i hope i can stay awake for it
I foresee this being a bit of a short session?
I only have one 'battle' planmed so yes sort of
also the ape city is much further south
let's not go there
Although this is fairly open ended so lets go ahead and see what happens in...
Session...6!
yes session 6
Currently, the party has set camp for the night, after beating up some Churr and meeting some fancy dragoon.
Their name is Athard, and their steed is Sir Corgus, famous knight.
They are on a mission to retrieve a wand of great power, which is currently in possesion of a tribe of Churr.
taka, shush! it's nighttime
And you have been asked to help.
Athard lays out plans to scout the area in the morning, and asks who is best for such a scouting job,
CAAAAAAAAAAAAAAAAAAAAAW!!!!
Sir Corgus barks in agreement.
I'll stop with the Caws now
In the morning, Takaanu and Sir Corgus team up to scout the occupied camp of Churr.
Here is what you have found...
this is a camp???
this is the ape city
The camp is surrounded by some solid walls. Seems this was once a bandit camp, but it was raided and occupied by this group of Churr.
One very large building is apparent.
This area here.
the Churr paid for the microtransactions
From here, some walls extend, surrounding smaller buildings inside the walls.
There are some large archery towers, from which Churr keep watch.
Seems charging in won't be the wisest option.
But then. It is an option.
I notice that the upper-right area is not well watched
The large building, Athard theorises, is probably where the leader is residing.
And they likely possess the other half of the wand.
did anyone ask what the wands do once together?
As well as an entrance from the outside, which is very well guarded, there is probably an entrance inside the walls.
No one did, no.
Takaanu will probably ask that
"The wands powers are quite vast. Primarliy, I've been told that it is Transmutation based, it can allow the user to assume the 'perfect form'.
"Of course, the wand was split in half. Its power has become more unpredictable than that."
"Huh"
"Why Churr not put wand together?"
"They had pieces"
"As for whether these foolish apes are aware of this, I am not sure."
"What happen to wand after retrieved?"
"I know their leader possessed one part of the wand."
"The pack we intercepted found the other."
"But I don't think they were able to report that information."
"My client needs both halves, though."
"They are a mage in the city of Kargarthr. They are well known, and also the creator of the wand."
"I trust him."
"Okay"
good enough for Takaanu
"He made the decision to split the wand for it's transport from one city to another..."
"I guess it was less dangerous that way."
"Yes. That didn't work out so well."
"Mage good with divination?"
"Hmm. I am unsure. Not much of a magic user, myself."
"I can certainly ask for you, though."
"That would be appreciated"
In any case, we gotta inflitrate this base.
Any ideas?
The walls are pretty solid. About 10 ft high.
I can jump stupidly high but it won't matter if I can't get the rest of the party in
how tall are the towers?
They stand twice as tall as the walls, so about 20ft up.
Each seems to have a constant guard watching.
(why do the ones on the towers have red dots on them)
These indicate elevated peeps.
so if I get on the wall I can jump again up to the tower
I thought it might make some things clearer.
It's possible. You have some fancy new shoes, yes?
those watchapes gotta go
did I get the shoes?
oh look at that
I need to put them in my sheet
I assumed you did. They;re in the bag, but you can take them if you like.
Harika, what are your thoughts?
No one is quite here yet, I'm letting you decide the point of entry.
This is your 'scout report' so to speak
ok
well personally I think that this should happen at night
assuming they maintain a night watch, takaanu could sneak up to the walls, scale the towers, and eliminate the archers
I could certainly do that
An interesting idea, yes.
if he fails to do this sufficiently stealthily, it'll still cause a distraction
I also have the devil piss molotovs
if you really need a distraction
then the rest of us can get to a wall away from the commotion, and use manu's soften earth spell to dig a tunnel under the wall
Oh yes. That's what we called those.
Sounds like a plan.
which tower you want me to take out first?
"This sounds good. I shall watch from the nearby cliff. Sir Corgus will accompany you, and make sure you are safe when you enter."
"When the combat starts, I will step in and assist."
okay
the ones at the big entrance?
we'll come in from the northeast
Which one are you going to attack first?
There are five towers in total.
or is that just right?
I would've thought to take out the far guy first
Alright. You wait for nightfall.
here we go
hope they don't have LLV
Takaanu will sneak in, with the rest of the gang hiding nearby.
Time to roll that stealth.
I feel that is insufficient
Okay, you're safe so far.
So you're going to scale this wall, I assume.
Roll two acro rolls.
| Acrobatics |
| Check |
| 27 |
| +6 to jumps |
| Acrobatics |
| Check |
| 32 |
| +6 to jumps |
+6 to jumps
for each
You very easily wall jump up the tower.
cause Imma monk
greatings
This char is looking south.
now to do a take-down
can I just
hmmm
how do I actually do this silently
So will it be a lethal attack?
nonlethal, most likely
quieter
I have no idea how this plays out, so let's just make it up.
Roll...attack.
remember these things can scream
| Unarmed Flurry |
| Punch/Kick |
| 17vs AC |
| Damage |
| 4 |
| Electric |
| 3 |
| Lethal Strike |
| 9 |
| Punch/Kick |
| 11vs AC |
| Damage |
| 7 |
| Electric |
| 4 |
| Lethal Strike |
| 12 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
| Peck (Secondary) |
| CAW!! |
| 9vs AC |
| Damage |
| 2 |
| Electric |
| 2 |
| Lethal Strike |
| 8 |
|
| P |
| Lethal Strike +2d6 |
| +2 |
Not if they don't get the chance.
you can prolly do a coup de grace
on an unaware target?
uhhh
I think they have to be helpless for that
I should
really Ki Strike as well
| Unarmed Strike |
| Punch/Kick |
| 10vs AC |
| Damage |
| 3 |
| Electric |
| 5 |
| Lethal Strike |
| 9 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
nevermind
You whack him over the head, but he is not quite out yet...
...But fortunately, no one hears the commotion up there.
Roll again.
| Unarmed Flurry |
| Punch/Kick |
| 15vs AC |
| Damage |
| 5 |
| Electric |
| 3 |
| Lethal Strike |
| 2 |
| Punch/Kick |
| 11vs AC |
| Damage |
| 2 |
| Electric |
| 4 |
| Lethal Strike |
| 6 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
| Peck (Secondary) |
| CAW!! |
| 23vs AC |
| Damage |
| 3 |
| Electric |
| 4 |
| Lethal Strike |
| 7 |
| Crit Confirm |
| 21vs AC |
| Crit Damage |
| +1 |
|
| P |
| Lethal Strike +2d6 |
| +2 |
of course I crit with the damn peck
this peck is saving my ass
Okay, he's out. Not the swiftest takedown, but it was good enough.
now do I take out the other guard?
Look at that. You can see a bit of the camp from up here.
So yes, you're on a guard tower, there's another across from you.
That's a...25 ft gap.
is the building to the north have a roof?
It does, it's about another 15 ft up.
easy
| Acrobatics |
| Check |
| 14 |
| +6 to jumps |
| Acrobatics |
| Check |
| 25 |
| +6 to jumps |
Roll stealth as well, for me.
thank heavens for the +6
perfectly identical
Okay, you're on the roof of the building.
excellent
I am going to scout the camp a little bit
then take out the last guard
or should I get the guard first?
Okay then, you move left and scout some more.
it's a shame we don't have walkie-talkies
we can speak in code
CAW is hello, CAAW is help, CAAAW is this way
and so on
they'll never know
Looks like this camp has three smaller buildings.
The top left one has some lights on inside.
There's quite a bit of noise coming from it too.
what is the roof made of?
hmmm
lets deal with the guard
oh so is that entire northeast section a building?
You silently drop down...
It is.
| Unarmed Flurry |
| Punch/Kick |
| 19vs AC |
| Damage |
| 7 |
| Electric |
| 1 |
| Lethal Strike |
| 8 |
| Punch/Kick |
| 22vs AC |
| Damage |
| 4 |
| Electric |
| 2 |
| Lethal Strike |
| 5 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
| Peck (Secondary) |
| CAW!! |
| 14vs AC |
| Damage |
| 2 |
| Electric |
| 5 |
| Lethal Strike |
| 8 |
|
| P |
| Lethal Strike +2d6 |
| +2 |
| Unarmed Strike |
| Punch/Kick |
| 29vs AC |
| Damage |
| 5 |
| Electric |
| 3 |
| Lethal Strike |
| 12 |
| Crit Confirm |
| 26vs AC |
| Crit Damage |
| +5 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
Very good. Second time's the charm, apparently.
change of plans on our end
oh?
you want me to take out the other guards?
don't forget about the devil piss
I'd like if you could get the one on the north wall
oooh
I'll make my way over there then
up to the roof again I go
| Acrobatics |
| Check |
| 21 |
| +6 to jumps |
| Acrobatics |
| Check |
| 23 |
| +6 to jumps |
That's good. Make a stealth roll to approach the north tower.
REROLL
I use ki to reroll that
much better
is that a thing you can do
Bluff, Stealth, and Sleight of Hand
a change due to being an Ur Warrior
You make it to the wall of the north tower.
oh so it's specific rolls
yeah
I think Monks have their own skills they can reroll
don't remember which
| Acrobatics |
| Check |
| 28 |
| +6 to jumps |
| Acrobatics |
| Check |
| 18 |
| +6 to jumps |
I assume you're scaling this one too...
I'll have to make some bigger walls...
wall from game of thrones
tv
not book
Tengu have a racial feat that lets them sprout proper wings
right, another verse, same as the first?
| Unarmed Flurry |
| Punch/Kick |
| 18vs AC |
| Damage |
| 2 |
| Electric |
| 5 |
| Lethal Strike |
| 8 |
| Punch/Kick |
| 17vs AC |
| Damage |
| 4 |
| Electric |
| 5 |
| Lethal Strike |
| 6 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
| Peck (Secondary) |
| CAW!! |
| 18vs AC |
| Damage |
| 2 |
| Electric |
| 3 |
| Lethal Strike |
| 7 |
|
| P |
| Lethal Strike +2d6 |
| +2 |
| Unarmed Strike |
| Punch/Kick |
| 15vs AC |
| Damage |
| 2 |
| Electric |
| 5 |
| Lethal Strike |
| 5 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
I have so much Ki to spare
hello?
okay, that's good.
pretty close, though.
I thought I disconnected for a second
oh okay
I hope I'm not boring Harika
Metal Gear Tengu up in here.
Three of the guards are unconcious.
What's next?
I'm not sure
I've done what Harika wanted
Harika seemed to have a plan.
so I guess she does something?
I could toss a devil piss molotov
She is waiting in the sidelines with the rest of the gange.
sans Athard, who is waiting elsewhere.
you think I could toss something out to that giant ape?
from this height?
I feel like it'd be a longshot
The building is blocking line of sight, so he has cover.
Also, your stealth will be shot immediately.
I could arc it up high
then hide before it lands
It's an option, for sure.
they won't know where it came from
We should wait for Harika's input.
logically yes
but it is tempting
Although technically Harika has no influence on you right now.
if I'm going to do it, I should find a good place for it
and not just in the middle of apetown
what if
I could trick the guards into searching away from the camp
or if I started a fire
and they had to go put it out
uh oh
moop vanished
welp, its the Takaanu show here
Solo run dnd
speedrun tomb of horrors
gotta hold the fort until she gets back
he
harika
confusion
this is a lot of foliage to the north, ye?
yep. should provide coverage.
or a lot of smoke
or, another idea
I could just get a god damn rope and pull people over the wall
then distract the front entrance
Another idea!
You're full of 'em.
I think Mopp crashed or something
he's not online
Possibly restarting...
I'd like his input before we move on...
2 people seems like an acceptable minimum.
but Takaanu, while not impatient, is somewhat of a wild card
I'd reccommend getting the whole gang in before alerting the apes in any way.
Don't forget Manu's stone spell.
I've nearly used half my Ki already
I would like to avoid having to take out more guards
It was well used, I'm sure.
I really like having a ki pool
Do note, the walls here do attach to the big building.
Of course, the point where they meet is solid wall.
sigh....
this seems appropriate a song
:/
we could just play Takaanu's theme
ill just play metal gear music?
seems appropriate
takaanu climbs a rope for 5 minutes
you say that but I don't think I have rope
I'll just hide under a box
sir corgus is never unprepared
im sure he has rope
mopp mentioned something about 'being able to stay awake' right
but then, his computer would stay connected, surely
but that wouldn't explain him just going offline
I'm now a ghost
don't worry I'm still stealthy
so what do you want to do?
oh literally nothing happened
you waited for me ; 3;
and my shitty laptop
yeah I'm still up here
just sorta chillin
bird things
we're down to two people so waiting seemed. fair.
taka took out the north guard
so what's next
i'd say run around the wall to here
and throw the bombs south
just a reminder, the buildings contain additional apes
you guys need a rope?
I could probably just get you guys over a wall
I mean I'm not strong but I can tie a knot
anyone have any rope?
and manu will stay with the animals and try to dig underneath the wall
time to check who brought rope
"I can fly, though."
"Just sayin'."
not me I know, I experience brain fade at the gear stage
"sure YOU can, but what about your poor dinosaur? or my elephant?"
Sir Corgus has some rope in his mouth."
when we get to town I'm buying some rope
so I'll scoot over and try to toss the rope up the wall
I'll eventually learn what gear to buy
dash back on over here please taka
"I guess so...How will we get the animals in, if at all?"
burrow
right so
I catch the rope?
I guess?
I don't know if these walls have crenelations
if they do that'd be sweet
walls exist. i can say that for sure.
do these walls have crenelations?
do you have anything you can use as a piton?
they do not, but you find a support to tie it to.
oh good
tied up and ready
i would give it your own support though.
good thing to, my Str sucks
uhhhhhhhhhh
time to put your str to the test.
the fated double tie!
Still, though, roll strength.
it'll be fun.
alright get us on this map buddy
I don't actually know my own weight...
oh
huh
bird bones
87 lbs
next is lux
and all his weapons
oh god lux
he's not getting up
Harika halp
Corgus leaps up. Holy shit.
now manu goes back down to work on digging inside
over here
I should
make a distraction first
Is that how you want him using that spell?
yes
if he has any other more useful options please let me know
i know soften earth will literally do that
and basically kill us all in a pit of quicksand
if it comes down to it tembo and kahena can just do it their own damn selves
Okay, then, you can use it to get the other two inside.
but after taka's distracted the guys up front
so I'm going to toss a molotov
That said, it is used up at that point.
at the big ape specifically
That's how we do this, then.
Fun.
so I can light a molotov as a full round action
then throw as a standard
you don't _sound_ fun
Takaanu lights the wick on one of his molotovs
here we goooo
CAWWWWW
initiative?
lets see...
that ape is ablaze, now
upsetting, for the ape
the whole camp is alert now, with their screaming
Takaanu caws at the top of his lungs
You are spotted by some apes.
Meanwhile, Manu and the gang have burrowed in with Manu's earth spell.
They are here now.
The others are on the top wall.
Let's see what they do first.
your time is now
go friends
actually take it a bit slowly
let them get to me first
let's hop down here
yes good
encircle them
The top gang move up topside.
A noise is heard...
uhhh
is it my turn again?
full attack on the fool in the tower
he's peaking over, just asking to get shuriken'd
I'll warn you, that's a weird angle.
He has cover.
yeah dont throw shurikens upward
at a 45 degree angle
I can throw them 20 feet without penalty
huh
time to calculate a triangle, streak
The tower has walls around it, though, so it'll be a tough shot.
You can try, though.
I just need to be a distraction
oh and uh
perception pls
rolling 1d20+11 = 15+11 = 26
| Shuriken Flurry |
| Attack |
| 10vs AC |
| Damage |
| 1 |
| Lethal Strike |
| 6 |
| 2nd Attack |
| 18vs AC |
| Damage |
| 1 |
| Lethal Strike |
| 7 |
|
| P |
| Lethal Strike +2d6 |
| +2 |
Sure is.
He's quite distracted.
Takaanu begins doing a crow laugh to keep their attention
He'll fire back at you.
rolling 1d20+3 = 14+3 = 17
An arrow lands next to your foot.
Takaanu does not even flinch
This other one will also try at you.
it richochets into your groin
Not that he has a great angle either.
rolling 1d20+3 = 4+3 = 7
time to go full Dodge Tank (tm)
One big ape is trying to extinguish the other.
he might get himself set on fire too
it ain't no ordinary fire
or is it?
perhaps it is not
so foes this ruckus with taka count against me trying to fascinate these two clowns near me
the Bard performance Fascinate
it does fascinating things
"At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working."
give it a shot, if you like.
the apes get a will save to resist
i'll mosey on over here and do a Sexy Dance for them
i don't actually know what I roll for this
it should say somewhere...
you don't roll, actually
its a will save for them specifically
one moment
DC 10 + 1/2 the bard’s level + the bard’s Cha modifier
its a section right under Fascinate
but it is its own paragraph
rolling 1d20+8 = 2+8 = 10
rolling 1d20+8 = 20+8 = 28
one is down the other is NOT fooled
the main question is...
does he care that its a ruse?
he could very well watch anyways
One is entranced with your twerking, the other is mostly confused by it.
It approaches, you, weapon drawn.
"oh well, can't appeal to everyone"
so when do we actually enter combat
We sort of have already but unofficially.
This is a weird situation.
We'll go back to Taka now.
ooof
different ape this time
I'm not wasting a reroll on this
perception please
rolling 1d20+11 = 8+11 = 19
yeah figured as much
| Unarmed Flurry |
| Punch/Kick |
| 9vs AC |
| Damage |
| 6 |
| Electric |
| 4 |
| Lethal Strike |
| 7 |
| Punch/Kick |
| 21vs AC |
| Damage |
| 3 |
| Electric |
| 2 |
| Lethal Strike |
| 8 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
woops
wrong one
| Shuriken Flurry |
| Attack |
| 18vs AC |
| Damage |
| 1 |
| Lethal Strike |
| 11 |
| 2nd Attack |
| 9vs AC |
| Damage |
| 1 |
| Lethal Strike |
| 8 |
|
| P |
| Lethal Strike +2d6 |
| +2 |
this one
rolling 1d20+4 = 3+4 = 7
erm +3
rolling 1d20+3 = 17+3 = 20
they both FAIL
Git out of mah class
In any case, the top ape yells something.
the large ones are 8 ft tall right?
an awkward attack angle, but doable
they can just pluck you off this roof taka
don't hang around
mario your way out of this
Apes, once again, on the move.
We return to the gang.
Sans Harika, who is distracted.
Uh oh, look's like a big ape has spotted them.
A double attack!
Now i have to look shit up
:b
| Claws (2) |
| Attack |
| 6vs AC |
| Damage |
| 7 |
his claws shatter
pain. shock.
rolling 1d20+14 = 6+14 = 20
2d6+5
erp.
rolling 2d6+5 = 5+4+5 = 14
Back to Harika.
What's up!
The ape approaches you menacingly.
He seems unaware of the situation at large, though.
one sec
what's the smart one using for weapons?
oh good
| Dazzling Blade |
| Temple Dancer (Cleric/Bard MCA),1 |
| Illusion (Pattern) |
| 1 swift action |
| V, S |
| Touch |
| One metal weapon |
| 1 minute/level |
| Yes (Harmless, Object) |
| Will negates (see text) |
| 16 |
|
| +15 |
| Rolls |
| Caster Level Check +10 |
| =11 |
| Dazzling blade makes a weapon appear dazzlingly shiny, as if crafted from pure silver and heavily polished. In combat, the flashing movements of a dazzling blade become almost hypnotic. The wielder of a weapon under the effects of dazzling blade gains a +1 competence bonus on all Bluff checks made to feint in combat. The wielder also gains a +1 competence bonus on all CMB checks made to disarm a foe, and a +1 competence bonus to his CMD against disarm attempts made against the weapon bearing the dazzling blade effect. This bonus increases by +1 for every 3 caster levels, to a maximum bonus of +5 at 12th level. |
|
| The wielder of a dazzling blade can discharge the spell into a blinding burst of silvery light as a free action. The wielder selects an adjacent opponent as the focal point of this burst of light-that creature must make a Will save to avoid being blinded for 1 round (with a successful save, the creature is instead dazzled for 1 round). |
|
| Despite its shiny appearance, a dazzling blade grants no extra benefit against creatures that are vulnerable to silver. |
that's
not
what
I
wanted to do
ignore please
| Burning Disarm |
| Temple Dancer (Cleric/Bard MCA),1 |
| Trasmutation (Fire) |
| V, S |
| 50(Close) |
| Held metal item of one creature or 15 lbs. of unattended metal |
| Instantaneous |
| Yes (Object) |
| Reflex negates (object, see text) |
| 16 |
|
| +15 |
| Rolls |
| Caster Level Check +10 |
| =11 |
| cleric/oracle 1, druid 1, sorcerer/wizard 1 |
| This spell causes a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to drop it and take no damage (even if it is not their turn), otherwise the hot metal deals 1d4 points of fire damage per caster level (maximum 5d4). Circumstances that prevent the creature from dropping the item (such as a locked gauntlet) mean the creature gets no saving throw. The heat does not harm the item, and it does not get hot enough or last long enough to ignite flammable objects. The item cools to its previous temperature almost instantly. If cast underwater, burning disarm deals half damage and boils the surrounding water. |
THIS is what I wanted
casting this on sword guy
rolling 1d20+7 = 11+7 = 18
i did fail the caster check though
did you need to succeed it?
it doesn't matter if there is no SR
in any case, he drops his hot weapon
oh wait
it's yes (object)
the object is not magical
This clanging drop of the sword seems to snap his friend out of it.
the spell works, he just avoids damage
to smack him
also tembo being in the way would do it :v
| Gore |
| Attack |
| 18vs AC |
| Damage |
| 9 |
|
| P/S |
Yowch!
We're back to Taka again.
right so
I can get up this tower
and probably tumble to avoid an AoO
three whole checks
here we go
| Acrobatics |
| Check |
| 15 |
| +6 to jumps |
| Acrobatics |
| Check |
| 15 |
| +6 to jumps |
| Acrobatics |
| Check |
| 21 |
| +6 to jumps |
oh sure
thanks dice
first two are the jumps
the last one if for when I actually go out of threatened range
Cutting it very close there.
hnnnng
that is probably my full action?
is he climbing up after me?
Seems to be.
Looks like that ape isn't on fire now, but he's looking a little worse off for it.
His helper took some damage too.
We're back to the gang.
how do i use this...
| Big Bite |
| Attack |
| 18vs AC |
| Damage |
| 14 |
that's one attack
you need two more
oh, that's where he's large too
| Claws (2) |
| Attack |
| 23vs AC |
| Damage |
| 7 |
| Claws (2) |
| Attack |
| 18vs AC |
| Damage |
| 8 |
he can full attack if he's not movinh
i don't see a macro for that..
in any case, damages
i thought he had one. oh well
drufle might have made his own elsewhere
rolling 1d20+11 = 3+11 = 14
rolling 1d20+11 = 20+11 = 31
rolling 1d20+11 = 5+11 = 16
[2d6] = 2+ = span class="basicdiceroll critsuccess "/span)"8/span
rolling 1d20+11 = 1+11 = 12
rolling 2d6+5 = 6+6+5 = 17
| Apepi |
| Attack |
| 11vs AC |
| Damage |
| 7 |
| 2nd Attack |
| 24vs AC |
| Damage |
| 8 |
|
| B or P |
| Power Attack: |
| -2 to hit, +4 to damage |
| Cold iron lucerne hammer; brace, reach |
Good team attack, there.
Harika, then.
i vault over tembo to land behind the beweaponed churr
and then will attempt to trip him
assuming this is how it works
oh no!
I drop my sword
instead of getting AOO'd I think
oh no
it's going prone
he still gets an AOO
you get a bonus
for using a trip weapon
did you include that?
its a +2
yeah the bonus is I drop it on faiilur instead of going prone
that's it
isn't it?
then he tries to attack you
rolling 1d20+8 = 11+8 = 19
the weapon itself is special itself
and has the dropping thing added on
rolling 1d6+5 = 5+5 = 10
Owch!
The other ape attacks Tembo.
rolling 1d20+8 = 14+8 = 22
tembo ain't had his turn yet
not that we're
having turns
| Gore |
| Attack |
| 26vs AC |
| Damage |
| 7 |
|
| P/S |
full attack on southie
Well dang.
He'll try attacking for real now
rolling 1d20+8 = 3+8 = 11
he's unnarmed
he triggers an AoO
he's a churr they have natural attacks
all this weaponizing streak's done
is very outside the norm
Just then, a spear pierces the Churr next to Harika.
"thanks for the save!"
Harika Atesh picks up her sword
"Guess stealth is out the window."
its still in the building
don't worry
"hey, we tried! we've never done this sorta thing before!"
excuse me its going great
the other group has been uncontested
this is exactly as planned
did sir corgus just fillet that big one
who's threatening me right now
show of hands
what of the one down below?
The big one is still too low down.
okay
Takaanu cracks his knuckles
Bull Rush on this top ape
off
or is the wall too high for that
Well, good luck with htat.
It's low enough.
I wanted to be able to push him off then move again
standard to move
ah screw it
wouldnt the standard be the bull rushing
yes
the Move is me jumping
but it would be easier to just throw a shuriken to his face and then move
actually both work
lets give it a shot
rolling 1d20+8 = 19+8 = 27
cool
now that's his AoO out of the way
I leap to the other tower
| Acrobatics |
| Check |
| 32 |
| +6 to jumps |
um excuse you
what are you doing
We're gonna freezeframe you in mid-air, for dramatic effect.
don't make me worry like that
Sir Corgus sniffs a path forward.
Looks like an entrance.
Apes move...
Back to Harika and friends.
You have one more ape on your hands.
| Gore |
| Attack |
| 23vs AC |
| Damage |
| 7 |
|
| P/S |
me thinks they no longer do
"Your strength is admirable, tiny elephant."
Tembo trumpets happily
"Believe in your power, and your strength shall bring change."
change we can alll believe in
He removes his spear from the chest of the dead ape.
"alright, so the rest of the gang are storming the castle it seems"
Takaanu lets out an "eagle screech" mid jump
"What would you like to do next?"
"want to go help taka out or look in this hut?"
"Our main target is in sight. Taka seems capable by himself."
"actually, tembo, stay out here and honk if taka's in trouble, okay?"
"Although I do worry that he is getting cocky."
do you want to join the rest of the team?
leave it alone we can look later
it probably has More Apes
We turn our cool slo-mo cam to Taka, who is in midair.
And he sticks the landing.
okay so
time to get a bit crazier
well
not quite yet
I'm not in serious danger at the moment
big apes aren't high enough up to contest me
| Unarmed Flurry |
| Punch/Kick |
| 12vs AC |
| Damage |
| 4 |
| Electric |
| 1 |
| Lethal Strike |
| 4 |
| Punch/Kick |
| 8vs AC |
| Damage |
| 4 |
| Electric |
| 5 |
| Lethal Strike |
| 7 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
| Peck (Secondary) |
| CAW!! |
| 7vs AC |
| Damage |
| 2 |
| Electric |
| 2 |
| Lethal Strike |
| 9 |
|
| P |
| Lethal Strike +2d6 |
| +2 |
| Unarmed Strike |
| Punch/Kick |
| 20vs AC |
| Damage |
| 6 |
| Electric |
| 2 |
| Lethal Strike |
| 4 |
|
| B/S |
| Lethal Strike +2d6 |
| +2 |
oh dear
I cannot stay up here then
10 damage...
it takes a lot more than 10 damage to take these guys down
5-foot step as well
so I'm here
i meant that one bugger down right
oh
probably warning the others
The ape near Taka will attack.
rolling 1d20+7 = 9+7 = 16
rolling 1d20+7 = 7+7 = 14
Looks like nothing.
Takaanu hands the ape a grade sheet. It has a big F on it
It's strange. These apes handle their weapons quite awkwardly, you observe.
pretty sure that archer just tossed his bow down to scratch you
They're certainly trying, but they aren't trained, that's for sure.
We return to the gang, reunited.
pile inside the big place!
one tile wide hallways
memories of old FE games
Single file, please.
Wot's all this, then?
this is where a one-tile-wide map attack is useful
This is a large hall, with beautiful wood adorning the walls.
Some apes mill around, including one large important looking one.
we probably should have tried diplomacy
oh well
We'll actually roll init next turn, but for now, let's see what Taka's doing.
right so
Acrobatics to avoid the AoO
| Acrobatics |
| Check |
| 15 |
| +6 to jumps |
you've got to be kidding me
down south
I want to jump
Are you capable of gliding?
rolling 1d20+7 = 20+7 = 27
rolling 1d20+7 = 3+7 = 10
fffffucking hell I'm glad that didn't confirm
rolling 1d6+5 = 5+5 = 10
10 damage, and your movement is interrupted.
ffffffuck
I'm at 17
I can't stick around
I still have a standard
I'll give you a choice here. You can continue to move, and roll acro to right yourself for the glide, or stay put.
if I stay that big ape could one-shot me with help
if I were at full I'd stay put
I can't afford to do that anymore
| Acrobatics |
| Check |
| 25 |
| +6 to jumps |
and now to actually attempt the glide
phew
good thing you didn't fall to your death
if I fell I could just tumble
I just want the extra distance
glide off the map
clip through to our location
Takaanu lets out another caw as he takes to the skies...sort of
Hopefully these apes chase after me
I outpace them on the ground
So where are you moving to?
just
south
as far as my glide can take me
preferably not in range of the apes
time to add more space to the map
rolling 1d20+7 = 8+7 = 15
dame it game now is a horrible time for that
I am so glad my dex is higher
oh those weren't the ape
's roll
sorry Moop, I gotta peace out
I'll see if I can drab some apes alone with me
sorry I thought that was irl
and I don't have the health to maintain this
Okay then.
Manu's on the menu.
How do I use this fucker
cast Call Lightning
and just bolt an ape
we could wait for another day
it is 3am
or use the thunder cloud
also it is a bit late
or early, in Moop's case
We could, but let's resolve one turn first.
Manu Primus Operandi: Cast Call Lightning, have Kahena bite everything
| Bite |
| Attack |
| 25vs AC |
| Damage |
| 10 |
Manu is gonna move in, and Kahena attacks the ape nearest.
Harika.
move up and heal myself
i wonder if I have a potion
I feel like I gave you one at the start.
A CMW?
there is one in the Frac Sack as well
well I can't get that out now
also is anyone else here hurting?
Pavane, if you can't get a potion
I'm the only one who got hit
other than you
ok
i'll use a spell
pavane is a FRA
rolling 1d8 = 6 = 6
plus caster level which is uh
most classes use their class level
paladins and rangers are a notable exception
he's just runnin
so far away
You've glided to land now, and apes are in pursuit.
okay
well
I have a standard I can use
Given that I'm out of map, this will all be in our minds.
yeah sure
my base speed if 50 feet
*i
*is
what is the ape's?
okay so
I can stay out of their range indefinitely
taunting them
I can run
I'll start with that, see what they do
full round run
weeee
yeah this is all the way off the map
so they can't be "next to you"
I pissed off a lot of apes
Looks like a number of them run after you. Some stay behind and fire arrows.
is the one he hit with the bottle still on fire?
But the range is significant, and they miss.
I could prepare another molotov once they start to give up
I've got 9 more
"You! Churr. Give up the wand."
"I will use force."
Sir Corgus moves up as well, and threatens the ape.
"you don't want that, I've seen him ruin two people's day with that spear"
"[Foolish Knight! We will become the true form! You're too late!]"
huh
I guess lux hears that
athard prolly knows giant
| Apepi |
| Attack |
| 18vs AC |
| Damage |
| 16 |
| 2nd Attack |
| 16vs AC |
| Damage |
| 10 |
|
| B or P |
| Power Attack: |
| -2 to hit, +4 to damage |
| Cold iron lucerne hammer; brace, reach |
though they really don't know they're missing half the wand
cracking open a churr one's head with the boys
are you not using his crit-fishing weapon?
He has so many weapons...
sometimes you just need to drink apepi
his BAB is just that high
It's hard to choose.
The left ape will attack/
rolling 1d20+7 = 19+7 = 26
rolling 1d6+5 = 1+5 = 6
Take that, Kahena.
This big guy does indeed have the wand.
Time to activate it.
oh this is going to go horribly
"[No longer will we be confined! I will wait no more!!]"
if he didn't want to be confined he shouldn't have set up shop in a building with 1-tile wide exits
(... is he confined in this building because he's large and the doors are too small)
dammit taka
Athard throws their spear...
A flash of light engulfs the churr.
when he said "true form" I expected something...extraplanar
The ape has transformed into a truly horrible creature.
this is no where near the truth
or maybe it is...
Some of your recognise it as a Hydra, but many of the heads aren't draconic.
I'm guessing I should try to get Takaanu into there
Some are Churr, some are turtle heads.
Boils litter the creature's form.
this is going to be more than just a romp about a camp
Enraged, it smashes the surrounding area.
That table is all messed up now.
Oh and that ape too I guess.
not the table!!!
save the chests!!
that table was MAHOGONYYOU MONSTER
So yeah, next time on Dragon Ball Z.
That.
okay so
I'm definitely going to need to get back in sometime
streak I love your campaigns
just wanna make you aware
yeah this is going great
its very well done
quick reminder, this is a sidequest
also if you're worrying about your life, you really shouldnt, you have a celebrity here
yeah we're still after a diviner
im worried abut taka
he is cut
they are incapable of catching me
he got pretty ballsy didnt he
currently outside the influence
I had a plan
and it worked???
so I'm happy
amaze
anyway, that ends session 6
wonder where golurk went
we're gonna have a lot to explain to Druf and Golurk when they get back
i suppose its fine, manu and lux didn't have much to do this session anyway
Golurk probably just fell asleep
well now you can
session over
bed time
yes speaking of which
zzz