Let's see... Session 7? How time flies.
So the gang, plus some guest stars, are raiding this monkey camp to take a wand back from them.
oh man, guess who got the ability to shapeshift into small elementals at will at level 6
Only the leader's gone and used the bloody thing.
Now he's transformed into a hideous hydra-like creature.
You count about 10 heads in total. Some are draconic, as you'd expect of a hydra, while others are monkey heads. There's even one turtle head? Weird.
The colour of it's scales are haphazard, boils cover parts of it.
It's all messed up, man.
Let's start the music.
oh dear
well thats a remix
And roll initiative.
rolling 1d20+1 = 20+1 = 21
bird is at maximum velocity
i'll just kinda hang back here then
yeah wow, i thought the hydra was going first but now its you
shame you're nowhere to be found
that roll should at least get him inside the building :P
I'm all the way over here
well thats a close one
19 v 19.01
cool, I'll sack some
good food
a bag or potatoes
streak i dont think you looped the track
woops.
Right then, we can begin!
Taka, you've outrun the monkeys, and find yourself at the side of the keep.
I get some potatoes
as my standard action
You hear a commotion in the camp, a cacophany of roars?
tfw you cannot know what's gone down so have no reason to hurry
okay good
its funny because I can use the potatoes like shuriken
right so
Did I mention? These are Fire Potatoes.
aw
| Acrobatics |
| Check |
| 15 |
| +6 to jumps |
| Acrobatics |
| Check |
| 21 |
| +6 to jumps |
over the wall
they're actually thunderspuds
The beast roars its heads in unison, except for one of the monkey heads, which is babbling in Giant.
It translates to 'kill kill kill'
Good thing I'm back here.
maybe cut that one off first
"I did NOT sign up for this!"
At least, you think so. The dialect is tricky.
"I knew I should've learned Hill Giant instead of Mountain Giant."
It moves towards you and some of the heads lash out at various peoples.
So two are gonna snap at Manu...
"Why hello there- OH SHELYN WHY"
rolling 1d20+11 = 15+11 = 26
rolling 1d20+11 = 10+11 = 21
these are some strong heads
(that is significantly stronger than a normal hydra)
rolling 2d8+2 = 3+5+2 = 10
Two more attack the monkey.
rolling 1d20+11 = 1+11 = 12
rolling 1d20+11 = 5+11 = 16
of course it'd hold back for the monkey
To-hit is higher, damage is lower, I think.
Coulda sworn hydras hit harder.
Either way...
rolling 1d20+11 = 17+11 = 28
rolling 2d8+2 = 1+6+2 = 9
er.
2 damage.
I rolled two hits instead of 1
Anyway that's its turn, it's not too active at the moment it seems.
I imagine so.
Harika, go dance!
shake the hips of destiny1
You're moving out of it's range.
it's a 5-foot
so it's okay, right?
I can't Move and Dance
gotta shuffle
also that was a terrible roll
regardless, 5hp to all of you
I wish I were there for that
currently at 17/33 health
| Knowledge (Arcana) |
| Check |
| 24 |
I guess I can Nature this guy, but it doesn't seem particularly natural.
Lux immediately recognises that this is a magical creature. A hydra variant, and it seems pretty close to the real thing. If you cut off a head, two more will replace it in a short time.
It's life force is tied to the number of heads it has, the more it has the stronger it is.
Normal Lernaean mechanics, got it.
I see its gimmick now
more heads, stronger attacks
not just more attacks
so that is a tad dangerous
"augh, so what do we do?!"
Well I sure won't be sundering any heads, I'll leave that to Kahena.
which one of these weapons is slashy...
... are bites piercing attacks?
I guess they are.
bites are usually all three
nah, bites are usually listed as only piercing damage
at least for companions
I could swear it was p/b/s
I understand your logic
but slashing is usually the realm of Gores and Claws
| Thutmose |
| Attack |
| 27vs AC |
| Damage |
| 8 |
| 2nd Attack |
| 18vs AC |
| Damage |
| 10 |
|
| S |
| Power Attack: |
| -2 to hit, +6 to damage |
| Bardiche; brace, reach |
I htink that's right...
well I was mistaken
I yield to the dancing lady
He's gonna use Smite Magic as well.
Gores in fact are only P.
what about with the blades?
i'll check
I mean, blades are slashing.
Because sword.
I'm surprised you can't Pierce with a longsword
that's kind of the purpose of their design
slash and pierce
So first I have to figure out where I'm going.
if you need more precision just half-sword it
I don't want to be here very much.
escapay
has a head been severed yet?
Lux did a normal attack, not a sunder.
So no.
Correct. He damaged the body.
I can either run and tank the aoo so I can cast a spell, or I can just full retreat.
good thing these guys don't grow more bodies
i was gonna ask how you know when the heads' hp is low enough to cut them
You don't, they usually have like 5 hp each or something.
Gotta sunder them individually and then do an equal amount of fire/acid damage.
I'm gonna tank an aoo and actually activate Wild Shape.
rolling 1d20+11 = 16+11 = 27
damage on a silver platter
I turn into a small fire elemental for the next 6 minutes.
And that's my turn, so now I'll have Kahena try a sunder attack.
how long do we have until a head grows back?
that is my worry, because you won't get to act again until after the hydra goes
As in, "I'm starting off in fire form for a reason, not long."
yeah we're kinda split up
Streak I assume you know the hydra's CMD?
rolling d20+11 = 5+11 = 16
Rats.
Well, that's my turn.
get the owl out of the way maybe?
what were you doin' choking it?
Wait, is that how sunders work for hydra heads...?
Yeah, Akamai will full retreat.
I imagine the heads have the same CMD as the hydra.
I'm done, Taka can go.
Hmm, sure is.
Good luck with -that-.
how many apes are left in the camp?
can I just blitz my way to the main building?
Well, you can see them milling around, they seem scattered though.
I am not in danger of fall damage
if this were breath of th wild it'd be different
If it were BOTW he'd have stasised a barrel and ridden it there.
By the way Taka, how's your HP?
With a FRA, you can triple move.
Man, you're squishy, huh.
just a bit yes
squish birb
We're all AC tanks.
None of us have great hp, I think.
Except probably Lux.
do I have all my actions?
You did a hop, so not quite.
Alright then.
Takaanu zooms by a confused monkey
yo streak are the NPCs not in this fight?
(my ac is 24 while in fire guy form, fyi)
sir corgus will not stand for this line-skipping
"The wand! This monster's eaten it!"
Hup.
"...which head?"
"please don't say the turtle"
I really never ironed their stats out so well...
Let's make something reasonable up.
rolling 1d20+11 = 17+11 = 28
rolling 1d20+8 = 8+8 = 16
Not quite.
Sure hope I remember those numbers next round.
okay FINE
Monster time
How about 2 for everyone except Manu and Kahena...
rolling 1d20+11 = 14+11 = 25
rolling 1d20+11 = 16+11 = 27
Oh corgus...
rolling 1d8+1 = 7+1 = 8
rolling 1d8+1 = 2+1 = 3
rolling 1d20+11 = 4+11 = 15
rolling 1d20+11 = 3+11 = 14
Athard's fine...
rolling 1d20+11 = 16+11 = 27
rolling 1d20+11 = 11+11 = 22
rolling 1d8+1 = 6+1 = 7
rolling 1d8+1 = 1+1 = 2
rolling 1d20+11 = 10+11 = 21
rolling 1d20+11 = 6+11 = 17
Not even gonna roll.
And now one for Kahena and Manu
rolling 1d20+11 = 11+11 = 22
rolling 1d20+11 = 6+11 = 17
In that order.
Manu's fine.
And so is Kahena.
Hey having 10 attacks sure is fun to roll!
rolling 2d6 = 2+3 = 5
god darnit
Where did you get all the extra attacks, anyway?
Didn't you do 5 the first time?
8 heads, probably some claws or slams
Yeah, some heads just didn't attack.
oh
oh
we're in it for the long haul, boys
and girls
10 heads need to be severed
I think
If I remember right, you don't actually have to take out the heads to kill a hydra.
They just provide it with fast healing and extra attacks.
So we can still just nuke it to death, cutting heads just makes our lives much easier.
Lux charges his weapon with Fire and goes for the sunder.
next turn remind me to use tembo
he's just sitting here quaking in his nonexistent boots
I think I roll damage now..
Yep.
Just roll normal weapon damage.
rolling 1d10+4 = 9+4 = 13
Bam!
nice
was it enough fire damage?
One sec, I have to check that.
how much of the damage is fire
that Lux just did
or has that not been rolled yet
I'm trying to figure that out.
"1 point from arcane reservoir to enchant his current weapon" is all he wrote
Yeah, you put flaming burst on.
That's just an extra 1d6 fire damage.
Which, in that case, may not actually be enough.
uh oh
manu save our souls
A head drops to the ground.
The wound is slightly burned.
For refernece, it needs 4 more to be sealed.
go manu
use your fiery...fists?
elementals don't really have a form
Right, good thing burning stumps is a touch attack, my to-hit is terrible.
that's an awfully specific thing to know
Look, when you read enough bestiaries, you learn a few things.
And I've read all of them!
there is logical sense to that too
rolling d20+8 = 20+8 = 28
you don't need to overcome any a- well then
rolling d20+8 = 13+8 = 21
WELL THEN
crit is locked and loaded
I'm going to assume a 21 hits its touch AC, so...
Tap the stump!
rolling 2d4+2 = 4+4+2 = 10
Yikes.
You sear the stump and the room smells like steak now.
Also, the Hydra needs to make a reflex save quick.
rolling 1d20+10 = 15+10 = 25
Yeah he's fine.
Wait!
I have animals!
I guess... more sunder attempts?
Actually, first off.
Dire Collar!
you should buy some pompoms for akamai
Sunder attempt!
rolling d20+13 = 11+13 = 24
Should probably just go for the throat, then.
Akamai will hoot in support.
I'm done.
sundering IS going for the throat!
A little lower on the throat.
Takaanu rushes in
"OH HI TAKA HOW YOU DOIN"
Harika Atesh is rather stressed
question, can I use shuriken as a dirty trick?
"OKAY"
"MONKEYS GOT LOST IN FOREST"
"fine great yes good great. now HELP"
I thought it was a melee thing.
it is
right
"How help?"
"What is that?"
"Fire?"
"Thinking fire"
I pull out a molotov
"(What manner of vandal...)"
I'm guessing I burned all my actions getting in here and pulling out the molotov
okay
well I got it out so its a lot simpler to throw it now
"Good, you light it, I throw it"
Athard definitely feels less of Takaanu at this point.
"It is regenerating it's strength with every passing moment, we must continue to sever these heads."
The bird shows up and his first response is to reflexively pull out a firebomb.
rolling 1d20+11 = 3+11 = 14
I see a monster, I pull out a firebomb
rolling 1d20+8 = 10+8 = 18
No good!
What a big, weird dog that just showed up.
Four attacks to the big one.
[1d20+11] = 15+11 = 26[1d20+11] = 5+11 = 16[1d20+11] = 13+11 = 24[1d20+11] = 14+11 = 25
[1d8+1] = 3+1 = 4[1d8+1] = 2+1 = 3[1d8+1] = 2+1 = 3
(note to self: activate DR next turn)
gah! I don't have an Oil of Shield
It's not a class feature or anything so I often forget I have it.
I don't think Mage Armor will help Kahena
[1d20+11] = 13+11 = 24[1d20+11] = 18+11 = 29
Both hits.
And no it won't, Kahena is wearing armor already.
[1d8+1] = 4+1 = 5[1d8+1] = 1+1 = 2
yeah...
I've got so much Mage Armor is kinda of silly
Now one for Lux
rolling 1d20+11 = 15+11 = 26
rolling 1d8+1 = 6+1 = 7
You know what I havent been giving him the heals, woops.
He goes up in HP instead, retroactively.
rolling 1d20+11 = 5+11 = 16
Athard's fine...
[1d20+11] = 4+11 = 15[1d20+11] = 7+11 = 18
And so is Corgi.
it only has 9 attacks now,, surely
You're right, it does.
Not that it changes anything this time.
He actually definitely still has a slam with the stump.
Totally.
(dont forget tembo this turn)
gotta
save
everyone
heals
but fire!
yes, don't forget the elephant
I'm fine, Kahena is fine.
also maintaining a performanace is a free action
Lux will be able to heal himself, as well, actually.
its only a big deal to start one
I'm not entirely sure that's the case for Harika.
bards can dance or sing
a lot of their performances rely on visuals
just some asshole dancing in the middle of a fight
Pavane is a FRA at all times.
Her other performances can be kept going for free, though.
which makes me wonder when that +10 land speed bonus will ever happen
with those I suppose
Distraction, Fascination, Suggestion.
if you don't light it I'll have to
anyway, I disengage pavane and cast spark on taka's molotov wick
..how has it been 2 hours already?
somehow
and
tembo gets over himself
TRPGS are SCPs that devour time
| Gore |
| Attack |
| 16vs AC |
| Damage |
| 7 |
|
| P/S |
no
It hasn't been 2 hours, it's been a bit over an hour.
oh right
different start time
at least on the merican end
Is your DST change today?
Did you forget about that?
well that unfucks my sense of time slightly
we gotta MOVE then
time is still fucked, but we'll roll with it
I can just start nuking the hydra instead of cutting/burning, if you'd like.
I'm probably better at that anyway.
burn stumps as they appear
if there are none just light em up
have Kahena try a sunder
I should mention, actually, you can get multiple sunders in a round if you have more attacks.
I have a lit molotov and it has to go somewhere
That is actually true.
I'll just have Kahena go for hits, though.
His CMB isn't great.
[1d20+12] = 3+12 = 15[1d20+11] = 19+11 = 30[1d20+11] = 14+11 = 25
is it equal to the number of heads?
Fast healing equal to heads, usually.
I might be able to slow that down
How many of those hit, streak?
Righto.
rolling 4d6+16 = 2+6+4+1+16 = 29
Reflex saves, please.
Two of them.
rolling 1d20+10 = 19+10 = 29
rolling 1d20+10 = 18+10 = 28
He's so fast!
Now for actual Manu's turn.
I'm gonna just cast Call Lightning.
Casting defensively, of course.
you're a fire elemental though!
do fire things
I have Natural spell, it lets me cast magic normally while in Wild Shape.
I mean you being a non-human was not my issue with this
Also my attacks do d4 damage.
I can do significantly more damage with magic.
I'll punch things when there are stumps to fry.
rolling d20+14 = 2+14 = 16
Oof.
rolling 1d20+11 = 20+11 = 31
rolling 1d20+11 = 18+11 = 29
rolling 1d8+1 = 2+1 = 3
rolling 1d8+1 = 6+1 = 7
ouch
how're you doing, Manu?
you have more health than I do I think
kay
right
we're doing okay
And finally, I activate Kahena's DR.
My turn is over.
okay
move action to retrieve another molotove
swift action to use the wick of the lit one to light the other one
standard action to throw the original molotov
I think I can do this
this is probably a touch attack
its burning?
we never did figure out how much damage this does
(his touch ac is probably like 8, guys)
He's big.
rolling 2d6 = 4+6 = 10
That much, I guess.
that seems reasonable
it lingers I think
You must be running out of those by now though, right?
...Is that...how many I gave you?
I stocked up because
I didn't think I'd be able to get more
You did give him quite a lot, Streak.
It doesn't linger, though.
Yeah, lingering burn damage is very rare.
They're already quite absurd.
I'd be fine with 1 damage per round
but okay
Rare in that they're, coincidentally, almost exclusive to fire elementals!
its more than what I'd normally be able to do
"...yes, I think you're right."
"Ready yourself..."
Athard and Corgus delay their actions.
combo attack?!
Harika Atesh is giddy
Athard shouts something really rude in Giant to the monkey head.
The heads turn.
Well, most of them.
Pounce!
This works like a charge
Do charges provoke attacks?
I don't think pounce does
you charge in, attack, and charge out again
That's not what pounce does.
pounce is a move then full attack
Pounce means you can move and full attack in a round.
spring attack is the lackluster ability
Pounce is the nightmare inducing one
There is a good reason Animal Companions are not allowed to have pounce.
players are very much not allowed to have it
[1d20+11] = 3+11 = 14[1d20+11] = 15+11 = 26[1d20+11] = 10+11 = 21[1d20+11] = 20+11 = 31[1d20+11] = 9+11 = 20[1d20+11] = 1+11 = 12[1d20+11] = 3+11 = 14[1d20+11] = 4+11 = 15
Well.
Eidolons can!
Not Animal buddies.
rolling 1d20+11 = 11+11 = 22
oh that's a lot of attacks
I think one of them didn't turn
rolling 4d6+4 = 2+1+5+4+4 = 16
One of them is distracted.
Who are all these attacks/damage against?
I think he can take it
also he has some counter or something, probably
Harika Atesh is shocked and upset
He also takes the opportunity.
rolling 1d20+11 = 13+11 = 24
He pins a head to the ground.
And Sir Corgus runs up it.
rolling 1d20+8 = 1+8 = 9
fell right off
sorry streak
It's now grappled, technically, but that doesn't change much.
friendly fire is off it's fine
You're targetting a square so you can avoid hitting corgus.
"Taka, you can keep those lit yourself now right?"
"Do the magic dance"
"Good on my own"
"round 2! electric boogaloo!"
rolling 2d6 = 3+5 = 8
better
and as for tembo
close!
and
not so close
get better!
we need some heads falling off
It's almost like nobody ever uses CMs for a reason...
size and stats
CMDs are horribly balanced
Because it's like 10+dex+str+size+ac+lots of other nonsense
it's simpler in 2e, right?
dodge and deflection ac applies for some reason
I don't know if 2e even has maneuvers.
[1d20+12] = 2+12 = 14[1d20+11] = 1+11 = 12[1d20+11] = 7+11 = 18
Kahena, please.
Those heads are keeping him at bay.
Snap snap.
Meanwhile I'm gonna walk away from this jerk so he stops interrupting my magic.
you need to get a ways away
"Where is druid?"
Manu Palila waves his tiny flaming arm.
tiny?
Manu Palila then casts Call Lightning.
rolling 1d20+10 = 14+10 = 24
You rude boy.
rolling 3d6 = 4+6+6 = 16
"he turned into a fire sprite, Taka"
do you have anything that isn't a reflex save?
I'm done.
It's all mind-affecting stuff.
same song and dance
light a new molotov, throw a molotov
screw up a molotov
I think hydras count as magical beasts and thus are immune to mind-affecting things.
Because animal stuff.
Goodness me.
rolling 1d8 = 3 = 3
Good, streak looked up splash weapons.
Lucky for you, that still hits.
Splash weapon failures start at south with 1 and go clockwise.
Oh, I started top left
clockwise
I mean its random regardless
As long as you decided ahead of time, it's fine.
South/clockwise is just the regular convention.
Yeah, you get lucky, this time.
I mean
you should probably stick with this format
consistency
Funny enough, 9 would hit, if it werent a crit fail.
Let's see...
2 heads for Athard.
[1d20+11] = 3+11 = 14[1d20+11] = 15+11 = 26
rolling 1d8+1 = 6+1 = 7
how's Kahena's health looking?
2 for Corgus
[1d20+11] = 5+11 = 16[1d20+11] = 11+11 = 22
rolling 1d8+1 = 2+1 = 3
96.875% hp, specifically.
4 for Kahena
[1d20+11] = 5+11 = 16[1d20+11] = 5+11 = 16[1d20+11] = 13+11 = 24[1d20+11] = 8+11 = 19
taka you shoukd be at max now too
Manu is slightly less fine but is also out here.
I was not here
for most of your pavene
One more...
...No, I can't hit Tembo. It's too hard.
[1d20+11] = 3+11 = 14
Corgus attacks from his high ground, specifically going for the heads nearest his comrade.
rolling 1d20+8 = 8+8 = 16
corgus has the high ground
this battle is already won
"A distraction...! Brilliant!"
Athard leaps into the air.
[1d20+11] = 17+11 = 28
"Ow!"
rolling 18+1 = 18+1 = 19
erm.
did you just bang your head on the cieling
He comes crashing back down onto his own spear, which is still pinning the head to the ground.
I'm glad someone is working competently around here.
Not a lot of damage, but the creature does shriek from the pain, and pulls the pinned head back violently.
If necks could tear, and this one is, this one is starting to tear.
can I see this happening from where I am?
how many more rounds can you pavane?
Yes everyone saw Athard leap 30 feet into the air.
Dragoons, man.
Athard, Corgus I'm looking at you
I'm out of the line of fire so I'm probably fine though
Kahena is basically untouched.
They appear to be okay, having benifitted from your continued heals.
alright
so can I assume that
the torn head has a lowered CMB
It's been pinned, so it's actually a good opportunity.
you can go for it if you want
it's probably better to let lux do it since he's there
several
but to remind me, an immediate action is a swift action that can be done on the enemy turn?
I mean, turns other than your own
right
ok so
I'll have harika user her elemental assault ability to give her sword 1d6 fire
as a swift
Okay.
You and Lux are fire sword pals now.
move and sunder
oh well
tembo maybe
Man, I'm glad the hydra isn't taking any AoOs against us for all these sunders.
Especially with rolls like that.
I'm aware, but we'll continue.
Granted he only gets 1 AoO per round, but still.
let's compensate. everyone take 50 damage
use it for that terrible terrible roll
ok
Unless for some reason they gave the giant tank of a monster combat reflexes.
I can't imagine why they would do that.
His dex score must be terrible!
he only gets one extra though
of OF COURSE he gets a good roll now
how's Athard get his real name though?
that was fire damage
not a weapon roll
oh right
okay
Still gotta do 5 fire damage to stop a stump.
Which is why that 1 is less than incredible.
this is actually going very well for a boss fight
In pathfinder, you aren't really meant to do the head-chopping thing with hydras.
Thing is, it's not doing so hot now.
it COULD have used some sort of acid burst
or shockwave
or black hole attack
I'm just gonna start nuking away, yes.
Chopping heads is more fun though, right?
[1d20+12] = 15+12 = 27[1d20+11] = 1+11 = 12[d20+11]
will throw this last molotov on my turn and move into position
Kahena, why must you do this to me.
rolling 3d6+12 = 4+5+6+12 = 27
Fair enough.
rolling 1d20+10 = 11+10 = 21
rolling 3d6 = 6+1+4 = 11
5 damage it is.
I'm done.
alright
I won't light a new molotov
I'll just throw what I got
oh good
Takaanu cracks his knuckles, which start to crackle
Okay, so, heads start to slump. The hydra has taken a lot of damage.
Athard removes his spear from the dead head, and goes for the heart.
"keep at it, this grossness is almost down!"
rolling 1d20+11 = 20+11 = 31
rolling 1d20+11 = 19+11 = 30
I'd call that a good shot
"Hey, that was my kill!"
Manu shouts in Ignan.
I don't think he can actually speak in Common right now.
"Well, my dinosaur's kill, but you know what I mean."
Corgus returns to his friend, concerned about their wounds.
"oh shit yeah MEDIC HERE"
Manu Palila reverts back to elf/bird/angel form.
The beasts blood spills to the floor. A few heads lie scattered around.
And a silence fills the camp.
Taking a peek outside, it seems all the monkeys fled.
Takaanu starts looking for the wand in the chests
So we, like, own this tribe now, right?
Oh, whoops, they're gone.
"I'd really rather not own a troop of apes"
(you can shrink kahena now if you want)
Lux scans the beast for the wand with Detect Magic, and finds it in the neck of one of the heads.
"What is wrong with ape?"
"Oh, wand found"
"Hide wand, please"
"At last..."
Athard takes the wand.
have we unleashed a greater evil on this world
"Honestly, what a bother, splitting the wand in two like that."
no one succeeded a sense motive check on him
"If this mage wasn't paying me, I'd have words."
"Better than ape having all of wand"
oh wait he's a mercd
never mind
"At least the complete wand would have predicatable effects."
"What happened here was pretty horrible."
"you'd think they did it on purpose or something"
"At least we managed to end the poor thing's life."
"Bit of a monstrosity, truly."
"and what was up with this whole thing anyway?"
"aren't churr more like, forest dwellers?"
Athard reads a book.
While he does that, you all loot stuff.
Ah crap, did I close the page...
You get about 2000gp in gems and coins, and some other magic items.
who's managing the bag
this time
I'm gonna go to bed for now, then.
or is streak just going to put them in
G'night Drufle
Streak can put stuff in the treasure bag tomorrow if he likes.
It's suddenly very late for you two.
that is true
I'll shove the gold in
Alright, see y'all later.
"These beasts wanted to become more than they were. They trained themselves in the use of weaponry, and heard rumors of magic that could transform them into a higher being."
"At least, that's what I gather from these scrawlings."
"well then. neat intentions, poor execution"
"Of course, you all saw. They were terrible at using weapons. Even worse at using magic."
"Should have just stayed as they were really..."
"I hope the rest of the tribe learned a lesson."
"Cannot blame for trying to become more"
"oh I dunno. given enough time I'm sure they'd get the hang of it!"
"Churr not well respected"
"I guess they lost any sense of morals as well, raiding caravans along the roads here."
"That would explain all this loot."
"You can all help yourself. My employer will pay me well enough."
(churr don't have morals at the best of times)
"Unfortunate way to go about it"
"I hope it suffices as reimbursement for your help."
"oh its fine! thank you for having us"
"May the wind carry you to fortune"
After looting and having a chat, the party return to the roads.
Athard and Sir Corgus travel with you to Kargarthr.
After another day of travel, you reach the city. It's pretty massive, and you're not even within it's massive walls yet.
From the outside, you see a grand tower in the middle. It's quite apparent that this city is run by wizards and the like.
"They love towers."
"It's a thing."
"Don't really get it."
"You have to climb all those stairs..."
"wizards need to feel taller than everyone else"
"inferiority complex, the lot of 'em"
"You said you were looking for someone here? You should be careful asking around."
"The center of town is a paradise, sure, if you have the money for it. But the outskirts are less friendly."
being a Tengu is going to bring issues for me
"stick with me, cawmrade, I know how urban living works"
"Crime is not uncommon. Guard your belongings and try not to draw attention."
Harika Atesh looks down at her clothes
Takaanu hides his necklace
"that's gonna be difficult"
"but I'm sure it'll be fine!"
"I am sorry that I have not heard of your friend, though, it would save you having to figure it out."
(I've forgotten what the main quest was)
You got the name of a specific one, who claimed he was really good.
his name was....
..................
i forget
steve?
something like that.
Anyway, you part ways with Athard and the Sir.
Who knows if you'll meet again.
somewhere over the rainbow
anyways I need to go eat dinner
big question
Takaanu says goodbye to Athard and Corgus
it does seem a bit quick given how long that last level took but we should move it along faster
anyway, noght
naght
neght...