect himself from the environment
Any kind of earth except metal, Streak.
uhhh
can we move the crystal?
just grab it and run?
probably not
also
VERY large
You can also just GM fiat and say it doesn't work on this crystal.
That's fine.
It's quite large. But maybe you should worry about yourselves.
"Like, hide behind this pillar, or leap out of the plane?"
leaping out of reality seems like an overreaction
Manu Palila is just calmly shouting questions across the battlefield.
Can I cast shatter
i wanna see what happens
wait for us to get out of the way
He'd take double damage from it if he is indeed a crystal monster.
You can give it a shot, certainly.
| Shatter |
| Paladin,2 |
| Evocation [sonic] |
| V, S, M/DF (a chip of mica) |
| 40(Close) |
| 5-ft.-radius spread; or one solid object or one crystalline creature |
| Instantaneous |
| Yes |
| Will negates (object); Will negates (object) or Fortitude half; see text |
| 17 |
| Rolls |
| Caster Level Check +7 |
| =18 |
| +0 |
| =em/em23 |
| Concentration Check +12 |
| =14 |
| Cast Defensively |
| 19 |
| Bard 2, Cleric 2, Sorcerer/wizard 2 |
| Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage. |
why would you not hold!?
aaaaaaa
DESTROY
Takaanu covers his ears
Kahena is uncomfortable.
7d6 damage x2
worm can still save...
For half damage, but yes.
is it double damage or just 7d6
which sounds underwhelming tbh
oh ok
rolling 1d20+17 = 11+17 = 28
rolling 7d6 = 6+3+6+5+6+6+1 = 33
Since you'd double it and then halve it.
Not bad.
The worm begins to crumble to pieces. The light is still alarmingly bright, though.
Maybe less bright, but still quite bright.
Lux, you can still move, right?
"Hmmmm... That is not what I expected! Take cover!"
yes
killing it would probably stop the explosion, but I don't know how much health it has left
well, whatever you do, Taka will be there
So, I can cast Callback on Kahena, but that's not gonna help Taka much.
I can run like hell
240 feet in a round
you can jump and glide down too
I'm going to have the big boy do a big smash anyway.
or is that not worth the risk?
We'll do my cyclops friend first.
I just realised what magical item would have helped here.
we never did use them
its fine
I swear I put one on Kahena.
Hindsight's a thing, huh.
we couldn't have planned for this
the bracelets that let us summon people back to us
[1d20+15] = 9+15 = 24[1d20+10] = 18+10 = 28
like chained heat but magic
The friendship ones.
What's this?
He's just going for it huh
One hit.
rolling 3d6+9 = 4+6+5+9 = 24
if the worm is in a ball, does it count as Flat Footed?
Akamai is gonna take one talon swing and then bolt.
rolling d20+12 = 5+12 = 17
Sure maybe but i dont think it even has a dex bonus
how the heck does it have a good Reflex save without dex?
High CR monsters, my dude.
Their base saves are probably higher than your total save.
not...really
I've seen the monster creation screen
used it a lot
[1d20+21] = 11+21 = 32[1d20+20] = 15+20 = 35[1d20+20] = 20+20 = 40[1d20+18] = 20+18 = 38
oh
they have the same progression
oh damn
did you just
KAHENA
WONDERFUL
[1d20+20] = 16+20 = 36[1d20+18] = 18+18 = 36
Crit, crit.
well THIS is one way to end it
just gimme a sec i have to do a lot of math now
intense calculations begin
I think this will have to be screenshotted
now that it's not wiggling around it's a lot easier to attack, clearly
This is what you do to bombs. You punch them.
Takaanu sends a silent prayer
rolling 6d8+15+5d6+15+10d6+30+10d6+16 = 8+1+6+7+5+3+15+6+4+6+5+4+15+4+4+2+5+2+1+2+2+6+3+30+1+4+6+5+4+4+6+4+5+1+16 = 202
Oh, wait.
rolling d6 = 6 = 6
Add that.
And thus Kahena dies in a frenzy of exploding dino muscles.
welp, it was nice knowing you guys
hopefully the worm didn't just explode
Kahena, with a flurry of mighty blows, rips the worm to shreds, and bashes the remains down to earth. As the worm's remains make contact with the ground, all of the built up energy is released...
Reflex?
Kahena deserves thiiiiiiiiiis...
Given everyone's current position and the walls, though, the explosion merely deafens you all for a moment.
Takaanu didn't thooooough...
we fine?
WE FINE!?
Harika Atesh 's ears are ringing
AAAAAAA
Manu Palila is probably deaf.
In the aftermath of the blast, your senses readjust.
"Ack, didn't get shattered with the first hit!"
did kahena just like
Takaanu is sort of dazed on top of Kahena
smush the explosion into the greound so it didn't hit him?
Kahena needs a rest.
Oh Taka you definitely fell off during that.
Dude went nuts.
He hit it down the lower level.
Takaanu is sort of just dazed on the ground here
The pillars there are ruined.
"holy shit. I almost fought that dino when I first met him"
"Are we dead yet?"
Kahena stands atop the crystal, king of all he surveys.
And actually...that crystal is looking a little cracked too.
Gylan pops out and lands on top of Taka
"Hey, what about that hand over there."
A small light shines from the crack.
the hand goes off, its journey just begining
it shall become a familiar to some young wizard
"Hnnnng..."
Manu Palila shields his eyes, but just a bit, because he's used to divine radiances like this.
The crystal cracks all over, and then shatters.
The figure inside is revealed.
Although, he's just floating there, frozen.
He looks okay, besides that, though.
"...that doesn't look good"
"That's certainly an improvement, I guess."
"How...how get Gylan back?"
Takaanu struggles back up
Harika Atesh sorta drops down awkwardly
You break all of your BONES
no youre fine
So yes.
Floating Man.
He's about 10 feet up.
"manu you're floating. can you inspect him?"
Takaanu jumps up to him
| Acrobatics |
| Check |
| 19 |
| +10 to jumps |
Manu Palila pokes Gylan.
you smack into the back wall
can't crit fail a skill check
You try to hop, but just miss.
Manu pokes.
thats a 29 roll
how's he look?
When he does, the man is wrapped in a light, just like the one that got you in here.
On Taka.
Takaanu is clobbered by the falling man
"well that works. Hi! we're here to get you back home!"
"What-what??"
Manu Palila waves down at the man.
Takaanu waves from beneath the man
He looks up, and sees a floating man.
And down. A bird?
Tembo waves with his trunk since everyone else is doing it
There's also a huge owl over there? And that's a big dinosaur??
A cyclops too, don't forget him.
"...I'm very confused right now."
"Lost in crystal"
"Found you"
"Aron waiting"
"understandable. you've just been held hostage by a giant suicidal worm"
"I thought it was hands?"
"I remember those."
"Off, please. Want to stand up"
"Oh! Sorry."
Takaanu brushes himself off
He stumbles a little. Looks like he hasn't used those legs in a while.
"Hello! Are you okay? Do you need some water?"
Manu Palila is just inspecting this very weird crystal.
"You know what, I could, yes..."
"Thank you, uhm...what's your name?"
"aw damn, do I even have that cantrip? hold on a sec..."
Let's skip the bit where you all say your names.
oh i do!
"no cups though..."
Takaanu hands Harika a spare Flask
"So he found me, huh..."
"Well, I knew he would, he's pretty good."
"...was this a firebomb flask or a mage armor flask?"
"Just in case"
Manu Palila tosses some Goodberries down to Gylan.
Manu Palila actually has that spell auto-prepared.
"So I was stuck in this crystal thing?"
Harika Atesh spawns a glass of water for Gylan
just float down here like a normal person!
Never.
My place is in the skies.
"yeah i don't know why. a giant worm was guarding you"
"...How long for? From what I remember, I got dragged in here, then it just went blank."
(i don't actually remember. did aron say six months?)
I forget too. It was between 3 and 6.
"That long?! Is Aron okay??"
I'll let Taka have this one.
"He's a bit rattled, but largely fine."
"he's... better since we arrive to help"
"Much cleaning to do, though"
"his attempts to find a way to get you out have been causing problems in the wider world"
"We should get out of here...do you know a way out?"
"earthquakes and stuff"
"he prepared a way out for us! just hold hands everybody"
"Oh! How nice."
Kahena get down here.
"Manu get Kahena down here! don't jump!"
"Also the cyclops can come if he wants, he was a help"
a summon like he shall return to his own home soon
Yeah, he's only here for a minute.
he probably poofed already
gotta be back to feed his sheep
I was gonna say would the spell even work on him but then we have to ask how he can even move in here and then all sorts of logic starts to unravel.
So don't worry about it.
i never even got to summon a rhino...
you never got to turn into a rhino!
The cyclops waves goodbye.
i can't get beast shape big enough!
Everyone joins hands and talons and more, and the spell is cast.
Teleporty noises happen!
beam us up, Aron!
Manu Palila shakes his hair out a bit.
You return back to a familiar area. The top of Pelor tower, although things seem a bit different.
The sky is much clearer, for starters.
My sky is clear and my crops are watered
the crystal cured my depression
"oh! I don't know ho-oh wait heartfelt reunion"
"Oh thank god!"
"Are you alright?! I'm so sorry!"
"I'm an ordained minister."
"Hey! Calm down, I'm okay. Thanks to this lot."
Manu Palila feels uncomfortably close to the situation.
Manu Palila gives them some space.
"...This is all my fault."
"I was so irresponsible.."
what a big opportunity loss
Gosh, I even had an Enlarge Person for Taka that I forgot to use.
"No one could have predicted this...I'm just sorry I left you alone for so long."
Harika Atesh is really happy for them
clearly I didn't need it
Tembo cries like a big wrinkly baby
"I was...so lost without you. I...think I caused a lot of damage trying to fix this."
"I could have handled this better...so I've been thinking."
"I have to seal these crystals away. They're clearly very dangerous.
"And...I'd like to visit that village. Gelonde."
"I have to apologise to them."
"You cast one silly little minor spell at them and they explode or something."
No I activated the buff but forgot to enlarge my pog
"Well...that's rather nice of you, honey, but don't you hate travelling?"
Why is there a fire inside their house
he camped up here, clearly
"This is much more important than what I don't like..."
"I was kidding! I'll come with. I've always wanted to travel anyway."
"I mean, repairing this mess will take a while anyway."
"You have some, uh, broken puzzles downstairs."
"Just saying."
"Oh no! Not your puzzles..."
"He loves those puzzles, even if he'd never admit it."
"Did you meet the horses?"
"They were very, uh, colorful."
"Also, dangerous."
"I love those guys. They're so serious."
"Quite a personality on them chromatic steeds."
"Right then. As I was saying.
"I couldn't remember a thing."
"I've been studying that hand you got me quite a bit."
"With further study, I think we can send these slices of plane back to where they belong."
"we were in there for all of ten minutes"
"Was it? Felt like hours to me."
"...Interesting. In any case."
"Cross-planar temporal abnormalities should be expected, really."
#nerd
"you didn't fight a giant worm"
"Since you located me from your other crystal, we should be able to locate any others on this plane too."
"Well, we being me and Gylan."
"You've all done enough."
"No magic to help with. Worry"
sorry
"Just bird with fists"
"hey, if you ever need our services again, don't hesitate to call!"
"not that we. are a business or something"
"We're relatively competent."
"maybe we should franchise ourselves!"
"be a real team of Adventurers!"
"I would like you to introduce me to the wizard that helped you locate me, and also take me to Gelonde, if that's okay."
"I think his research could help a lot."
(gosh where did we leave jeffrey is he still in gelonde)
As it happens, said wizard is still in Gelonde.
do you want to go right now?
" "
(jeffrey pesonas i remember his name see)
"...Man, my farm is gonna be a mess."
"Ah, so that was in fact yours."
"Not gonna. Already mess"
"Did the pumpkins at least grow?"
"..."
"Do not recall pumpkins"
"Well, that's something!"
"The dinosaur ate them all."
"You should all rest here tonight."
"oh alright then"
Harika Atesh stops preparing SNA IV
give us some more music
rest music
(there were pumpkins but i don't remember if they were dead or not)
You all rest up for the night in those unmapped rooms from before.
They're lovely, remember?
The Unmapped Rooms; a new DLC from Streak INC.
we really should hire a cartographer and map those
how will visitors ever find them?
The next morning, you all return to that cart you had, and prepare to return to Gelonde Village.
am I nuts or is this from Hollow Knight?
okay
a chord sounded like one so
Nothing is so violin-heavy in HK, i think.
Also hey, HK.
Unsuprisingly it's from a FF game.
You pass through the woods, where Aron and the Treants have a conversation.
It seems to go well. The Treants are pleased to see Gylan, who is apparently a good friend of theirs.
"I pass through here on the way to get groceries."
Gosh, that must be a trek.
"I buy in bulk. It's just smart shopping, really."
It's a very interesting conversation you have, about shopping habits.
After a day or two of travel, you see Gelonde in the distance.
Boy, haven't been here in a while.
Oh no, it's the plucky string song that makes me very sleepy.
the animals burned off their fat on the way back
"PROBLEM ALMOST CERTAINLY SOLVED"
staring wistfully on the pier
Ahem.
"Wow, that's loud."
"Oh!!"
"Fantastic! Come on inside!"
Manu Palila waves.
"Ah!"
"You're all okay! That's great!"
I'm glad they let these giant animals in
they're so nice to let the animals in too
jinx
What a motley crew we are.
like the dinos from dinosaur king
chibi forms
"You brought back some friends?"
Kahena's damage would be significantly smaller.
"Wizard and farmer"
Manu Palila dramatically gestures to the two dudes.
Aron Pelor waves nervously.
"these are Aron and Gylan, they're here to look at the crystal in the tomb"
its good to see that months of being imprisoned have not dampened Gylan's spirit
"And probably other magical things."
"we think we've solved the problem of the quakes now"
Well, to him, very little time has passed, right?
"but it's best we try and get the crystals out of this reality"
"Crystals from crystal plane"
Ewin's mind is blown right now.
"Ok, clearly not as long of a story as I thought."
"taka is an excellent summarizer"
"Ahem. Um. Are you the one in charge here?"
"all that haiku he writes"
"Some people say that, sure."
Takaanu is taken aback
"How Harika know about haiku!?"
"Was secret!"
"I am very sorry for what I've done. I was the cause of those quakes."
"man I was just mouthing off! I didnd't know you actually wrote poetry!"
"I...I did not intend to cause them of course..." Aron quickly adds as Nera's face turns to a more negative expression.
Aron explains the full story of Gylan's imprisonment, and what he did to try and get him out.
does aron need a gallant inspiration
"Well...that's quite a tale."
I can cast Magic Fang on him, would that help.
"Your intentions were noble, I suppose, but it doesn't excuse your recklessness."
"Still, if you're serious about helping, maybe our little village can forgive you."
"Of course, I'll do whatever I can."
"I wish to start by ridding you of that crystal completely."
"Do you know where this...Jeffrey, fellow is?"
"Oh, I think I saw him outsi-"
"Did someone say my name?"
"Heh, guess I'm just that well known."
He's secretly omniscient.
Since, you know, master diviner.
Those two talk for a bit. It's a very technical conversation.
"I find it relaxing"
"it's like white noise"
Nera starts off the celebrations with a round of drinks for everyone.
"wait a minute! that's an anachronism! I'm gonna get fined!"
lets see...music...
Sure.
Manu Palila is very appreciate of magic talk.
I hope this actually plays for me
it doesn't
Appreciate? Appreciative.
yer music is broke
not yours streak
Make sure your master volume tab didn't get turned down, the one in the settings.
Huh.
Strange.
Well, uh, what now?
So! You party the night away, much of the town joins in to celebrate their heroes.
das ende?
Harika Atesh has a sip of ale and immediately starts dirty dancing
And here I thought Gelonde was literally just Ewin and Nera.
there's a bunch of invisible people
Aron and Jeffrey continue their studies for a few days. Aron brought the hand, of course.
With their combined abilities, they devise all sorts of new magic to locate crystals and seal them back into their own realm.
Starting with Gelondes.
With the village safe at last, Nera rewards you all somewhat handsomely.
Of course, what that is doesn't matter now. :b
but we're already handsome...
Manu is fine, he's just gonna go back into the woods.
the quest is over
journey complete
Taka will go wherever
He's taking Taka out to the docks for some drinks.
Ewin and Gylan actually have a lot to talk about too, since they are both into agriculture.
that's nice
is Ewin secretly their son??
Harika spends her cash on a custom dancing stage howdah
After about a week, Gylan and Aron will set off on a journey to locate and seal all the crystals they can find.
Jeffrey returns to Kargarthr, of course, still being in service to a certain someone.
As for all of you...well, that's up to you, of course.
But you're always welcome back here.
Wherever you might end up.
Manu is probably going to begin research on whatever the heck Kahena did to that worm.
Takaanu, being Takaanu, will follow Aron and Gylan without their permission
They accept your company!
Eventually.
When they discover him.
oh I can turn invisible
it takes a while
Not for that long though, right?
"You could have just asked!"
I only need to be invisible while they're looking at me
"sneaking is fun, though"
Harika will mount an expedition into the plane of fire, she's strong enough now to try and find her missing mom
Tembo will have to stay behind
Hey, if you need some elemental resistance, Manu can help out with that.
he can become a fire elephant
Resisting elements is arguably the thing Druids are best at.
so Takaanu is off with Aron and Gylan, Manu and Harika are off on their adventure...
very well then
Takaanu dragged him along
lux digs a comfortable hole, bye
Lux heads off to find another adventuring party, hoping one day to face his father....
alright, for now, we say farewell to this world.
maybe one day the dream team will reassemble
Thank you for joining me!
Well that was delightful.
but for now, thanks for the adventure
yes that was a lovely campaign
thank you so much :D
Here's the real credits song.
There we go.
I was waiting for that.
I expect this in every game from now on
The whole cast dances. It's very out of character for most of them.
I tried
I'm going to go eat now
if you don't mind
thanks for the game, Streak
next time...what are we even going to do?
fuckin' KICK IT
Uh, the one-shot.
gosh so quick
its weird already being prepared for something
well, see ya'll then