So, you've just defeated a bunch of zombies.
This room has two exits.
Taka seems pretty up for that lower exit, so I'm gonna take a listen through top door.
Just a peek, then. Roll Perception.
rolling d20+17 = 10+17 = 27
is listening
You hear the sounds of nothingness.
Ah, the sweet song of the abyss.
did we decide what the barrels were filled with?
Peeking through the keyhole, too, you see that this next room is empty.
We definitely did and I have forgotten.
What's like, the most flammable liquid?
I said acetone but that's not the most flammable liquid.
If you want the most flammable stuff you gotta go for some kind of fluoric oxide.
they're filled with napalm
It sparks on contact with the air, exploding and destroying you all.
Yeah that sounds like fluoric oxide alright.
roll new characters errybody
It literally burns air.
Bad stuff.
Let's just say it's a simple acetone solution.
Low vapor pressure, high volatility, low flash point.
Taka determines that his door also leads to an empty room. He can see some statues and stuff, but nothing unusual.
"Rooms ahead don't seem like much."
"statues come to life. we should go for empty places first."
Manu Palila swings open the door in front of him.
"Ah, wow, I guess they ran out of funding."
I'll just let those two walk ahead.
i'd wonder how we'd get the beasts through the door but we got them over a gorge and down a spiral staircase
we'll be fine
Hey, one of my beasts can fly and the other has a swim speed and a good climb check.
Lux hears water sounds in the next room. More flooding, no doubt.
it ain't climbing anything!
it's just a glorified crocodile
He's a very talented spinosaurus.
"Hey Lux, mind opening the door ahead?"
of course as soon as I say that I remember I have seen alligators climb fences
Dang.
"This place is just falling apart, huh."
This next room is rather wrecked. Some pillars still stand but the room is split in half by a shallow river.
"I get the feeling we're gonna have to run out of here real quick when we're done."
"Now what would imply such a thing?"
Just as Taka enters the room, the door slams shut behind you.
"not what I meant but ok"
You start to hear something, now.
Some sort of strange babbling, like hundreds of voices arguing with each other.
Man, I thought we were done with the Abyssal curses.
It grows louder and louder in your head, and becomes defeaning.
So uh, roll at will save.
| Willpower |
|
| 9 |
| +4 morale bonus on saving throws against fear effects to allies within 10 ft. |
Bird, no!
Reptile, yes!
RNG, what the fuck!
Of course.
I think Mopp has zoned out.
Oop.
Let's wait for him I guess.
I was gonna say the room darkens but its already dark, technically.
Some of us are fine with darkness.
And by some of us I think it's just me and Lux.
I think most of you are yes.
It doesn't really matter, it's just flavour.
I believe Tembo and Kahena are the only ones without LLV or darkvision.
lag game is strong tonight
Tembo will have to as well.
Be brave little 'phant.
Alrighty.
Everyone but Akamai and Lux save.
will is his worst save by far
oh!
nice
You push the babbling out of your mind, but the other two seem fascinated by it.
rolling 2d4 = 2+1 = 3
And will be for 3 rounds.
Roll Initiative!
"what the heck is this?! it's like something I'd do, but evil!"
My speed just ain't doing much for me.
rolling 1d20+8 = 4+8 = 12
how does a real life game
determine who goes where in a tie?
Same way this macro is doing it.
To be more specific, ties go to the higher init mod.
Wow that sure isn't a spider.
There's something attacking!
Lemme see...
This fits.
I guess it's Manu up first.
But there's not much you can do right now...
But yeah, that.
Taka has a very slightly higher init than me.
He has no options so he'll just move a little.
"Do you guys feel... something, around here?"
I'm just gonna press my back up against this pillar and move Kahena forward a bit.
Whatever it is, surely it is the source of that noise.
Harika!
"I don't but tembo does! he's quaking like a bunch of oats"
i move here and tembo cowers by the sand pile
oh damn I forgot lux is fascinated
oh well
Lux's mind is filled with the infinite babblings of a thousand tortured souls.
It's really annoying.
Hey now, you said hundreds last time!
They just keep multiplying...
Tens of hundreds...
Grasping claws made of shadows claw out of the wall near Lux...
rolling 1d20+4 = 5+4 = 9
How'd they miss....
"Oh ye gods what is that!"
Lux, in his stumbling stupor, manages to dodge one of the hands, grasping for his face.
Lucky fella.
He still appears to be fascinated though.
Now we get to play the ever-delightful game of "who remembered to prepare force effects"!
Hint: the answer isn't me.
| Knowledge (Religion) |
| Check |
| 16 |
This creature is an allip, the spectral remains of someone driven to suicide by madness.
Spooky.
It's undead and incorpreal.
But you probably knew that.
Taka charges it head on and gives it a smack...
| Unarmed Strike |
| Punch/Kick |
| 12vs AC |
| Damage |
| 6 |
| Electric |
| 4 |
| Lethal Strike |
| 9 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
He doesn't strike anything, though.
Ohgood, it's me.
Um.
So I'm thinking Manu understands how ghosts work.
Particularly in the sense of "Kahena ain't doing anything here".
Since non-magical damage completely misses.
I'm just gonna have him move around to provide some flanking support.
Spells. spells...
Call Lightning's gonna have to do, I think.
That's about all I've got.
"Right, well, this is probably gonna end real poorly."
Manu Palila snaps his fingers and a lightning bolt strikes from the ceiling.
A fan favorite.
rolling 1d20+4 = 12+4 = 16
It's kinda my best damage spell.
Ok, that fails.
rolling 3d6 = 6+6+1 = 13
6 damage it is.
The hands twist and recoil at the blast.
"Yeah, uh, take that, vile hand thing!"
ok now
I want to have tembo pick lux up and carry him away from the monster
That'd be a reposition CMB.
How's an elephant's combat maneuvers?
You can try this but you'll be vs. the Allip's CMD.
It will try to stop you from doing it, so sure.
also would this count for the powerful maneuvers thing we decided we were doing
If you have that feat, yeah.
I believe it was a feat, at least.
what if I dragged lux nstead of repositioning him
That would also be a CM, I'm thinking.
Basically you're trying to do something fancy and the enemy is trying to stop you.
i can't remember what the new feat does you see
Lux has no say in the matter, really.
it's the same as the improved but for
oh I'll go look
ah it's just no AOOs
ok so rolling CMB
No good, sadly. The Allip grabs Lux's foot to stop you.
Now he's in a tug of war...
"don't give up baby!"
and I move in
and I'll use cure light wounds on it
Pavane might be better, but it's hard to tell.
Since channel damage isn't halved against incorporeals.
i'm not using that till we have damage on us
rolling 1d8+5 = 8+5 = 13
also it gets a will save
rolling 1d20+4 = 1+4 = 5
6 damage then.
Some good rolls right there.
The hands retreat back into the wall at the touch of the healing energy.
"yeah, that hurt didn't it?"
"now shoo!"
It's back inside the wall.
"Well, I'm glad someone was prepared for angry ghosts."
"I wish I was prepared! this is a stopgap"
Taka moves back, unsure of how to act.
Manu's turn.
"My, it'd help if I could actually see the nasty thing..."
That wall is worked stone, I imagine? Or is it part of the crumbly cave wall?
"did anyone bring bombs?"
Worked stone at that area.
Rats!
Yeah, there's nothing I can really do for now, then.
you could slap some sense into lux
Oh, true.
I'll walk up and give Lux a hearty slap on the back.
"Hey bud, wake up already."
Okay I'll give you a clue here, it will have to be lethal damage to snap him out of it.
Can be small, though.
Does it? I thought allies could just end fascination with a SA.
I can totally give him a smack on the head with my staff though, if need be.
You're right, you can do that. You bonk him on the head with your staff.
"Wakey wakey, skeleton ghosts and madness!"
| Knowledge (Religion) |
| Check |
| 18 |
Lux recognises the creature, and tells you thatit kills it's victims by draining all the sense from their mind.
They don't actually cause direct damage.
Ah good, mental stat damage, my favorite.
"speaking from experience, i take it.."
Lux's wisdom is really low so he's gonna back off.
Unless spinoboy is moving, its Harika's turn.
Yeah, we'll just hang out here.
can i assume that my channel dance won't reach inside a wall
Hmm, interesting question...
It technically has total cover.
Then yeah, it probably does nothing.
I don't think that'll work, then.
Shame you're not a real bard.
You could probably countersong this jerk.
You could have, actually, yeah.
ghosts can't danc
e
their loss
Well, you never know.
If you just stay there, then Lux is up.
anyway I suggest we all keep moving
Lux grimaces, and retrieves a small bottle from his inventory.
He stays put.
The Allip moves, but where to, you can't tell.
Again, Taka has no idea.
What's your next move, Manu?
"Alright, we can't just stand and stare at this wall forever, let's move up a bit."
grab your owl and book it
Oh right, is the fascination naturally over yet?
I think it might be one more round.
I think I might just let that expire naturally then and let him move up next turn.
He's very fast.
I can also just have Kahena go bop him.
Maybe I'll do that instead.
THE SUMMONING RITUAL HAS BEEN COMPLETE
I AM HERE
Kahena waddles up to the pillar and bumps against Akamai.
In the meantime, I'll have to figure out how to get over water.
FYI you can still hear the creature.
Me, I mean.
Oh, I'm sure.
The water is difficult terrain, but it's easily passable.
we're fighting a horrible ghost!
So just spend 10ft movement to pass it.
it moved away
no idea where
nope
it fascinated akamai and lux and tried to claw the latter and missed
Harika, what are you doing next?
okay so I have remained unchanged
me and manu have hit it for 12 damage total
Lux is listening intently, unmoving...
and harika will move back up to manu's critters to cover them
hmmm
I have some potions of Mage Armor
thats defense against ghosts...
I got nothing for hitting them other than my electric fists
at least you can
the animals are SOL
Well, I forget if magic fang actually makes their weapons magic.
It might.
I really need some olis of shock or flame or something
its in the name, Manu
You never know with the intricacies of this game, man.
it's a +1 enhancement bonus
does that count?
The Allip dashes out of the top wall.
told you it'd be moving for the other mook
Several hands grasp for Kahena!
rolling 1d20+4 = 1+4 = 5
caw?
I can't sneak attack this
but I can still hurt it so...
what kind of action is retriving an item?
Good thing it's rolling poorly because boy are my touch ACs bad.
Move, usually.
okay, so I can pull out a potion while running
I'll do so
Takaanu dashes forward, pulls out a potion of Mage Armor while doing so
I'll then use my turn to perform a single punch
You just used two move actions.
retrievals can be used as part of a movement
run while pulling something out
or run while drinking
I'll take your word for it for now, but I think that might only be for weapons.
I don't see that.
Says retrieve is a move.
And of course, moving is another move.
Yeah, you can draw a weapon or ready a shield as part of a move if you have +1 bab.
Retrieving an item is always a move action.
where the fuck did I see that before then...
if you ran inside it with a force effect on would it explode
screw it, I don't pull it out then
I'll just move and attack
Could possibly be a feat, maybe.
Drink on the Run, best feat.
| Unarmed Strike |
| Punch/Kick |
| 27vs AC |
| Damage |
| 7 |
| Electric |
| 1 |
| Lethal Strike |
| 10 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
I'll just punch
no schenanigans
9+1 = 10
now hold on
how do ghosts deal with elemental damage?
Only force damage is full.
And channel energy.
positive energy in general does full
somehow basic healing spells don't count
The creature's ghostly face shrieks in pain from the attack.
Manu!
now I would suggest magic fang on your peeps if you can
As an aside I am very disappointed in these rolls so far.
Well, if magic fang actually makes his weapons magic, then I can just go ahead.
I cast Greater Magic Fang on Kahena every day.
(I just realized that I don't need Mage Armor boosting my touch ac)
(I made a fuss for nothing)
It's +1/+1 to all his attacks, why not?
So I'll just have him do his half damage full attack first.
[1d20+11] = 14+11 = 25[1d20+5] = 20+5 = 25[1d20+5] = 1+5 = 6
RNG...
please...
(also I am seriously considering Quick Draw as a feat)
rolling d8+7+2d4+10 = 6+7+4+3+10 = 30
15 damage.
did anyone bring any magic missiles?
Dodging grasping shadowy hands, Kahena bites and chomps as many as he can see.
is there a Force equivilent to Shock?
Maybe? I'll have to check.
Reflex save, please.
maybe I just need a Ghost-Touch oil
rolling 3d6 = 1+5+2 = 8
4 damage it is.
This thing was so cool too...
I'll need to check if I can sneak attack with ghost-touch weapons
I'm gonna have Akamai step away a bit.
Doesn't it hurt, Streak?
The pain is eternal.
Also, I'm done.
this must be quite cathartic
It's still uh...alive? No, that's not right.
It's still existing in its regular condition of endless suffering.
have Lux throw some hands at this ghost
He's already drawn some Holy Water.
(note that positive energy is not actually always full damage, just channel)
(it's really weird)
(incorporeal things suck)
(what is this RAW nonsense)
(yeah they really do)
Man, this thing is really suffering now.
I mean, it was before, but yeah.
Eternally tormented soul and whatnot.
it hits Takaanu
Takaanu how has holy hands
The GM rolling curse is forever.
The holy water smashes off the floor near the Allip, and the holy water mists into the air.
It burrrrrrns.
For 1 HP, and that actually finishes it off.
The creature's hands burn in unholy flame, and it turns to ash.
(that technically wouldve done 2 damage but cool)
(wait actually yeah it's 1 nevermind)
The ash also bursts into unholy flame.
"if it's a ghost why does it leave physical remains behind? mysteries for the ages."
Takaanu clicks his beak a few times, and carries on
I really wanted to just land one attack...
Oh well...
Imma vault over this elephant
Gotta ramp up the difficulty, bring on the pain.
But yes interestingly that monster has no damaging attacks, only Wisdom drain.
| Acrobatics |
| Check |
| 24 |
| +5 to jumps |
Those are legitimately different things!
Bah!!
Takaanu hops onto and over the elephant, avoiding the water
Shame I have to waste these three other lightning bolts.
Okay, so Taka finds something on the other side of this room.
oops
I mean its still a 15
It's a backpack, grasped by a dead-ass skeleton.
Not the ass-skeletons...
Takaanu loots the backpack
so his ass is dead but the rest is okay
It's quite fancy looking too, this backpack is finely crafted.
It's heavy, seems like there's some items inside.
oh cool its the Bag of Rochelle
our space issues are solved
387GP, a wand of some kind, and a talisman, designed to be worn around the neck.
"don't weigh yourself down buddy, put it on my pachyderm!"
Alright, I'll do it.
Wait, what am I saying, my spellcraft is terrible.
Takaanu carries the other stuff to Manu
ok no i have no spellcraft
That roll is good but you might be able to boost it a bit with your assistance.
Okay then!
Lux knows the wand immediately, he actually has a similar one.
It's a CLW wand.
I... guess I could take it?
It's slightly better than his too, it's CL is 3.
if you take it I'll take it off the treasure list
| Spellcraft |
| Check |
| 16 |
| Skill is untrained |
That way I can stop preparing CLW myself.
The Talisman is an Akoben Talisman. It's shaped like a horn, and when worn will allow the user a second will save if they fall asleep.
It honks.
That's how it wakes you up.
Interestingly, Lux determines that the backpack itself is magical.
It's not a bag of holding, though...
I'm technically immune to magical sleep effects I think, so someone else can have that amulet.
a mystical aura surrounds the bag
It has an activation word, but he'll need some time to determine it.
So he just throws it on his back for now.
I can't have the talisman, I already have a neck piece
The next room is clear so I'll just reveal it.
Lux should probably take it.
Oh no, pots.
This next room seems to have held up well against the quakes.
Takaanu checks around
Four thick pillars keep it secure.
The doors also seem remarkably intact.
Also, pots?
Harika Atesh peers into a pot
It's full of dust. Clearly this is where they kept their dust!
| Knowledge (Religion) |
| Check |
| 20 |
at the pots
"strange way to deal with dust"
does this help in this context?
Taka informs you that no one stores dust for later use. These are just normal pots.
Manu Palila tries to upend a pot.
Manu breaks a pot?
Manu Palila probably fails due to 7 strength.
"Dust does not have use"
"Do not store it"
"That's what you think, it makes for a great explosive!"
There's two doors out of here, one of which is a double door.
"well then whoever stored this was a fool then!"
I shall listen through this door
I fail miserably
You hear the familiar sound of water.
You are so lucky skill checks don't crit fail.
"Water this way"
I'll do the same down here
You also hear a carnival.
No wait. What are you saying?
It's just water.
There that's your crit fail.
what does a 19 get me down here?
There's nothing past this one.
"let's check out this circuit first"
You'd open the left door?
I'll stealthily do so
door opened
I quickly hide in the rubble
This room is partially collapsed.
There's nothing of interest here, except that river and a door going up.
:P
wait
:>
Harika Atesh gets bored of stealth and opens the north door
Manu uhh
could you follow us?
Manu Palila is staring very intently at these double doors.
There's some statues laid in a pattern around the room, and some ritual pots.
lux noclips to our location
Lux thinks this is where they used to send spirits to their rest from.
"oh. shame we killed the awful ghost thing before we found this."
"Ghost thing attacked us!"
Are any of you trained in that sort of ritual?
Not unless they're animal spirits.
Or perhaps faeries.
Anyway, you seem to have explored that other path from the start.
Good for you.
nothing to loot?
Manu Palila opens a barrel.
This area seems like it was kept pretty clean.
Lux returns to the pillar room.
Manu Palila sees that the barrels are full of either dust or more acetone.
more stealth-door-opening
Manu Palila is good at pattern recognition.
These barrels have leaked and are less full than the others, but it seems to be that liquid again.
Let's play pathfinder checkers.
Everyone is back in Pillar Room B
Where they held their conferences.
Probably.
Open doors?
that is what I was dong
doing
well this isn't suspicious at all
oh look the boulder corridor
You open the door into a very long hallway.
I shall use my BIRD EYES to see ahead
It seems rather beautiful, despite it's ruin. Statues and carved pillars adorn the sides.
At the end, a large door stands.
| Knowledge (Religion) |
| Check |
| 17 |
do I know what these carvings allude to?
anything of significance here?
They seem to depict inportant figures, probably the wealthiest among that Iddmor family.
The party proceeds down the hallway.
As you reach the middle...
The world starts to shake.
The roof above you begins to fall in on itself, and you all dodge out of the way.
Roll 1d2 for me.
in which direction?
oh nooo
Guess who gets to be alone with his pets!
rolling 1d2 = 1 = 1
oh NOOO
Looks like you're split up.
"Where is elf man and dancing girl?"
"Well, that's unfortunate."
"Tembo! are you okay?!"
Tembo trumpets sadly
Hey Streak, I have a question for you, can you guess what the question is?
Most of it is the worked stone of the roof and several previously lovely statues.
They don't look great, now.
we will never know living rock, manu
Roll perception, Taka
And phant.
I just really, really want to cast Soften Earth and Stone, but it only functions on natural stuff.
rolling 1d20+4 = 18+4 = 22
You hear undead growls in the room to the north.
"Zombies north"
"Rocks here"
"Sounds great, we're gonna head onward!"
"Experience suggests worse will be ahead"
"We are staying RIGHT here!"
"And do what, stare angrily at a bunch of rocks? If you have means to move several hundred pounds of worked stone, go ahead."
"Source of quakes that way"
"I will punch zombies"
Has to be theres no more map to reveal!!
Harika Atesh is extremely upset
Taka sneaks back to the north, and sees some zombies.
If I was literally one level higher, I could just turn into an earth elemental and earth glide through this mess, but oh well.
You also notice the wall to the left has collapsed.
Takaanu strokes his feathery chin
perfect
I shall dispatch the zombies and bring Tembo and Lux forward
Immediately, you notice a large crystal in this room.
(tell me when I can next act)
It is clear and brilliant, and it's shape is completely bizzare.
Definitely not a natural growth.
It shouldn't even look like it can stand. It's thin at parts of it's base, but despite it, it stands tall.
"Hey Harika, I found a cool rock!"
Also, there's some zombies that aren't paying much attention.
Takaanu somehow, someway, knows that his allies are failing to sneak
Back to Taka for a sec...
I have a stealth of 3, Kahena is better at sneaking than I am.
wait, I can't full attack like this...
hmmm
alright what did I miss while my laptop was being a SHIT PIECE OF SHIT again
eh, sure, lets do it
| Unarmed Strike |
| Punch/Kick |
| 12vs AC |
| Damage |
| 4 |
| Electric |
| 6 |
| Lethal Strike |
| 9 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
that hits his FF AC
19 damage
Read up a bit Harika, not much.
You cut it's leg off then stab it through the brain.
The other notices you now.
Roll init.
And that's for everyone.
eh?
you gotta clear the turn order before we roll init
Manu Palila is so
hey streak
how deep is the water?
Like the last water, it's up to knee height so it's just double movement to cross.
What were you going to do..?
I don't think you can drown a zombie.
throw the zombie into the water and use my Shock fists to fry him
its not deep enough to keep him in though
I'm not entirely sure that would do anything more than what you normally get from just shock-punching him.
Also you can just roll for Harika, streak.
Mopp's doing a full reboot.
Oh boy.
rolling 1d20+1 = 3+1 = 4
rolling 1d20+1 = 10+1 = 11
How convenient, she's last.
How unfortunate, I'm first.
do you still have Lightning up?
The bottom two see you now, but that top one isn't paying attention.
First and very important question, has it been 4 minutes since the ghost fight?
I feel like it probably has been.
it...might have or might not hve
this seems like the Edge of the amount of time we could've spent
It's been longer than that.
Righto.
First off, I cast Vine Strike on Kahena, and have him move and attack that lower zombie.
It makes spiked bristles burst from his body.
rolling d20+11 = 1+11 = 12
Sign.
Kahena takes a nice tumble.
Akamai shall perch.
And I am done.
can I fit through that wall?
Yes. There's a bunch of rubble, though, so you'll have to climb over that.
hmmm
Takaanu looks at the barrels full of flammable liquid
Oh please don't.
You are going to destroy the pile of rubble as well as the entire room.
"That will make more rubble! Please refrain!"
"I see you eyeing them up!"
I shall leap over the river and climb over a barrel
The zombie feels hurt by your ignorance of him.
"Nothing personal; I just gotta fly"
| Acrobatics |
| Check |
| 14 |
| +5 to jumps |
19...
that's still enough but I am Hurt by this poor roll
You jump onto the rubble.
You can see into the room now, crystal and all.
"Big crystal...probably magic"
Takaanu tries to pull up one of the barrels
this was expected honestly
You here a rumbling...
hear...
Suddenly, a large piece of rock shoots from the ground and flattens that zombie at the top.
"This is what we generally refer to as 'an unexpected development'."
A large rocky formation has burrowed out of the ground.
"what? what's going on in there?!"
"I think I found a delightful experiment."
Lux runs upward to where Taka is.
"Druidman? Is that you?"
"Lux, get me barrels"
The zombie's feeling are further hurt.
"Gods, even when I'm in a different room from him, I can always hear his voice."
The zombie turns to chase those ignorant fools.
so that's not running water
It trips and falls into the water.
This other one shambles up to Manu.
And because it's staggered it doesn't attack yet.
This bottom one attacks...
"Shoo, you, I have more interesting things to fight!"
rolling 1d20+4 = 9+4 = 13
Kahena deflects the slam with his new vines.
Cooool.
Harika's up.
He's a quick learner.
Especially since I've cast that spell on him before.
Just be careful not to get aoo'd by the zomble.
no worries
am smashing its face in
| Grayflame Temple Sword |
| Attack |
| 22vs AC |
| Damage |
| 11 |
|
| S |
| Trip (drop on failure instead of going prone) |
I'm going to let Tembo run up to where Lux is, also. He sprints across the room, vaults off the zombie, who was about to get up, and clears the river.
You chop off a zombie arm.
i was gonna do something with him but ok
are we playing him as like
I just assumed you'd want to move up.
I was going to have him straight up attack the zombo
hurt more than its feelings
I guess physical damage is cool too.
Now technically you can't reach it to attack but I would like Tembo to actually take part here so I'll let you do that.
I assume you're actually going to move his pog at some point?
hang on hang on
just tell me
how does overrun work
if you succeed you force yourself past him
it does no damage on its own
but not -oh ok
nevermind!
| Gore |
| Attack |
| 23vs AC |
| Damage |
| 11 |
|
| P/S |
its a green number
angry tembo
Tembo summons his courage and attacks the zombie.
The zombie's feelings are super hurt now.
We should be nicer to this poor zombie.
it's got a hole in its heart
physically and emotionally
Well he i-never mind.
Manu!
Rock!!!
maybe identify it?
Knowledge Arcana?
Gosh I really want to cast Soften Earth and Stone on that angry rock monster but I get the feeling that doesn't work properly.
roll it and check its description
I feel like it wouldn't either but I havent read the spell description.
I can only do nature checks, so I guess I'll just have to hope it's an animal or magic beast.
| Knowledge (Nature) |
| Check |
| 23 |
our Knowledge Bank is stuck behind me
When this spell is cast, all natural, undressed earth or stone in the spell's area is softened. Wet earth becomes thick mud, dry earth becomes loose sand or dirt, and stone becomes soft clay that is easily molded or chopped. You affect a 10-foot square area to a depth of 1 to 4 feet, depending on the toughness or resilience of the ground at that spot. Magical, enchanted, dressed, or worked stone cannot be affected. Earth or stone creatures are not affected.A creature in mud must succeed on a Reflex save or be caught for 1d2 rounds and unable to move, attack, or cast spells. A creature that succeeds on its save can move through the mud at half speed, and it can't run or charge. Loose dirt is not as troublesome as mud, but all creatures in the area can move at only half their normal speed and can't run or charge over the surface. Stone softened into clay does not hinder movement, but it does allow characters to cut, shape, or excavate areas they may not have been able to affect before.While this spell does not affect dressed or worked stone, cavern ceilings or vertical surfaces such as cliff faces can be affected. Usually, this causes a moderate collapse or landslide as the loosened material peels away from the face of the wall or roof and falls (treat as a cave-in with no bury zone, see Environment).A moderate amount of structural damage can be dealt to a manufactured structure by softening the ground beneath it, causing it to settle. However, most well-built structures will only be damaged by this spell, not destroyed.
Oh dear.
This thing isn't natural to your plane.
That's more text than I thought.
Oh well if it's extraplanar then SEAS definitely won't do anything.
Good to know.
Okay yeah that spell doesn't do anything.
Shame...
does anyone speak its language?
I can shout something in Terran.
"HEY BUDDY WHAT'RE YOU DOING HERE"
I'm kinda stalling because I get the feeling I can't actually do much against big ol' rock boy.
Unless he likes laughing.
I can try that.
I am also quite powerless against this thing
I can't lethal strike it
"YOU. YOU DID THIS."
"DIE"
"Well, that could've gone better."
5-foot step.
Time to hope he isn't immune to mind-affecting effects.
"MEATBAAAAGS"
sorry i had to say that
Takaanu does not speak this strange rock-man's language
If he isn't straight-up immune, I'd like him to roll a will save.
rolling 1d20+6 = 13+6 = 19
Dammit, that just barely passes.
unfortunate
but that is fine
I will conduct my master plan
Alright, full 'gator attack on this here zombie.
[1d20+9] = 5+9 = 14[1d20+3] = 4+3 = 7[1d20+3] = 10+3 = 13
Kahena why.
Kahena is sick of eating zombie meat
rolling d8+d4+2d6+12 = 1+4+3+2+12 = 22
Still getting used to these vines.
Lux thinks that these zombies are the real masterminds behind this scheme.
"He doesn't seem one for discussion, that's for sure."
barrel attempt number 2?
god dammit
"Hrrrrg...Shiny man, pick up a barrel"
With the power of cooperation, you and Lux hoist a barrel up to your position.
"Yes, good"
"Keep going, more barrels"
Okay, time to.........................rock
doesn't he get added to the end of the turn order?
I rolled him at the start.
oh, so he was just hidden
very well then
continue
LETS DO THIS
The beast sinks back into the earth.
He's underground, at the moment.
By the way...
Well, the ground above him is solid, yes.
The area around here is dirt.
Not if this zombie can stop you!!!
Fool!!
She just kinda swats it away.
Bad, bad zombie.
| Grayflame Temple Sword |
| Attack |
| 22vs AC |
| Damage |
| 10 |
|
| S |
| Trip (drop on failure instead of going prone) |
has anyone identified the magic crystal?
The zombie is cut asunder.
Manu is 100% too focused on the weird rock bat thing.
okay cool, cause Takaanu is going to try and blow it up
It's dead.
You're going to bllow up the crystal?
That sounds like a bad idea.
or whatever these barrels do
Hey, whatever, man!
You do you.
Takaanu knows many things (not really), magic is not one of them
(softening the earth beneath the crystal would likely also result in disaster)
Not if I don't hit the square underneath the crystal!
It affects a 10-foot square per level, but I can lower that to just this one.
Is it wet or dry dirt?
You cast the spell, softening the dirt the creature occupies.
It's dry.
Then it turns to sand and just kinda flumps down.
The creature doesn't expect the sudden change and flies out unexpectedly.
It slams into the crystal...
"Look, I only have so many options, I work with what I've got!"
Which does not budge at all.
rolling 1d20+9 = 6+9 = 15
oh
OH
I might know what this is?
hmmm
crazy theory...
He rebounds, but keeps his composure.
It's one of them immovable rod things, clearly.
portal to the crystal or earthen plans
planes
Alright, uh.
Kahena charge!
god who brings a bulbasaur to the first gym
plants, the natural enemy of earth
Oh, wait.
I'm gonna make Kahena big first.
As far as I can tell, that doesn't actually take any action on my part.
who brings a venusaur to the first gym
how much did you grind yeesh
Someone that really enjoys grinding.
someone with way too much time on their hands
or a gameshark
rolling d20+10 = 7+10 = 17
He tries.
| Gallant Inspiration |
| Temple Dancer (Cleric/Bard MCA),2 |
| Divination |
| 1 immediate action |
| V |
| 45(Close) |
| One living creature |
| Instantaneous |
| Yes |
| Rolls |
| Caster Level Check |
| =25 |
| Bard 2 |
| This word of arcane-empowered inspiration often ensures success of a crucial endeavor. Cast this spell when a creature fails an attack roll or skill check. The creature gains a +2d4 competence bonus to the attack roll or skill check retroactively. If the bonus is enough to turn the failure into a success, the roll succeeds. |
rolling 3d6+8 = 2+6+5+8 = 21
Also...
He needs to make a reflex save.
That hurts!
rolling 1d20+1 = 19+1 = 20
this is where all of streak's good rolls went
okay
now
Takaanu attempts to roll the barrel towards the rock guy
I know I can't throw far enough
Every time Kahena hits someone with his thorny strikes, they make a reflex save or are entangled for the duration of the spell (which is about 4.5 more minutes)
Yeah I dont think you have the strength to throw this.
Rolling it is not a bad idea.
okay
that is what I am trying to do
str or dex or...
ranged???
Let's say ranged.
To roll it towards a place.
I roll that barrel real good
"Shouldn't we join the battle?"
"... why are you doing this?"
"I can do nothing to rock man"
"but barrels"
"Also barrel may or not explode"
"Don't want to be near"
Hmm...
I guess I could just keep helping here?
I have no idea what else to do with Taka
and I need Lux to really get these barrels moving
Lux could probably fight good, though.
I guess I could have Kahena run very far away and then toss a Flaming Sphere at the barrels.
you could just ignore my request and join the fight
Takaanu will complain but not stop you
you can get tembo to barrel when he's beaten the zombie
Speaking of which, you forgot to attack last turn.
You can just do that now.
roll that now, maybe the elephant can act
yeah you forgot entirely
no cast an immdiate action spell
I haven't had my turn yet
since I killed the zeke in the boss room
You chopped that zombie, though.
oh did henot move then?
silly me
I'm quite confused now, though.
he has attacked once so far
you've attacked at least twice
shall we just wait for next time?
Taka is right, that makes sense.
So attack.
I do not want Tembo to be denied his time in the spotlight
| Slam |
| Attack |
| 26vs AC |
| Damage |
| 6 |
| Crit Confirm |
| 26vs AC |
| Crit Damage |
| +7 |
I mean, he has to roll again.
This zombie learns the might of Tembo.
For that sweet double crit.
Alright at least it confirms.
criiiiipes.
Lux spends his turn climbing the rubble.
Tembo picks up the creep with his trunk and metronomes it around
"Tembo can help you, I have to assist."
"Bah"
"Fine"
"Don't poke the barrel"
can he coordinate himself to loft barrels
Onix uses rock slide on bulbasaur?
He's a magic elephant, so sure.
Is he magic? He's magic to me.
he ain't magic yet but thank you that was very nice of you to say
Tembo blushes
he'll somehow quadrupal in mass at 7th or 10th level
I mean elephants are pretty smart anyway, right.
[1d20+14] = 17+14 = 31[1d20+14] = 6+14 = 20
My spinosaurus is currently very magical.
Second one misses.
rolling 2d6+7 = 5+1+7 = 13
Shame I forgot to activate his DR.
"Small elephant, I need barrels"
"OKAY that's too big"
Tembo is confused but wants to help
so I have two things I can do
Streak first I need to know
if that barrel can explode, how big will the explosion be?
Uncertain. You have never seen it explode before.
Not unless one of you knows something.
that's not one of mine
Lux?
damn. and I can't ask manu to make kahena back off
because they go after me
I mean, you can do so and then just hold
also AOOs if he moves away
I'll be snesible and heal Kahena
5-foot step is better than nothing
rolling 2d8+5 = 6+5+5 = 16
stand a little to the side in case Manu does want the dino to back up
CMW for you
i stand in the tiny trees
Tembo!
the elephant didn't go
"Please lift them to me"
Tembo honks in affirmation
Tembo effortlessly tosses a barrel up.
Takaanu hoists up the barrel, ready to roll
Manu's gonna give Kahena DR 5/adamantine, and then the dino's just going for a full attack.
"I heard that! Temby is that you?"
"The small elephant is here, yes"
[1d20+8] = 14+8 = 22[d20+7]][1d20+7] = 14+7 = 21
"Elephant is giving me barrels"
rolling 5d6+14 = 1+3+4+6+4+14 = 32
And two reflex saves.
Yeeeeesh.
rolling 1d20+1 = 10+1 = 11
rolling 1d20+1 = 15+1 = 16
this is why the first gym is always the easiest
Alright, he's entangled for the next, like, 40 rounds, or until he spends a SA removing the vines.
Where were you sending it?
It lands there instead.
That barrel becomes square somehow.
"You intend to detonate them?"
Hmm...what does Lux have...
Ahah. What a fella.
| Alchemist's Fire |
| Item is not Carried |
| You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. |
|
| A direct hit deals 1d6 points of fire Damage. Every Creature within 5 feet of the point where the flask hits takes 1 point of fire Damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of Damage. If desired, the target can use a Full-Round Action to attempt to extinguish the flames before taking this additional Damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire. |
I can use this!
oh god
go ahead
how far can he throw that?
Should he do it now, though?
10ft at his full bonus
I think he can take a penalty and throw further?
miiight want to get closer
I forget how range increments go.
I think its a -2 every multiple past that range
It's, like, -2 for every increment?
-2 or -4, I forget.
He could toss it from here, then.
that is up to you
Takaanu would say go for it
Well, it's up to you all. I'm not a PC.
we're too far away to influence this decision
you could have him ask the others in character
then have him hold for a bit
You're replacing Golurk in this matter, OoC
I don't think it's a choice I should make.
have him ask in character
it is 3am
we could end on this cliffhanger
My personal vote is to not potentially murder my dino.
hold action until the dino can move
Lux holds off for a turn, then.
5 fire res will only get me so far
Grr!!
[1d20+12] = 15+12 = 27[1d20+12] = 13+12 = 25
[2d6+7] = 5+ = span class="basicdiceroll critfail "/span)+7"13/span[2d6+7] = 4+ = span class="basicdiceroll critsuccess "/span)+7"17/span
20 damage.
He can't tank too many hits like that.
"Elephant, I need more barrels"
It's less fancy this time though.
Keep in mind Lux is holding his action and can act whenever you want.
I recommend Harika holding if Kahena wants to withdraw
how's kahena's health looking
hold, let Kahena withdraw, then act to move and heal
That full attack took off about 2/3 of his health.
how to retreat without taking an aoo though?
Unfortunately he's our best tank at the moment, so I kinda have to keep him in there.
Withdraw full action.
the rock is entangled
it can't move
or rather, it can't follow for a bit
you can reengage after the explosion
It can only move 10ft.
Because of the vines.
so what I want to happen here is kahena withdraws, I hold, lux throws his fire
Honestly, I don't really plan on withdrawing Kahena.
and if he misses, I act and cast spark on the barrel
but alright then
I want that barrel exploding
also the longer you wait the more barrels there will be
rolling 2d8+5 = 8+1+5 = 14
I most certainly do not want that barrel exploding, because Streak specifically said that it was filled with "the most flammable substance you can think of", which means I feel it won't be limited to a nice 15-foot sphere.
and that's my last level 2 for the day
Remember also, that these ones are not completely full.
we are out of strong heals
Fair, but Kahena is still my best source of damage and I have a sneaking suspicion this elemental doesn't have much hp left.
go ahead then
but eventually I'll detonate it myself
[1d20+8] = 9+8 = 17[1d20+7] = 9+7 = 16[1d20+7] = 19+7 = 26
rolling 2d6+6 = 1+2+6 = 9
Well, that was disappointing.
can I try a heal check to see how close to death this thing is?
I'm just gonna cast CLW on Kahena with this brand new wand I found.
rolling d8+3 = 4+3 = 7
itsn't that a touch spell?
Ooh, right.
Maybe not then.
I'll just end my turn then, Manu doesn't want to be near that thing.
I will try to figure out how badly this rock is doing
Hard to tell with a rock. It's clearly somewhat damaged, but it doesn't seem to have slowed down.
"Rock not slowing down"
"Still going strong"
BARREL
alright then
"...Possibly too many barrels"
"Yep, time for evacuation, methinks."
hold and let Kaheena back up
I don't think the dino can take more than one more round of attacks from this thing
rolling 1d20+11 = 6+11 = 17
The rock guy hears something to his right.
Or...left, I think.
if its the right I'd be morw worries
He does a wide swipe attack.
[1d20+9] = 18+9 = 27[1d20+9] = 19+9 = 28
'Oh good, the reinforcement elementals are here.'
The first attacks Kahena.
The second attacks the barrel closest.
wouldn't that spill the battel's contents?
barrel's*
Maybe it will.
[2d6+13] = 1+ = span class="basicdiceroll"/span)+13"16/span[2d6+13] = 4+ = span class="basicdiceroll critfail "/span)+13"18/span
That's 16 damage to Kahena.
The barrel shatters, spilling its contents onto the surrounding area.
"One more barrel"
"Just in case"
"Thank you"
Takaanu narrows his eyes, waiting
What's on the Manu?
hehehe
Retreat action, I'm guessing.
That's pretty much all I'm doing.
Also Manu is diving into the hallway.
unless you want me to throw one more barrel
rolling 1d8+5 = 3+5 = 8
8hp for dino
Marked.
Go ahead and do your doomsday plan.
one more barrel or just do with what we got?
Harika Atesh covers her head
Lux tosses the fire and misses the barrel, but it lands in some of the spilled liquid instead...
What do I even roll for this......
rolling 6d10 = 8+9+3+2+1+1 = 24
rolling 3d10 = 8+10+5 = 23
That 3d10 almost did as much as the 6d10...
The beasts eyes widen as the flame arcs through the air.
It realises it's error and tries to burrow away...
But it is obliterated by the blast.
The entire tomb shakes from the blast.
And now we all die from a cave-in.
Takaanu is wooping and hollering like only a crow can
The crystal is engulfed in the explosion...
As you all rise, you observe the smoke clearing...
The crystal is unharmed.
"...strong stuff, huh..."
Takaanu sets his barrel down and motions for the elephant to follow
"Well that was action-packed."
Manu Palila pokes the crystal.
"First: I want that fire oil"
"Second: What is this crystal?"
Lux studies the crystal's aura...
Manu Palila attempts to clean off some ash.
"Third: did anyone die in that fire? Say 'aye'"
Like Ewin said, it's aura is warped.
Oh right sure yes. You're all deaf now.
"what?!"
Takaanu walks up to Harika and CAWS as loud as possible
Manu Palila turns to Harika and mouths nonsense.
"I didn't hear that but it hurt..."
also I'd say only me and kahena are deaf
He does note, however, that a light conjuration signal is behind the noise.
you guys were further away
also lux
It's quickly fading away.
ok
Takaanu pokes at the crystal
It's solid.
Manu Palila pokes one of the ancillary crystals.
It's impossible shape stretches the entire height of this room.
anyone have Knowledge for this
The other shards are identical.
or Spellcraft?
Harika Atesh hug tembo
| Knowledge (Nature) |
| Check |
| 26 |
You have no idea what this is.
Lux has every single other knowledge.
Lux has those skills right?
He is the only one in the party with an INT that isn't awful.
I only have Local and Religion
excuse you
| Knowledge (Arcana) |
| Check |
| 24 |
fine
so I put my skill ranks in other things
I mean, it's certainly magical. The noise of it's aura indicates that it's made up of all schools of magic, rather than just one, he thinks.
Oh good, universal magic.
Takaanu pulls out his Adamantine Kama
| Adamantine Kama |
| Attack |
| 20vs AC |
| Damage |
| 2 |
| Lethal Strike |
| 8 |
|
| S |
| Lethal Strike +2d6 |
| +2 |
caw
Please don't hurt the weird shiny rock!
Oh, good.
"...my Kama...didn't work?"
Everyone has a look around...
Taka notices high up, near the top of the crystal, where it meets the roof, that a sliver of the crystal is actually floating in space.
Weird.
Takaanu leaps up and grabs it
Manu finds something else, near the area where the elemental bumped into the crystal.
A small piece has fell off and landed on the groound.
"Huh."
Manu Palila reaches down and picks it up.
Taka parkours upward, and grabs onto the floating part.
It does not move under his weight.
"Wha?"
"This is abnormal"
I am still holding onto my portal theory
(we should wrap this up soon so we can actually sleep for tomorrow's game)
I feel like we should at least close this out
So you also find some assorted gems and cash here, totalling 1200gp, and some magical bracers.
You also claim a piece of this crystal.
Manu Palila puts the weird shard in his pocket.
Put that in your inventory manu
And we will stop the session here too.
Boy it is late.
Woooooo.
Is it level 6 time yet?
Sorry it ran so long, Mopp.
oh shit no I wont
halp
I am encumbered
oh i hit a wind a while ago
Good, I'll do my levelling up tomorrow.
that's the level up song too.
someone take some of this cash please
Manu take 500 off of me
I am encumbered while holding like 25 gp.
Do not give any of that to me.