Anyway...Session 3? Are we all ready
Kahena can just drag me out of bed, it's fine.
in all seriousness we need to sell what we don't want
first and foremost our treasure bag has some stuff in it
so if you donn't want it I'm selling it all
oh boy oh man my first session and NOW I get the stage paralysis
because we literally can't keep it in hyperspace like this
You all came back to rest, so assumedly you sell stuff before returning to the tomb in the morning.
dont sell the potions
they dont have weight
then take it
I'll remove it from the bag, just put it in your inventory
Anyway, yes, you're all resting at the Green...something. Inn.
Candle.
It was the Green Candle.
we shouldn't sell the gems though, those weigh less than the coin they're worth
right so
You're all sharing a room, so feel free to chat.
what will these Shortspears go for?
Takaanu is just rummaging through our loot
Masterwork is +300gp so...
150 gp to sell it looks like
they're normally worth 301 gp
Usually I just assume that the base cost of the weapon is negligible with respect to the MW cost.
So I always just toss in MW crap as just a flat 150 gp each.
its 301gp 5sp and 2.4cp
thats right there's fractional cp now
My engineering instincts refuse.
its just half a coin, literally
I have that gp
mostly because I have some leeway with my carry limit
If you guys don't want to dawdle we can just return to the tomb.
Up to you.
anyone else want to sell stuff?
anyone want to eat breakfast?
I sold my junk already.
Lux yawns
Takaanu pulls out his cooking gear and makes himself breakfast
You return to the tomb. Nothing's changed, so you make your way back to the B2 level, where the cave entrance appeared.
The dead ants are starting to look a little gross.
what about that one live ant there
You also pass the skeleton that you looted.
What ant??
"Will we meet the queen of this kingdom?"
"must still be half asleep..."
(that was manu's summoned ant fyi)
ok
Takaanu pokes around, making sure there's nothing hiding in the tunnel
Up ahead, the path curves around and up.
All our pets are medium.
Eventually large.
You see no creatures ahead.
"This is a nice rock."
Harika Atesh is dragging tembo by the trunk
"you're going to get over your claustrophobia one way or the other!"
hmmmmm
Takaanu peeks over this rock
"Big one, shush. You are too loud and clanky"
There's some small spiders around, of course, but these are harmless vermin.
Takaanu peeks over again
where is this bend...
Tembo panics at spiders
Like a small river is running.
Takaanu looks around the corner, low to the ground
Echoed by this empty cave of course.
The next chamber seems to have a large crack in the middle of it
I'm still stealthing, for what its worth
"gawd, wait up for a minute!"
It's filled with water, that's running to and from who knows where.
"Why you bring big animal?"
Takaanu searches in the water
"All our animals are big, it's kinda standard protocol."
It's about a 15 ft drop, fyi.
"Long drop, don't stand clos"
Takaanu prepares for a running jump
I can just toss Kahena in, he has a swim speed.
I should clarify, this is a gap, you'll have to jump or something.
Or fall in and climb up 15ft.
its 15 feet down before there is water
"Heh, this is beyond my abilities at the moment. Can't fly yet!"
| Acrobatics |
| Check |
| 21 |
| +5 to jumps |
Taka makes the jump.
Takaanu runs forward and leaps
"elephants can't jump at all!"
Remember it's 5DC per square jumped.
"How to get the rest of you over here..."
"Better spot down here"
Takaanu motions to the others
Very perceptive, Taka.
That part of the gap is only 5ft.
I use my grappling hook attached to a rope.
honestly I think Lux is going to have the most trouble
mind your weight
Okay, throw it over, then.
Let's call that a ranged attack.
It sticks into the ground on the other side.
zipline...
Takaanu tries to hold it down more
You jump in and hold the rope, then climb up.
"Now dancing lady and large beast"
"Unless there is large rock to bridge with"
"like the one behind me?"
"That gear salesman was right, this stuff is useful after all."
"Is it big enough?"
how wide are these rocks?
(I'm just going to have Kahena hop in the river and climb up the other side probably)
I'll say it's long enough, but you'll have to move the thing.
It's not light.
Takaanu attempts to push this rock
manu cares not for roleplaying animal physics
I assume Kahena is good at Climb?
Well, he has a swim speed so I don't have to worry about hte water.
He has a +9 climb check, so he auto-succeeds as long as there's lots of handholds.
aren't there rules for falling into water?
15 feet probably isn't enough to cause a problem
he's a bloody amphibious dinosaur
but oh well
"okay Tembo, gotta push this rock! hep hep!"
Lux manages to move the rock.
Takaanu goes off to look ahead
Tembo attempts to push his own rock.
That'll be a Strength roll.
"Do you guys need some help on that side?"
He's trying so hard, but it's not enough.
Eventually, Lux moves the rock to the gap, and tips it over.
Meanwhile, Taka looks ahead.
roll balance
or not
you do not want to hoist a lephant
Nah you make it over.
Tembo tiptoes his way over the gap
Taka, you see a large chamber ahead, and you spot some worked stone walls on the far end. Looks just like the tomb walls from before.
You also see a humanoid figure...
do you mind clearing the area?
or is it Secret
Worked stone, my greatest weakness!
It's some form of shambling corpse.
"More temple walls, but corpse in the way"
It's wandering around the cave, and hasn't seen you yet.
| Knowledge (Religion) |
| Check |
| 21 |
was that correct?
Yeah, I think so.
Tembo is even more afraid of walking corpses than he is of spiders
It's a basic Zombie. Nothing special here.
"Zombie"
well I can sneak attack that at least
They're quite weak, being a rotten corpse and all, brought to life by basic necrotic energies.
A child could do it!
"Poor structural integrity, easy to topple"
"I knew some zombies back home. We should try talking to it first"
How will the party proceed?
Takaanu would like to stealth into position if possible
I'll need to flank to do much
i really need a conductive weapon
Quite right, the undead are immune to stuns.
What's everyone else doing?
I guess I'll roll Stealth and see if I can get in shuriken range
i bring out my lucerne hammer
i'll follow after everyone else
| Knowledge (Religion) |
| Check |
| 27 |
What are their defensive capabilities.
I already rolled that mate...
Well you're walking ahead and only identified it
i want to know if its weak to anything
Well, yes, Zombies are immune to mind effects, and anything that involves fortitude, like poisons and such.
They're weak to being hit hard.
This particular one does not.
It's wearing some tattered but once regal robes.
I'm behind cover so I could keep stealthing
I want to be...
here I think
Taka, you start sneaking forward, and duck behind that rock.
shall I roll again to try and move?
You watch the pathetic creature shamble around, when it steps in a puddle.
Plop...
Shlorp!
The puddle grows upward and consumes the zombie.
That's no puddle!
You witness the undead's flesh melt away, and it's bones start to digest as well.
"Not good fight for me"
I the player know what this is, but Takaanu doesn't have Knowledge Dungeoneering
I wanna see...
| Knowledge (Dungeoneering) |
| Check |
| 20 |
Lux, you see the blob now too.
Or more accurately, the Ooze.
It's finished consuming it's meal now, and you see it slither...forward.
oh right you're shit at stealth
Who's doing all that vibration over there.
sigh
Tembo looks very sorry for himself
You should roll Initiative.
(I have no intelligence, knowledges ain't my thing)
at least I can stealth past Tremorsense
"We might as well dive in."
Lux should know what senses this thing has, yes?
Oozes are known for their acidic nature! As you just saw, touch is lethal.
its a fucking Black Pudding
lets just beat it up until it dies
it will destroy your stuff so be careful
Although to clarify, Taka's punches will not hurt right away, since they're magical.
I can do punching.
Well, my animals will.
I'll stay here.
every attack it makes harms your armor
every attack you make harms your weapons
where is the turn list???
"That's a spicy puddin'!"
"I'll just... be back here if you need me."
rolling 1d20-5 = 13-5 = 8
"don't you have any offensive spells?
I thought you were the blasy guy!"
"Yes, but it helps to see my target."
okay I'm going to try and stealth forward with light steps to minimize my vibrations
"I'll get tembo out the way as soon as I can, jeez!"
"Haven't quite learned the whole 'curving the fireball' trick yet, you see."
Taka's up.
You can roll stealth to move sliently, sure.
I'm trying to not make tremors
thatll be impossible unless you fly
I'm assuming that's what its using because Lux isn't saying anything about it
Tremorsense and Blindsense are all stealth-able
True sight and Blindsight are now
It's using the vibrations to see, yes.
You can do so, but you can't move more than 30 ft.
And I'll need that check.
I mean I can't move more than 20 while stealthing anyways
Well see you shouldn't have told me that. :b
I've been holding myself to that this entire time
it'll go up as I get faster
"Move along, everyone." I whisper.
I can't do anything and I don't want to get hit yet
Scent is also stealthable as well, but you have to be creative with that one
im here im
browsing my spells
:b
THat's okay, this is your first go at the character I think?
if you can make it levitate it'll be effectively blind
also Lux I swear if you forgot to check its abilities I will come after you
Black Puddings are nasty
"Don't worry too much, miss. I'll draw it toward me eventually."
Shame I already cast Fly on myself.
I have these feather step slippers
firstable, calm down. second, ask streak. because i rolled
im not gonna check its bestiary entry
would that like, prevent it from sensing me
Streak, just give us the run down
or would II need flying shoues for that
Lux should know this anyways
He did roll, I revealed that it's acidic, and you know how its sensing things.
that's not all it does though
that would require a higher roll probably
clearly we did not roll hight enough for that inf-that
it looks for dark gray to me anyway
I'm not going to be able to help much
It's like, a granite pudding.
I mean, you also can't sneak attack it, it has no vital spots.
It's a jelly.
I can't do anything to it
ok Streak now I need to know if activating feather step will let me get around it
Feather Step does what I'm assuming, right?
I am not taking acid damage for every punch, thank you very much
..............ok
Harika Atesh clicks her heels together and becomes floaty!
Taka, I should mention, you can take 10 acid damage from fist attacks before it starts actually hurting you.
I'll just keep naming gooey dark-colored monsters for a while.
I punch a lot though
is the issue
it won't take long for that to rack up
also its an ooze
oozes are obnoxious for anyone who doesn't know how to fight one
and I don't think I'm well equipped for it
Your names for this thing are much cooler than it's actual names, Manu.
I can keep going if necessary.
I...technically have salt
I have cooking supplies, which includes seasoning
You lightfoot around behind a rock. You notice it's got a skull inside it, disolving away.
Gross.
"oh god"
"ugghh"
Takaanu puts his finger to his beak
Do you want to do anything else?
you can move your elephant on the same turn
but it will probably get hurt...
Also to clarify, Manu, you can just move past the elephant, it's not in your way.
I mean, I'm flying anyway, so unless these tunnels have low ceilings I can bypass him anyway.
"okay, these things are acid, right? so if I know my alchemy, fire should do the trick!"
forgot I didn't take the ranged option at cc!
oh well I shoot it
| Shortbow |
| Attack |
| 11vs AC |
| Damage |
| 3 |
You shoot your Sniper's Rifle at it, and it dies.
It takes 3 damage!
It's hard to tell, but you think it's jiggling angrily now.
Manu's up.
"yeah, that's how it is!"
we'll see what it does soon
Also, that arrow disolves.
uhh, you okay taking a hit, Manu?
I'd be more worried if I wasn't pressed against the ceiling.
oh right
flying
it only knows about lux....
and I guess the dinosaur
I'm just gonna put a thundercloud on him.
rolling 1d20-4 = 10-4 = 6
It pulls off the sickest dodge.
Now it's the Ooze's go.
It schlrops onwards.
I imagine it rolling to move around
the laziest of oozes
well lets see if I'm remembing puddings right
it's hard to concentrate with a spinosaurus breathing down your neck, isn't it
oh good i have an offensive spell prepared
| Shocking Grasp |
| Paladin,1 |
| Evocation [electricity] |
| V, S |
| Touch |
| Creature or object touched |
| Instantaneous |
| 0 |
| Rolls |
| Caster Level Check |
| =14 |
| Concentration Check |
| =20 |
| Cast Defensively |
| 17 |
| Sorcerer/wizard 1 |
| Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal). |
If i read it right
i can cast it before i move
and discharge it after
that is how touch spells generally work
just don't touch an ally :P
i defibrillate myself
jk
rolling 4d6 = 2+4+4+3 = 13
oh wait wrong roll
You slap the jelly on it's jelly ass.
thats not my caster level
Because I gotta make this weird.
what is my caster level...
it can't have an ass, it has no vital organs
the ass is not a vital organ
its just 2
ignore the rest of the dice
you do have to make a touch attack roll too
you fail to touch the blob
Honestly? It's AC is 5 so whatever.
You take...
rolling 1d6 = 4 = 4
4 acid damage.
Also, the zap arcs up and zaps Manu a little.
"No pain [winces] no gain..."
It's like, a static shock. Ouch.
Don't you hate when that happens??
5-foot step and...shuriken??
yeah that's in range
full shuriken attack
| Shuriken Flurry |
| Attack |
| 15vs AC |
| Damage |
| 2 |
| Lethal Strike |
| 7 |
| 2nd Attack |
| 16vs AC |
| Damage |
| 1 |
| Lethal Strike |
| 9 |
|
| P |
ignore lethal strike damage
actually
hmm
I need to check something
oh snap
you probably can't make a lethal strike against oozes :P
You can look up the ass thing all you want, you can't prove me wrong.
no sneak attack damage, but I get +2 to my attacks whenever I can't get sneak attack
(it replaces the monk's usual progression)
His sneak attack always does minimum damage.
Man, sneakers get all the best stuff.
If performed against sneak attack-less monsters.
or just in cases where I don't get the snake attack
yay, 7 whole damage
I'm helping
I'd like you to make a Perception check as well.
oh crap, SNAAAAAAAAKE
I like my perception checks
Alright then. Your eyes are drawn up to the tomb entrance.
There's some corpses shambling out of there.
oh!
Takaanu points to the zombies
Similar to the last zombie you saw, these corpses are basic undead.
Dressed in similar ruined robes.
It's Harika's turn.
"Oh hey! so there's more of you"
"could you please help out?"
the elephant tries to parlay with the zombies
"Zombies are not thinking things"
You try to rouse the will of the zombies to fight for your cause, but unfortunately, most of them are missing a brain.
They seem unaffected by your words.
"Appreciate the sentiment, miss, but I feel like they aren't the chatty types."
"...these aren't like the ones back home. Rats."
"You know thinking zombies?"
"Well see you're talking about rat zombies, those are different."
"sure do! she does keep trying to find ways to eat my brain, but she means well"
"and she's not a rat!"
"Strange..."
(I know, but Taka doesn't)
anyway
so I was planning to pavane this turn
can I do that and also climb on one of these rocks?
Well, first you have to tell me what that word means.
pavane is my energy-chanelling heal dance
full-round
so probably no rock-climbing
It's full-round so that'd be a no.
Are you trying to do that to the zombies?
no I just wanted to heal lux
How considerate!
You can do that if you like.
Does it need LoS?
I'd say you have it anyway.
toddle over here and use CLW
May I recommend not casting spells next to the blob.
the blob needs awareness to perform AoOs
feather step, I would argue, would make it so the ooze has no idea its happening
dont heal me, i can heal me
CLW has a vocal component so it will be aware of you.
we have been speaking all this time
More the vibrations of the sound.
Takaanu was the only one making an effort to be quiet
though now he's got other plans
alright how far can these zombies move in a turn
I am making no attempts to be particularly quiet, but I'm also in the air.
I would know, I made the check earlier
They seem to be about as quick as a typical person.
Interesting, I'd have thought they'd be slower, but I guess not.
Maybe that's just a movie thing.
maybe theyre fast zombies
i remember them being staggered if theyre not
(please don't walk through the thundercloud though)
And yes, Manu, it heard you cast the spell, so it's aware of you, not that it can reach you.
Okay then
I believe its manu's turn then
lure the ooze over to the zombies is what Takaanu is going to try
if that helps you decide
I can continue lightning bolt-ing the ooze, or I can thunderstomp a zombie to create a distraction.
Hopefully a loud and powerful vibration will get the ooze away.
I'm glad you can because I remembered I can't use a fascination performance in combat
:P
Right so.
What's the CMD on them zombles?
rolling d20+10 = 17+10 = 27
I shall hazard and guess and say it ain't beating that
Would you believe me if I said it's 28
Well good because its not.
They fail.
Well, whichever one you'r targetting fails.
Manu Palila slams his quarterstaff into the wall, causing a shockwave to travel through the earth, tripping the front zombie.
Also, I'm not gonna move my animals in at this point.
If we're trying to get the ooze away.
I will move my thundercloud.
The ooze did not react to that sound.
At least, from what you can tell.
It's a blob, it's hard to tell.
Fair enough, I do need the ooze to make a reflex save.
How high up is that cloud?
what is the DC on that cloud?
17.
Cloud is on the ground.
huh, that's above the ooze's max roll
Don't know why I'd have it in the air.
its thunderfog, really
but that didn't sound as catchy
Ooze turn.
Who's zapping me!! I hate that!!
Who slapped my ass
It attack's Lux.
(also by the way taka, saves do auto-succeed on 20's)
rolling 1d20+6 = 19+6 = 25
(i believe it's only saves and attack/cmb rolls that auto succeed/fail)
don't encourage the blob that can eat your equipment
The ooze slams it's weight down on you...
rolling 1d6 = 4 = 4
that's 13 damage total
Roll Reflex for me
yeah maybe we should just get rid of this bloc
blob
| Reflex |
|
| 21 |
| +4 morale bonus on saving throws against fear effects to allies within 10 ft. |
"New plan, punch blob. Too dangerou"
Okay, you avoid any damage to your armor.
Nice job.
Boy, good thing I have that sweet resist acid 5.
It's gonna try and grab you though.
does your armor have that though?
rolling 1d20+10 = 10+10 = 20
like we even total hardness and HP
No but my armor is mostly hide and leaves anyway.
I think that's a success.
I can go outside and patch it up.
The ooze has a hold on you now.
So no moving.
I'll get the grapple rules...
Note: you can still attack.
You can also try to break free I guess.
grapple was quite the nightmare in DnD 3
"This is a little too much for our first, uh, meeting! (help)"
what do i roll
"You made noise, it came for you"
Escape Artist, usually.
Or your own CMB check.
I would highly recommend the CMB check
Escape Artist is for rogues
Lucky you, you yank your hand free.
And shake off that acidic goo.
is that a full round action
right so
do we want to continue with the lure plan?
I would not let the ooze eat these things
(streak one of those zombies is prone)
The zombies move.
Except for htat one!
(thank)
"Punch ooze?"
Takaanu looks for confirmation
"it probably won't explode, do it!"
Do you normally ask permission?
can I flank with Manu?
Takaanu is unsure
he knows he can't do much
It can't be flanked, so no.
7 out of 10 dungeoneers recommend them.
so I'm not in the cloud
full attack plus ki attack
Cloud's just a 5-foot square anyway.
| Unarmed Flurry |
| Punch/Kick |
| 12vs AC |
| Damage |
| 2 |
| Electric |
| 3 |
| Lethal Strike |
| 6 |
| Punch/Kick |
| 9vs AC |
| Damage |
| 6 |
| Electric |
| 2 |
| Lethal Strike |
| 7 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
| Peck (Secondary) |
| CAW!! |
| 12vs AC |
| Damage |
| 3 |
| Electric |
| 2 |
| Lethal Strike |
| 5 |
|
| P |
| Lethal Strike +2d6 |
| +2 |
| Unarmed Strike |
| Punch/Kick |
| 21vs AC |
| Damage |
| 4 |
| Electric |
| 1 |
| Lethal Strike |
| 3 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
ignore the sneak attack damage, add 2 to all attacks
I'll mark down a ki point
Not that it matters but your fist hardness is 7 now.
The electricity in it builds up to maximum, and it explodes.
wow rude
Harika you lied to me
"I was given false information!"
Everyone near there takes 1 acidic damage.
"Ow, ow, it's in my eyes, oh why..."
"it was opyimism not information!!"
"Oh wait, I'm not bothered by acid, what am I doing."
Yeah sure.
Takaanu shakes himself off
Harika then.
Zombies!!
This is just like the movies.
I bet they are carrying some kind of illness
who you healin?
positive energy radiates out to 30 feet
What's the roll on that?
It's affecting almost everyone.
Except that top zombo.
| Performance (Pavane)Class Features |
| Source Temple Dancer (Cleric/Bard MCA) (5) |
| Frequency |
| NA |
| 1d6 |
| At 2nd level, the temple dancer can use her performance to enact a slow dance that unleashes a wave of divine energy in a 30-foot radius. This wave of divine energy functions like a cleric’s channel energy ability, except that the temple dancer deals or heals 1d6 points of damage, plus an additional 1d6 points of damage every four levels after 2nd, to a maximum of 5d6 at 18th level. The energy type (positive or negative) that the temple dancer channels is determined by her deity, like a cleric. This ability qualifies the temple dancer for feats with the channel energy class feature as a prerequisite, such as Turn Undead or Command Undead. Using this ability requires a full round action and expends 1 round of performance. |
yeah
rolling 1d6 = 5 = 5
nice
5 hp to every ally and 5 damage to the zombos
Its weird being back in a non-mythic game
the numbers are not absurd
The zombos recoil at the wave of holy energy.
And your allies are healed for 5HPs.
"if you don't feel like dancing, get off the floor!"
They groan at you.
Thriller this ain't.
"Manu, get on the floor!"
"I know you love to boogie"
Time to clean up.
Takaanu does not dance
don't test me bird
Takaanu continues to test Harika
Manu zones out in mid-air.
A reflex save for my good front pal.
rolling 3d6 = 6+1+6 = 13
The electric charge crumples his shitty body.
He's out.
Right, no 3rd level spell slots then.
Yeah really. These guys were distractions at best.
i assumed they were fodder for the ooze to make it stronger
the dinosaur joins the dance
That would have been cooler, yes.
scribbles furiously
Ok uh...
I'm just gonna ray of frost the front-most one then.
we overthought this combat
What a true waste of a 20.
you shoot it with your sniper rifle, killing it instantly
I don't think spells can crit though
This one can't, but you do headshot him to no special effect.
There's 3 delicious cold damage.
the zombie's head it encased in ince
its uhhh x2
can i charge diagonally
oh i heal myself first
| Arcane ReservoirClass Features |
| Source Paladin (5) |
| Frequency |
| 5/5Per day |
| Attack Type |
| Touch |
| The arcane champion can use her arcane reservoir to heal wounds (her own or those of others) by touch. By spending 1 point from her arcane reservoir, an arcane champion can heal 9 damage. Using this ability is a standard action, unless the arcane champion targets herself, in which case it is a swift action. |
You charge back and heal yourself, then charge again.
Awkward.
you can do that while you walk its great
ok
which one is my bardiche...
| Thutmose |
| Attack |
| 23vs AC |
| Damage |
| 9 |
|
| S |
| Power Attack: |
| -2 to hit, +6 to damage |
| Bardiche; brace, reach |
+2 from charge
You slice it clean in half.
You move to that spot also, right?
only one (visible) zombie remains
"I wonder why they're wearing these clothes?"
Shouldve added them but whatever
It shambles towards Lux.
And since zombies SUCK it can't do anything else.
Now it's your turn.
little did you realize, this was my plan all along!
5-foot step
and I'll try to full attack with shuriken at second range increment
I'm guessing he has partial cover?
oh, but first...
The rocks aren't high enough and he's not attempted to use it as cover, so no.
does the zombie moving adjacent to me mean it moved out my threatened area
what is the deal with their clothes?
oh, that's a good point
yes you do
It moved into your area.
Not out of it.
its a reach weapon
the adjancent space are not "threatened"
"what if they were like, temple stewards or something"
but my threatened area is a ring
yeah
Lux has so many weapons..
so that zombie passed in and then out of his threatened range
Okay, then, take a swing.
i cant actually attack something in front of me right now
| Thutmose |
| Attack |
| 18vs AC |
| Damage |
| 8 |
|
| S |
| Power Attack: |
| -2 to hit, +6 to damage |
| Bardiche; brace, reach |
Yeah you can't attack adjacent squares with reach weapons anyway., right?
lux does not have real time weapin change
Or is that only certain things...
there is a feat that lets him do so
The AoO happened when he moved from here so he can attack.
Anyway, it's a hit.
I remember this because the Dragoon job has a power that lets you shorten your grip on lances.
that's still in my second range increment
so -2 to all my attacks
please just throw a rock at it
| Shuriken Flurry |
| Attack |
| 23vs AC |
| Damage |
| 2 |
| Lethal Strike |
| 8 |
| 2nd Attack |
| 13vs AC |
| Damage |
| 2 |
| Lethal Strike |
| 9 |
|
| P |
Sharp rocks.
Takaanu spins a shuriken on his talon
The ooze fizzles out of existence...
Zombie crumple to the floor.
Harika Atesh yells for tembo to come in
Takaanu glares are Harika for yelling
You examine the corpses. These clothes were obviously very high quality once. It's possible they were burial robes.
"Will you really bring that elephant in for a fight, miss? It seems afraid of everything."
I'm look ahead
I don't know what Lux is doing
"he's generally fine aboveground!"
I rolled Knowledge Local a while ago to figure out the robes
Takaanu turns around
The cave leads back into the tomb.
Tembo feels better in this larger chamber
This next room has a spiral staircase that seems to lead further down.
damn I wish I bought some spare vials too...
"Oh good, even deeper into Bug Rock Hellscape."
"Bugs are good eating"
"Ooze, not so much"
We'll resolve loot after, because I haven't fully sorted it out yet.
"the gap was bad enough! now _spiral stairs_?!"
"Zombies not a good sign though"
It's probably just money this time, though.
so talkative, this elephant
said harika, incredulously
"I check first, wait for my signal"
unfortunate rolls, but they will have to do
Taka, you notice that this staircase goes on for some time.
hmmm
should I see the bottom first or report back now...
You could descend alone, but it will take some time.
I don't feel like making this trip more than I need to
the stairs flatten like in scooby doo
Takaanu heads back up
"Its long"
"Very far down"
Trap slides are the best.
"This way"
Takaanu heads back down
Then you'll all proceed together?
im gonna look down using my darkvision
mm such vision
you might want to invest more in perception
though doesn't Harika have Darkvision as well?
actually arn't I the only one without it?
i think its bugged out
one moment
I believe Lux and I are the only ones with true darkvision.
Manu, move yourself a bit
pogs can vanish occasionally
I'm just standing next to the stairs.
Actually, everyone stay still for a sec.
Rats...
I was trying to listen.
I think it may be too deep anyways
I didn't get anything on a 21
err wait, a 20
Only way to know is to dive down!
is this the house from the navidson record
okay lets identify this rabble
You move down, and after a few minutes of stairs, you finally reach this room.
| Knowledge (Religion) |
| Check |
| 7 |
nevermind
Hey look, it's the molded from RE7!
The tomb is becoming more unrecognisable, now. The quakes have clearly been affecting this place.
The room is partially flooded, the roof has caved in in places.
| Knowledge (Religion) |
| Check |
| 26 |
Oh, and some undead are here.
I guess.
the undead are expected, actually
this is a tomb afterall
i want to open those barrels
zombies first, barrels later
You identify that these undead are not as typical as the ones you just faced.
Their elongated claws are a good clue to that.
hmmm, these seem more like foil undead
Two of them seem especially malformed.
not quite holo rarity yet
Their mouths are widened and they're showing off some lovely teeth.
Anyway, they have noticed you.
Or one of them has.
good thing they don't really communicate to each other
rolling 1d20+5 = 13+5 = 18
my initiative is so simple. i just roll and i get what i get
sob
we're getting the hang of this init stuff
rolling 1d20+1 = 13+1 = 14
I love my +8 to initiative
Animals share your init, Mopp.
Just simplifies things a bit.
All enemy types share init too.
well then
I'll hold my action, actually
there's no benefit for me to move right now
Welcome to the Crypt of the Necrodancer
streak can i request music from that game
or is that for the final boss
might keep this actually...
Harika Atesh gets a morale boost
That zombie's turn.
It groans loudly, and advances.
Let's see if anyone heard that...
rolling 1d20 = 7 = 7
rolling 1d20+6 = 18+6 = 24
Zombie: dammit Tod, stop moaning at stuff
Its a barrel Tod, leave it alone
The other two lay basically motionless on the barrels there.
He's gonna attack Taku!
a*
now I'll take my action
if you don't mind
5-foot step
getting the flanking bonus
(change his init to like 17 then)
and full attack
oh the music stopped...
oh wait there it is again
| Unarmed Flurry |
| Punch/Kick |
| 17vs AC |
| Damage |
| 4 |
| Electric |
| 4 |
| Lethal Strike |
| 6 |
| Punch/Kick |
| 9vs AC |
| Damage |
| 4 |
| Electric |
| 3 |
| Lethal Strike |
| 7 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
| Peck (Secondary) |
| CAW!! |
| 14vs AC |
| Damage |
| 1 |
| Electric |
| 3 |
| Lethal Strike |
| 7 |
|
| P |
| Lethal Strike +2d6 |
| +2 |
oof
+2 for flank at least by OOOF
not excellent
I'll save my Ki for the freaky ones later
I'm guessing the 9 is the one that missed
Hmm, so which numbers get used here?
Electric is your Ki thing?
Or is that something else.
Ki strike lets me hit an extra time
I am not using Ki Strike right now
And lethal strike is your sneak attack, right?
I'll let you know when something doesn't apply
You take him out pretty easily.
or at least as well as I can
"man you do not mess around do you?"
rolling d20+11 = 14+11 = 25
"I was trained by the best"
Kahena's just going for a bite.
meanwhile a dinosaur eats a zombie
It's gonna taste bad.
rolling d8+7+d6 = 3+7+4 = 14
nomph
Kahena is confusedly chewing.
Let's see, uh...
Call Lightning?
Would that be too much?
Gosh, I don't know, they look so tough.
judging by how quickly they fell down
yeah lightning is probably busy in her own dungeon
Right then, charging and scimitar-ing it is.
Cell reception in here is awful anyway.
Then it's that creepy one's turn.
add them to the turn order
cause they ain't on there anymore
They are, it's just that the dead one held the value..
i hope it isnt a devourer or a mohrg
maybe leave the corpses behind
at the end
what cr are those even...
welp good luck Manu
Manu Palila holds out his hand in greeting.
It runs towards Manu, shrieking.
It goes for the throat.
rolling 1d20+4 = 11+4 = 15
"this is why we're friends"
"Please sir, can't we have a nice chat?"
"You're surely more intelligible than the last ones."
"Ask 'em why they look so grody!"
Shame I don't speak Ear-Splitter.
I dunno what you're doing but I think you succeeded
alright! Tembo doesnt panic and bullrush Manu
your elephant mega digivolves
Elephantmon became Mastodonomon
so he calmly strides down here and smacks the shit out of the monster
this will be his first attack this game
oh it does the hit thing itself
forgot about dat
why did you roll a melee attack and then another melee attack?
what are the chances..
(1/400)
i forgot that the melee attack button
That's 3 damage, in any case.
doesn't mean
that the actual attacks buttons
don't auto-calc to-hit
Now, what does Harika herself do?
yeah you want to click the attacks directly
Necrodancer is very fitting here
not sure it fits our high fantasy theme
my turn is just a double move
Necrodancer is the highest fantasy
imagine if we had to post messages to a beat
that would be hard considering we're all probably out of sync
You have a swift action.
If you can do anything with that.
I'm pretty sure those two down there go before me
so I can't do anything until Streak gets back
you've got time to think
I'll actually BRB as well
Them two zombles need to go.
They sure do.
The left one reacts to the chargin' boy.
It 5fts and...
[1d20+2] = 16+2 = 18[1d20+2] = 12+2 = 14[1d20+2] = 13+2 = 15
Unleashes a furious attack.
One claw hits you.
rolling 1d4+1 = 3+1 = 4
And I'd like you to roll Fort.
"I'll take much delight vanquishing whatever revived you!"
if its a disease im immune...
| Fortitude |
|
| 27 |
| +4 morale bonus on saving throws against fear effects to allies within 10 ft. |
Yeah, Lux is in fact immune to disease.
rolling 1d20+2 = 7+2 = 9
Woosh.
well hello there zombie
fancy seeing you in a flankable position
Takaanu does a wall kick into a roundhouse kick
+2 for flank
| Unarmed Strike |
| Punch/Kick |
| 11vs AC |
| Damage |
| 5 |
| Electric |
| 3 |
| Lethal Strike |
| 6 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
Tembo trumpets in surprise as taka vaults over him
hmmm
that is low...
how'd I do?
It falls to the floor, deader than it was before.
Manu!
You got a lot of biting and clawing to do.
ooh gotta go soon
can we leave things hanging after these zombos
Yeah I think that'll be fine.
[1d20+9] = 17+9 = 26[1d20+9] = 16+9 = 25[1d20+11] = 9+11 = 20
That's both Akamai and Kahena.
rolling 2d4+d8+d6+7 = 2+4+6+4+7 = 23
I'm just gonna ray of frost this other zombie.
Ranged touch?
rolling d3 = 1 = 1
I'm done then.
"Kill this one quick! Before I catch something."
"Just kidding I can't catch anything anymore."
Just as you let loose your frost attack, you glance over at where Akamai is.
are these fuckening regenerating zombos
You witness the dead zombie that was killed moments ago reanimate to unlife.
"No, this is much more interesting!"
It shrieks as it does so, instilling panic in all of you.
Everyone, will save.
I'm all the way over here
| Willpower |
|
| 27 |
| +4 morale bonus on saving throws against fear effects to allies within 10 ft. |
am iimmune to fear too...
actually i am
neat
Does Manu save for his animal friends as well?
Okay then! It looks like only Tembo starts to panic.
Poor fella.
"Why is this elephant here?"
"This is bad place for elephants"
"I thought it would build character!"
"It's good at killing! Apparently."
On his turn, he'll flee away from the zombie.
The zombie, by the way, attacks Akamai.
rolling 1d20+4 = 5+4 = 9
But turns out yelling before you attack is a bad idea.
I appreciate people not hurting my owl.
look at that unflappable stare
no one would dare touch a feather
"Do not let it get back up"
"Use holy energies to shut these things down!"
you're fine I think
is he fine?
I just jump over its fine
You do like, a cool backflip over the elephant, I guess.
"Pretty sure you and 'rika are the only ones with holy energy, pal!"
The new character, Drufle.
Yells from above.
(i finally switched back to my laptop)
"Go calm down Tembo then Manu, if you need me over her so badly"
wouldnt it be hilarious and impossible to play this from a phone
Harika Atesh is upset
sessions on the go
whata great idea
I don't even want to consider how awful roll20 must be on mobile.
"I'm not good with animals"
6hp to allies and 6dmg to enemies
I don't think any of my trio has taken any damage this session.
I took 1 damage
once
I got better
Yes, it is a shame.
I must try harder...
we're playing rather defensively
Fight me, Streak!
I want to see negative hp!
that pudn was like cr7 right
the next trap just drops you to -1 hp
You say that, Taka, as if we didn't have a trap literally do that in WotF.
Black Puddings are meant to screw with low level parties
holy power?
you may need holy power
Well, you do have company.
I dunno how these things work
I have, uh, literally nothing in the ways of divine power.
oh right, you have a zombo
Ignore the fact that I have a cleric domain.
I need an oil of Holy Weapon or something
oh i forgot this one
i thought it died
attacke
power attack even
| Thutmose |
| Attack |
| 28vs AC |
| Damage |
| 9 |
| Crit Confirm |
| 23vs AC |
| Crit Damage |
| +5 |
|
| S |
| Power Attack: |
| -2 to hit, +6 to damage |
| Bardiche; brace, reach |
You stab it and it flies backwards, into the barrels.
Damage dice, why do you betray us...
One of them falls over, and you see a liquid spilling out.
disregard, get power attackd
oh no the evil liquid
its more oozes
You doubted the barrel tactics!
wouldnt it be funny if these zombies are just people in costumes
just scaring people away because theres an illegal scooby doo operation
I'll take out my Kama and try to decapitate the corpse here
actually I'll try to remove all its limbs
full attack?
actually wait, I pulled out a weapon
single attack?
You go for it's head. It reacts, but not in time, and you chop it clean off.
Clever!
"Remove their heads"
"Big man, slice its head off before it stands again"
Fun part is, it's not even that complicated, they were just faking it.
Of course, you don't know that.
Lux looks behind him, then points to himself.
they dropped down just for the sake of it?
How squishy are these monsters?
well then I'll definitely just decapitate them all
I mean, I'll have my animals attack this zombie again.
But Manu is gonna try and do something to squash the guy good as well.
[1d20+7] = 12+7 = 19[1d20+7] = 16+7 = 23[1d20+11] = 10+11 = 21
rolling 2d4+d8+d6+7 = 4+4+4+1+7 = 20
Now, that may be the case.
But Manu does not know this.
Takaanu goes around decapitating all the corpses
No see, the music played.
It's over!
Manu walks up and casts Mount to drop a pony on the zombie's head.
That's a weird thing to do, but sure.
its trinitrotoluene babey
Ranged squashing is a valuable tool.
what knowledge would I need to identify it?
| Craft Craft (Alchemy) |
| Check |
| 17 |
"come on you big softie, nasty monsters all gone"
you want to rename that without the craft
Smells like what gasoline would smell like, but it's not that.
Because does that exist? I'm not sure.
what knowledge?
man I really wish I brought vials
I'm gonna check to make sure it's not something natural.
| Knowledge (Nature) |
| Check |
| 17 |
| Knowledge (Religion) |
| Check |
| 20 |
those are my only knowledges
I don't actually know enough in real life to give a name to this liquid but you figure out it's flammable.
Oh lord it's acetone RUN AWAY
Do you wish to explode the tomb?
maybe later
"We may want this later"
"Who could possibly be stockpiling this, and I guess using zombies to guard them possibly?"
Anyway, with that, we can stop here. You'll notice ahead that there are two doors.
i like that elephant sulking in the corner
You'll have to choose one!!
or we could just split up
rolling 1d2 = 2 = 2
Manu Palila pats the elephant.
its getting more and more scooby doo like
I have Actual Druid Animal powers if you want me to assist with the 'phant.
do I hear anything past this door?
he's never fought shrieky zombies before
Shame my wild empathy kinda sucks.
After about 20 seconds of comforting, Tembo relaxes, recognising the soothing tone of his owner's reassurance.
rolling d20+8 = 11+8 = 19
He embraces you with his trunk.
Man, Lux has a much better handle animal than me.
why do you have two again
clearly he should get a mount
Well, my bloodline gives me one.
And then I get a choice between a domain or an animal as a druid.
I picked a domain.
But I also happened to end up with a domain that gives an animal.
so you inherited one and were given another for your job
they don't actually like you do they
Akamai likes me.
Kahena tolerates me.
The session's over and I am outie, but feel free to talk if you want.
Loot will be sorted tomorrow.
okay then
I'm going to eat dinner, unless someone wants to talk to Takaanu
so finally my first real session
it was good
see you all tomorrow and/or later