Drufle (GM)
hello
we've got a bit of time still
alright kiddos heres your music
https://soundcloud.com/praise-the-music/gwynevere-princess-of-sunlight
Time for session, uh, 5?
It's very hard to tell.

Horanoven A.
some session involving cathedrals

Drufle (GM)
Pretty much.
Mopp should be here soon, dunno where Sol is.

Horanoven A.
timezones probably

Drufle (GM)
We're gonna go ahead and do some cathedral storming without Ruse today.

Horanoven A.
I feel like things will go horribly wrong with one man down

Moppy
diffculty goes down too

Drufle (GM)
So, last time, the party was arrested!

Horanoven A.
does it?

Drufle (GM)
And then subsequently beat the hell out of their captors.

Horanoven A.
does this game have scaling difficulty?

Drufle (GM)
In the sense that I can change encounters, yeah.

Horanoven A.
also HK sat on a dude

Drufle (GM)
Just like any other game.

Roy
and now we TORTURE them

Drufle (GM)
Roy please.

Drumun
Nay lass, we've got what we wanted

Drufle (GM)
We're going to make our way to the Grand Cathedral, but first I understand we have some equipment issues to deal with.

Drumun
yes pls

Roy
:oo

Drufle (GM)
If you all check your sheets, you'll notice I made some slight changes.

Drumun
I c

Drufle (GM)
I remembered the encumberance rules, so your equipment has been partitioned such that we can keep track of how heavy your equip load is.
Most of you are fine, but Drumun could really stand to sell some stuff off, and HK could do with some better equipment.
So let's take a quick moment to fix that.

Drumun
I shall sell my soft leather
actually, I can't wear the Mail yet can I?

Drufle (GM)
Nope.
STR 13.

Drumun
I guess I'm hanging on to that

Drufle (GM)
2 ss for your leather.
So HK, you wanted a new weapon and a large shield, yes?

Drumun
right, the sword is a direct upgrade from the Axe
I can give him my axe
though I think he'd rather have a lance

Drufle (GM)
The lance would be nice.

Drumun
I think he can wield that now

Drufle (GM)
Man, Ruse has a lot of cash on him.

H. Knight
yeah we can get a lance later
just toss me the axe
gently

Drumun
right, I'll give HK my axe

H. Knight
neat
what's the damage

Drumun
1d6 + 1 normally
but it'll be like 3d6 + 1 for you

Drufle (GM)
Yep.

H. Knight
ohohohohooo

Drufle (GM)
4d6+1 if you get a crit.

Drumun
only 2d6 in hy hands
*my

Drufle (GM)
So, let's go find us a cathedral, shall we?

H. Knight
aye-aye

Drumun
sounds like a good idea

Roy
why are we doing this again

Drumun
The Church is corrupted or something

Roy
theres some treasure involved im sure

Drufle (GM)
https://soundcloud.com/dark-souls-ambient/sens-fortress-exterior?in=dark-souls-ambient/sets/dark-souls-ambients

Drumun
its a Ruse thing

Drufle (GM)
Here's the music for the interior.
Wait, no.
That's the exterior.

Drumun
I like the album picture

Drufle (GM)
https://soundcloud.com/dark-souls-ambient/sens-fortress-interior?in=dark-souls-ambient/sets/dark-souls-ambients
There we go.

Roy
spoopy

Drumun
into the haunted cathedral
probably filled with demons
the white halls

Drufle (GM)
I actually forgot a front door, whoops.
Also Roy, you are doing this for treasure, yes.
Also, you know, corrupt government agency and all that.
Mostly treasure.

Drumun
Drumun is here for Ruse's sake
also to keep you guys from just killing everyone

Drufle (GM)
The group walks up to the Grand Cathedral, one of the most opulent buildings in all of Caecras.
It's suspiciously quiet here, with few sounds other than rustling of wind and shouting from far distances.

H. Knight
HK's here cuz he doesn't really know what to do with himself right now

Roy
"How tacky"

Drumun
"Anyone hear anythin?"

Roy
"There
s a storm brewing"

Drufle (GM)
The front entrance is a large behemoth of a double door, studded with heavy metal rivets.

Drumun
rolling 1d20 + 0 + 0d6k1( 6 )+0+() = 6
still blind

Drufle (GM)
You hear nothing of interest.

Roy
that wouldve been a great damage roll

Drufle (GM)
True, true.

Drumun walks up and tries to open the door

Drumun
"No point waitin"

Drufle (GM)
The door is heavy, but with a good push you can swing it open.

Drumun
do I have to roll to do this?

Drufle (GM)
Nope.

H. Knight
well if we all push then it should be eas-whoooooooaaahhh

Drumun
holy shit that's a big room

Drufle (GM)
The great door creaks open, and light spills into the main hall of the cathedral.

H. Knight
why the floor

Drumun
rolling 1d20 + 0 + 0d6k1( 1 )+0+() = 1

Roy
its HUGE

Drufle (GM)
I was looking for nice tiles!

Drumun
STILL blind

Drufle (GM)
It's hard to find something that looks decent with this map pack.
A few guards, standing in the middle of the room, suddenly turn to look at you.

Roy
will you ever be in a situation where you spend moneys to buy map tiles

Inquisitor
"Eh? Who are you lot? We have no time for visitors, go away."

Drufle (GM)
Um.
Maybe.

Drumun
"Sorry, lads, but we've got business here"

Drufle (GM)
I'm not particularly the best visual designer you know.

Roy
"Surrender peacefully! For your own safety!"
roy shouts with glee

H. Knight
"Roy, please..."

Drumun
"Yer way too into this, lass"

Inquisitor
"Surrender? Oh, you're with the orcs, aren't ya? Right then, have at ye!"

Roy
roy does a sick barrel roll in this luxuriously large room

Drufle (GM)
https://soundcloud.com/abhijith86george/combat-dark-souls-ost-bell
Here's battle music!

H. Knight
"This Does Not Have To Result In Bloodshed. Please Lay Down Your Arms."
Inquisitor smiles and laughs.

Roy
"Listen to the big man, smaller men!"

Inquisitor
"You hear that, boys? The whelps want to play nice! Go deal with 'em, would ye?"

H. Knight
"It Seems They... Are Not Open To Negotiation."

Drumun
"I guess we're doing this"

Drumun pulls out his sword

Drufle (GM)
The man in the back wields a heavy sword and a tower shield, and wears glimmering mail.

Drumun
he's going to be hard to take down

Drufle (GM)
The three in the front are less well-armed, but seem eager to fight.

H. Knight
gotta kite him

Drufle (GM)
Players go first, fast or slow?

Drumun
focus on the other three I guess

Roy
I ready my crossbow

Drumun
um, no reason for either, really
we ain't hitting anything this round

H. Knight
there's a lot of floor

Drufle (GM)
Roy, by "ready" to you mean you're preparing an action?

Roy
i load it

Drufle (GM)
Gotcha.

Drumun
I'll hold off on moving

Drufle (GM)
Alright, fast turns for the bad guys then.

Drumun
I'll take a slow turn

H. Knight
I'll move up a bit

Drufle (GM)
Oh, go ahead then.

H. Knight
can I like

Roy
i take a slow turn

H. Knight
prepare an action to guard?
in case they do reach me

Drufle (GM)
I don't remember if guarding is a thing you can actually do, lemme look.

Drumun
there's defensive strike

Roy
theres a defend action

Drufle (GM)
Ok yes, you can defend.
That does require an action though, so if you want to move and defend you'll have to take a slow turn.

H. Knight
right then
I'll do that

Drufle (GM)
One of the men to the side reaches back and touches the back man with a glowing hand, and the other two move up.

Drumun
oh great, they're priests

Drufle (GM)
The big man in back switches out his sword for a longbow, and fires at HK!

H. Knight
"Are They Empowering Him Somehow? I Am Still Confused By This Religion"
"Ugh!"

Drufle (GM)
rolling d20+2d6k1( 1 )+( 3 + 5 ) = 6

Drumun ducks instinctively

Drufle (GM)
Oh.
Well then.

Drumun
"Uh oh"

Roy
"Throwing sticks at us, eh?"

Drufle (GM)
He is not very good at archery.

H. Knight
let's say I caught that on the buckler

Drufle (GM)
Something like that, yeah.

Roy
is one square one speed tile

Drufle (GM)
Alright, slow turns!
Yes.

Roy
ok

Drufle (GM)
Ignore the feet that show up on the ruler.

Drumun
right so, can I attack diagonally?

Drufle (GM)
Squares in this game are in 3-ft increments so that wouldn't help.
Yes, you can.
Here, this should help.

Drumun
I don't think I can actually reach them from here

Drufle (GM)
What's your speed? 8?

Drumun
yeah

Drufle (GM)
You can just hit that front guy.
24 ft speed.

Drumun
I guess that'd be a good idea

Drufle (GM)
Go get 'im!

Drumun rushes forward

Drumun
I'll use a Defensive Strike
what is that, 1 bane

Drufle (GM)
Yep.

Drumun
right then
rolling 1d20 + 2 + 0d6k1 ( 3 )+2+() = 5
fuck

Drufle (GM)
Oh dear.

Drumun
screw you too game

Drufle (GM)
Swing and a miss!
HK?

H. Knight
oh right

Drufle (GM)
You should be able to reach them as well.

Drumun
maybe help the dwarf

Drufle (GM)
If you want to take a swing.

H. Knight
speed 10 yes
now to axe him a question

Drumun
oh god already

Drufle (GM)
badumtish

Drumun
you just got the axe

Drufle (GM)
It's uh...

Drumun
there's a grace period

Drufle (GM)
d20+2+1d6?
I think you only have the one boon.

H. Knight
yeah just my natural baboon

Drufle (GM)
Go ahead, then.

H. Knight
rolling 1d20 + 2 + 1d6k1( 17 )+2+( 2 ) = 21

Drufle (GM)
Well, fuck me then.

H. Knight
yeah!

Drumun
I think that's a hit

Drufle (GM)
Add another 1d6 to your damage.

H. Knight
rolling 3d6 + 1( 3 + 5 + 6 )+1 = 15

Drumun
roll for MAD DAMAGE
holy shit

H. Knight
no need

Drufle (GM)
Well I mean, yes.
He has more than 15 health.

H. Knight
oh ok

Drufle (GM)
:P
Roll an extra 1d6 to add to that.

H. Knight
so was that extra 1d6 for a crit or something?

Drufle (GM)
Yes.

H. Knight
oh ok
rolling 1d6 ( 1 ) = 1

Drumun
its a warrior thing
hmm

Drufle (GM)
If you get above a 20, and 5 above their DEF, you deal an extra 1d6.

H. Knight
a leetle beet

Drumun
16 total damage is nothing to sneeze at

Drufle (GM)
HK just charges up and hews off half this poor man's arm.
Roy?

Roy
i scoot a bit
short range is 5 yards so 5 squares yeah?

Drumun see the state of the guard

Drufle (GM)
Correct.

Drumun
"Ye sure ye wanna keep goin?"

Drufle (GM)
Or 15 feet, on the ruler.

H. Knight
"You Had Your Chance, Soldier."

Drufle (GM)
The acolyte is terrified that he suddenly lost over 75% of his health in one swing.
He drops his mace and shield with a terrified look on his eyes.

Roy
can i shoot through them

Drumun
"If ye wanna run I'm fine wit that"

Drufle (GM)
Yes.
Normally you can't, but you can shoot through HK due to Bigness.

H. Knight
wooo I'm a ghoooost

Roy
hm can i target the back soldier

H. Knight
instinct tells me you shouldn't aggro the boss
he'll come after you then

Drufle (GM)
The back guy?

Roy
yes

Drufle (GM)
That one?

Roy
I make an augmented attack!
yes

Drufle (GM)
Oh gods.
Alright, go ahead.

Drumun
oh dear

Roy
i get a boon and use int

Drufle (GM)
Indeed.

Drumun
this is going to hurt

Drufle (GM)
Fire away!

Roy
rolling 1d20 + 3 + 1d6k1( 13 )+3+( 5 ) = 21

Drumun
fire ze missiles
welp

Drufle (GM)
Oh deary me.
Roll damage.

Roy
rolling 1d6 + 0( 3 )+0 = 3
i really should get a real crossbow
this is a toy

Drufle (GM)
Luckily Roy is not a warrior, so that bolt, while magical, only grazes the soldier's leg.

Roy
"I think that got him!"

Drufle (GM)
Top of the round!
Anyone want a fast turn?

Drumun
hmmm

H. Knight
"He Certainly Seems Distracted, Young Miss."

Drumun
can I tell if this guard is trying to run?

Drufle (GM)
I can safely tell you that he most certainly is.

Drumun
I'll take a slow turn then
actually
should we go for a knock out?

H. Knight
Drumun, if you deal with the hurt guy I'll go get the healthy guy

Drumun
probably best if we don't let him go for help

H. Knight
yeah

Drufle (GM)
Take a swing then!

Drumun
I'll try for non-lethal damage
normal attack this time
rolling 1d20 + 2 + 1d6k1 ( 7 )+2+( 2 ) = 11
of fucking course

Drufle (GM)
Yeah, even with his guard down and without his shield, that's just slightly under.
These guys are pretty tough!
HK, go ahead.

H. Knight
"Drumun, I'm Going For The Right!"

Drumun
can HK just sit on him again?

H. Knight
when he's defeated yes

Drufle (GM)
He has to be unconscious for that, so no.

Drumun
oh well

H. Knight
I can actually reach righty from here can't I

Drufle (GM)
Yes.

Drumun
you've got reach

H. Knight
that way I'm not getting in Roy's firing line

Drufle (GM)
Take a swing!

H. Knight
aight boyo let's dance

Drumun
I don't think you can get in roy's way

Drufle (GM)
Roy is all-seeing.
She's fine.

H. Knight
rolling 1d20 + 2 + 1d6k1( 15 )+2+( 2 ) = 19

Drufle (GM)
A hit!

H. Knight
rolling 3d6 + 1( 5 + 2 + 5 )+1 = 13

Drufle (GM)
Oh gods.

Roy
terror

Drumun
suddenly HK is the most powerful bot here

Drufle (GM)
Roy, fast or slow?

H. Knight
this axe is gonna get fucking destroyed by the end of this mission

Roy
oh i take a slow turn

Drumun
its pretty used, so yeah probably

Drufle (GM)
Righto.
The two guys in front make a break for it!

Drumun
"Aha, there they go"

Drufle (GM)
Would you like to take AoOs?

Roy
"Oh. they're running away."

H. Knight
"Amateurs. Totally Unsuited for the Front Lines."

Drufle (GM)
Drumun can hit the left one, and HK can hit either.

Drumun
"Let em go"
"Who"

H. Knight
"Indeed. This wasn't their fight."

Drumun
"Who're they gonna find outside?"

Drufle (GM)
They're just gonna keep going, then.

Drumun
"Oh wait"
"Hey, Guards, ye might want to hide when ye get out there"

Drufle (GM)
The big man is not particularly pleased with this development.

Drumun
"Tis a warzone"

H. Knight looks at the leader

H. Knight
imagine this robot can glare

Drufle (GM)
The acolyte charges!

Drumun
a charge?
wait, like, the Charge action?

Drufle (GM)
Yes.

H. Knight
oh there were three of them

Drumun
I guess he's mad

H. Knight
I thought there was only two

Drufle (GM)
He gets one bane for the charge, and another for your guarding attack.

H. Knight
they're camouflaged against the fancy marble fagstones

Drufle (GM)
rolling d20+3-2d6k1( 17 )+3-( 2 + 5 ) = 15
Wow, is that still a hit?

Drumun
that's just enough

Drufle (GM)
Damn.

Drumun
14 Def

H. Knight
lucky boy!

Drufle (GM)
rolling 1d6( 6 ) = 6
KABLOW

Drumun
just 6?
that's it?

Drufle (GM)
They're priests!

Roy
good ol leeroy

Drumun
"Ooof!"

Drufle (GM)
Big man takes another potshot with his longbow.

Drumun
"I actually felt that"

H. Knight
*crossbow

Drufle (GM)
No, it's a longbow.

H. Knight
oh

Drufle (GM)
rolling d20+2d6k1( 4 )+( 2 + 4 ) = 8

Roy
a real archer

H. Knight
could swear you said crossbow before

Drufle (GM)
Rats.
He isn't a very good archer.

Drumun
that arrow doesn't even hit anyone

Drufle (GM)
Roy, you're up.

Drumun
it just falls on the ground

Roy
guess what
i reload

Drumun
sounds reasonable

Roy
but also i run closer
into the danger

Drufle (GM)
Righto.

H. Knight
Is Russ just having a fag against the doorway down there

Drufle (GM)
I'd like to think he's just really stunned by what's going on.
Utterly flabbergasted.

Roy
lets retroactively add him into our memories

H. Knight
yeah there's a
swirly energy thingy up top

Drufle (GM)
Top of the round! Who goes fast?

Drumun
you could probably control him, druf

H. Knight
occupies most of the attention

Drufle (GM)
Oh, that's just the staircase.

Roy
lol

H. Knight
....alrighty

Drufle (GM)
I could control him, but do you really need it?

Drumun
I switch to my warhammer and prepare an action

Roy
omg i thought there was a void portal

H. Knight
same

Drumun
if he attacks while in range, I bring the hammer DOWN

Drufle (GM)
Again, not an artist, this guy.
Righto.
HK? Roy?

H. Knight
oh

Drufle (GM)
Fast or slow?

H. Knight
slow I guess. get behind the guy and smack him then

Drufle (GM)
Roy?

Roy
i take a slow

Drufle (GM)
Righto then.
The soldier looks right at Drumun, and flashes his holy symbol!

H. Knight
oh dear

Roy
ye got flashed

Drumun
how rude

Roy
oh myyy

Drufle (GM)
I will allow your preparation to activate, since this is technically an attack roll.

Drumun
oh cool

Drufle (GM)
Roll with a boon.

Drumun
rolling 1d20 + 2 + 1d6k1( 9 )+2+( 4 ) = 15
uhhh

Drufle (GM)
A hit!

Drumun
oh good

Drufle (GM)
Barely.

Drumun
rolling 3d6 + 0( 3 + 4 + 6 )+0 = 13

Drufle (GM)
Oh lord.

Drumun
get reckt

Drumun sees and opening and drops a hammer down onto the acolyte's head

Roy
ow

Drufle (GM)
rolling d20+2+1d6( 13 )+2+( 6 ) = 21
Oh lord.

Drumun
I got Flashed

Drufle (GM)
You are very, very scared of this man.
Which is hilarious.
Considering what just transpired.

Drumun
mutual fear

Drufle (GM)
You are frightened for 1 round, plus you fall prone!

Drumun
"Ahg my eyes what is this madness!"

Drumun plops onto the ground

Roy
"What just happened!?"

Drufle (GM)
Alright, slow turns!
Big man is going slow this time.

H. Knight
"Doesn't Matter, Man Down!"

Roy
do i dare go closer

Drufle (GM)
HK can go if he wants, walk behind the guy and smack him.
Both of you two took slow turns.

H. Knight
well now that Drummy's on the floor I move to stand protectively over him instead
and THEN smack the dude

Drumun
oh right, he can stand on top of me

Drufle (GM)
Ah, well then.
Take a swing, great robotaur.
I see Roy is having fun with rulers.

H. Knight
rolling 1d20 + 2 + 1d6k1( 13 )+2+( 4 ) = 19
rolling 3d6 + 1 ( 3 + 5 + 3 )+1 = 12

Drufle (GM)
A hit!
Oh gods, he's out.

H. Knight
"Away with You!"

Drufle (GM)
Axe cleaves right through his mail, knocking him to the ground.
Roy?
You're up.

Drumun
"What was that, am I cursed!?"

Roy
i move here

Drufle (GM)
That's short range, for whatever you want it for.

Roy
and i make another augmented attack

H. Knight
"Hopefully Not. Now We Need to Move."

Drumun
"I'm tryin' I'm tryin'"

Roy
"Let's see how my archery holds up!"
rolling 1d20 + 3 + 1d6k1 ( 4 )+3+( 5 ) = 12

Drufle (GM)
Oof, not well enough.

Roy
gasp

Drumun
better than what he's managed

Drufle (GM)
True, actually.

Roy
"Welp!"

Drumun
she actually hit his armor this time

Drufle (GM)
Big man is sick of this nonsense, and switches to his sword!

Drumun
I'll laugh so hard if he misses

Roy
"[face of regret]"

Drufle (GM)
rolling d20+2+1d6( 18 )+2+( 6 ) = 26
WHAP

Drumun
oh that is not a miss

Drufle (GM)
rolling 3d6+2( 5 + 5 + 4 )+2 = 16
CRACK

Drumun
okay then

Roy
that kills the roy

Drumun
HK I think you need to move now
wait she's dead?

Drufle (GM)
You're not dead, just unconscious!

Drumun
it took her out in one swing?
that's dead man

H. Knight
squishy wizards...

Drumun
OHKOs are instant death, no bones about it

Roy
ill deal with this in the morning

Drufle (GM)
We can play without massive damage, if you so wish.

Drumun
is that no on by default?

Drufle (GM)
It's an option, I believe.

Drumun
if its off right now, then lets keep it that way

Drufle (GM)
I mean she's in a terrible state either way, but one option at least gives her a chance of survival.

H. Knight
anything we can do?

Drumun
lets keep her alive then

Roy
now wheres the resparn point

Drumun
HK needs to get on top of here and guard here

Roy
w

Drumun
*her

Drufle (GM)
Yeah, pretty much.
Top of the round!
Who goes fast?

Hint
HK certainly does.

Drumun
At least Charge
to put yourself over her and hit the acolyte

H. Knight
so what would you guys recommend

Drufle (GM)
He's actually a veteran, that's why he has the Neat Stuff.

Drumun
my recommendation is to PROTECT ROY

Drufle (GM)
Well, considering a move or a charge are the only way to keep Roy alive, I would recommend those.

H. Knight
normal attack, driving attack or unnbalancing attack?

Drumun
CHARGE
or move
you can't wait for a slow turn

Drufle (GM)
I don't think you can combine special attacks with charges.

H. Knight
oh
so
those aren't charges?

Drufle (GM)
Nope.

Drumun
they are not

Drufle (GM)
A charge is using an action to both move and attack.
You get one bane for it.

H. Knight
oh
why isn't it on this sheet then. I mean it has the same penalty
anyway w/e ROY NOOOO

Drufle (GM)
Because it's technically not a normal melee attack option.

Drumun topples over as HK runs off

H. Knight
rolling 1d20 + 2 + 0d6k1( 5 )+2+() = 7

Drufle (GM)
It's a weird thing.

Drumun
"Ack! What's going on?"

Drufle (GM)
Oh, nuggets.

H. Knight
awww

Roy
"I can see it. Carcosa"

Drumun
"Wut happened?"

Drufle (GM)
"I see the light........"
Drumun, fast or slow?
It's a move or action to stand up.

Drumun
is frightened over?

Drufle (GM)
Oh right, that.
No.
So slow it is!

Drumun
right, Slow turn then

H. Knight
so
if charge is both move and attack

Drufle (GM)
Mr. Big man would like to have a word with the angry robotaur.

H. Knight
then what have I been doing before
oh wait those were slow turns

Drufle (GM)
Charge only uses an action.
Not an action and a move.
That's why there's a bane as well.

H. Knight
right

Drufle (GM)
SWINGING THE SWORD

H. Knight
so I technically could have moved back afterward

Roy
charges are available for fast turns then?

Drufle (GM)
Yes.

Drumun
question, can I move then Charge

Drufle (GM)
Yes!
But that's a slow turn.

H. Knight
cool

Drumun
well then
guess what I'm doing

Drufle (GM)
Also, you need to stand up first.
So you can't actually do that this turn.

Drumun
hence why I asked if I could move and charge
because I'm close enough

Drufle (GM)
Oh, yes.
Move action, not move.
Gotcha.
rolling d20+2+1d6 ( 20 )+2+( 6 ) = 28
HAVE AT THEE ROBOT

Drumun
oh for fucks sake
this man

Drufle (GM)
rolling 3d6+2( 2 + 5 + 5 )+2 = 14
GRAAAAAAR

H. Knight
that's a lotta helf

Drufle (GM)
Man, I think I'm gonna have Ruse snap out of his confusion and come assist.

H. Knight
suddenly pear-shaped

Drumun
retroactively put him next to me

Drufle (GM)
Good idea.

Drumun
he's been moving all along, I swear

Drufle (GM)
End of the round! Roy, roll a d6.

Drumun
Slow turns
bro

Drufle (GM)
Oh, right.
Go ahead, then.

Roy
rolling 1d6( 1 ) = 1

Drumun
"Okay, I kin see no- ROY!!"

H. Knight
well that's it

Drufle (GM)
Great, good, now she's dying.

Drumun jumps up and charges like mad

Roy
"Have you seen. the yellow sign."

Drumun
how many banes do I have now?

Drufle (GM)
Not actually dead yet, but oh god she has some issues.
Just two, Drumun.

Drumun
I switch to sword as well then
while running

Roy
i like how the music stopped on my end

Drufle (GM)
Pfffft.
There's a repeat button, you know.

H. Knight
; 3;

Drumun
rolling 1d20 + 2 + -1d6k1( 7 )+2+-( 4 ) = 5
HRG

Drufle (GM)
Unless it just glitched and seriously?

Drumun
GAME PLEASE

Drufle (GM)
Lordy me.
This game just friggin' despises all of you.

R�senfeld
"I CAN HELP JUST A SECOND"

Drumun
"Git away from the lass, ye creatin!"
Rus halp
save Roy
can he heal?

Drufle (GM)
No, actually.

Roy
"He wears no mask! No mask!"

Drumun
wait, his special
he has shared healing
he can just heal us

Drufle (GM)
Oh, right.
That.
He needs to get closer, just one second.
I was gonna shoot the guy with a rifle.
Healing should happen first.

Drumun
survival is important
I think his ability heals all of us
if he's close enough

Drufle (GM)
No, just one of you and him.

Drumun
oh okay
fair nuff

H. Knight
"Why Did I Let a Godsdamned Child Run Straight Into Danger?"

Drufle (GM)
Roy, heal your rate.

Drumun
I can heal myself if need be

H. Knight
"Now I..."

Drumun
"Stop yer babbling, HK"
"Ye can't do that in a fight"

Drufle (GM)
You heal from 0, as well.

Drumun
"Ye gotta save it till after"

Drufle (GM)
So she should be at like 3 or 4 health now.
Top of the round! Drumun isn't frightened anymore.

Roy
3

Drumun
right

Drufle (GM)
She is still on the ground.
So keep that in mind.
Fast turns?

Drumun
rolling 1d20 + 2 + 2d6k1( 11 )+2+( 4 + 3 ) = 17

Drufle (GM)
Oh.

Drumun
SWORD TIME

Drufle (GM)
Right then.

H. Knight
finally

Drufle (GM)
Carry on.

Drumun
rolling 2d6 + 2( 4 + 6 )+2 = 12
git stabbed

Drufle (GM)
Sword to the face!
HK?

Drumun thrusts his sword into the guard's face

H. Knight
I really want to knock this fucker over and stab him in the face

Roy
so graphic

H. Knight
but I can't afford to fail a bane roll

Drufle (GM)
You have a boon already, the bane would just cancel it out.

Drumun
I think I have his attention right now

Drufle (GM)
But yeah, maybe just hit him.
The boons are really helping you guys.

Drumun
just a hunch

H. Knight
and that happened on the charge and it failed
so OFF WITH HIS HEAD

Drufle (GM)
This poor axe.

H. Knight
rolling 1d20 + 2 + 1d6k1( 14 )+2+( 3 ) = 19
rolling 3d6 + 1 ( 2 + 2 + 1 )+1 = 6

Drumun
I think it breaks after this level anyways

Drufle (GM)
Geez, alright then.

H. Knight
or not

Roy
That poor inquisitor

Drufle (GM)
Ruse fires his rifle!

Drumun
he's taken 18 damage so far

Roy
"..."

Drufle (GM)
rolling d20+1+1d6( 11 )+1+( 4 ) = 16
BLAM

Drumun
can roy fire from underneath HK?

Drufle (GM)
rolling 3d6( 1 + 5 + 3 ) = 9

H. Knight
( ' 3')b

Drumun
I approve of this damage

H. Knight
when she's healthy yes

Drufle (GM)
https://soundcloud.com/dark-souls-ambient/sens-fortress-interior?in=dark-souls-ambient/sets/dark-souls-ambients

H. Knight
but right now she has a gaping whole-body wound

Drufle (GM)
On that note, give me a second.

Drumun
what about those two guards that ran?

Drufle (GM)
Roy, can you roll a d6 for me?

Roy
is that mushroom an actual dark souls monster

Drumun
yes

Roy
rolling 1d6( 4 ) = 4

Drufle (GM)
Yes, and they are bastards.
Roll 3d6 now.

Drumun
uh oh

Roy
rolling 3d6( 5 + 5 + 6 ) = 16

Drumun
I think my gut just did a saumersalt
sommersault?

H. Knight
somersault

Roy
close enough

Drufle (GM)
Right, Roy is bleeding profusely. Someone should fix that.

Drumun
does anyone know how to heal things?

H. Knight
with what?! sitting on people doesn't fix this!

Roy
"Yellow. The yellow is spilling forth."

Drufle (GM)
You can staunch bleeding with an INT check.

Drumun
"Roy's bleedin!"

Drufle (GM)
Hurry up, she takes 1d6 damage every round!

Drumun
oh hell no I can't help here

Drufle (GM)
rolling d20+2( 14 )+2 = 16

Drumun
I'm the last resort
well that works

Drufle (GM)
Ruse got you guys.

H. Knight
thank you Smart Man

Drumun
"Thanks Russ"
"We gotta git her out of here"

Drufle (GM)
He tears some cloth from his robe and wraps it around the gaping hole in Roy's torso.

H. Knight
what hit her though? sword? bolt? I wasn't paying attention

Drufle (GM)
Sword.
Very hard.

H. Knight
oh a good old stabbin

Roy
hello this is critical

Drufle (GM)
So there are 6 other rooms on this floor, but I feel like you guys probably want to evacuate for the moment?

H. Knight
yes
very yes

Drumun
absolutely

H. Knight
get her to the horse doctor
you can trust them

Drufle (GM)
Alright then.

Drumun
I think any doctor will be helpful right now

Drufle (GM)
The party escapes the Grand Cathedral, HK carrying Roy's wounded body.

H. Knight
good old pieta plagiarism

Drufle (GM)
You can heal twice your rate every day, thanks to Ruse's healing powers + sleep, so it should only be a day or two before we can return.

H. Knight
ok

Drumun
I think two nights is enough for me

Roy
for a second i thought i was gonna have to introduce charles and his crossbowdog to everyone

Drufle (GM)
Actually by definition, two days will heal her to full.

Drumun
actually just one will heal me

Drufle (GM)
Pfffft.

Drumun
Charles can wait

Drufle (GM)
In the meantime, does anyone want to do some quick shopping while Roy heals up?

H. Knight
yes

Drumun
we ain't lettin you die yet

H. Knight
well

Drumun
HK needs all the Lance

H. Knight
the city's being overrun by orcs right
surely we can just loot

Drufle (GM)
Indeed.
Well.
Yeah, actually, I guess so.

H. Knight
hyesh

Drumun
just take a lance

Drufle (GM)
And a large shield, I would recommend.

Drumun
maybe some other nicknaks

H. Knight
yes

Drufle (GM)
Righto then.

H. Knight
shame about the overrunning though
no-one to buy tech from

Roy
fully blinged out mechataur coming through

H. Knight
can't loot gun arms

Drufle (GM)
Unfortunately, no.

Drumun
those will come later

Drufle (GM)
After this adventure we can do some more high caliber stuff.
So, a few days later!

Roy
like a blunderbuss

Drufle (GM)
Everyone should be healed back to full.

Drumun
"Right, this ain't like fightin monsters"

Drufle (GM)
Roy has a nasty fuckin' scar, though.

Drumun
"Roy, dun run off like that"

H. Knight
as much as I would like a fold-out blunderbuss I do not want anything that unreliable anywhere near me

Drufle (GM)
Now, I'm going to be nice to you guys, and tell you which rooms have guards and which ones don't.

H. Knight
despite my best efforts, this isn't a mecha anime
I can't just strap guns on willy-nilly

Roy
"I saw him! With my own eyes."

Drumun
we need to be at least level 8 before we can be an anime
"Saw who, Roy?"

Drufle (GM)
In fact, I think the party would have quite some interest checking out the upper left room.

H. Knight
"It's alright Miss, we All See Things at the Edge of Death."

Drumun
Upper left room you say?

H. Knight
"We all see things..."

Drumun
"Aye, I kin attest ta that"

Roy
"But yes, I do admit I was a bit reckless. I won't try to worry you again. :ooo"

Drumun walks back into the room

Roy
"Now let us finish what we started."

Drufle (GM)
The hall seems mostly the same, albeit still a bit bloody.

Drumun
good, more people didn't show up

Drufle (GM)
It looks like all the guards' corpses and equipment are gone, but nobody else is here.

Drumun
rolling 1d20 + 0 + 0d6k1( 20 )+0+() = 20

Drufle (GM)
Wow.

Drumun
PERCIEVE
I CAN SEE THE FUTURE

Drufle (GM)
You hear voices from the middle rooms on either side of the hall, as well as from the upper floor.

Drumun
okay, I marked the doors making sound
THIS IS A GOOD RESULT

Drufle (GM)
So, where to?

Drumun creeps up to a door

Roy
clearly the party must split up

Drumun
"Right, stay away from the middle doors"

Drufle (GM)
The four corner rooms have no guards, you can do that if you want.

Drumun
"There's people in them"
"An there's more up top"

Drumun tests the door

Drufle (GM)
These inside doors are simple wood, with nice metal supports on them.

Drumun
by test I mean I'm checking to see if its locked

Drufle (GM)
Oh, it isn't.

Drumun
before I make a ruckus

Drumun opens the door

Roy
surprise, its a small screaming lemon

Drumun
rolling 1d20 + 0 + 0d6k1( 7 )+0+() = 7
okay I'm blind again
actually, what if I tried smelling?
being part pig

Drufle (GM)
The room inside is a rather spartan one; the room is very bare and quiet, aside from a few beds, some dressers, and a little lockbox on a bedside table.

Roy
you find [Truffles]

H. Knight
rolling 1d20 + -1 + 0d6k1( 11 )+-1+() = 10

Roy
rolling 1d20 + 3 + 0d6k1( 5 )+3+() = 8

Drumun
"Ah think this is just a bedroom"

Drufle (GM)
HK finds that this room is indeed as simple as it looks, but notices the sign above the door.
"The Peaceful Sisters"

Drumun
is HK moving?

Roy
that sounds like a boss monster that isnt peaceful

Drufle (GM)
Anything else? Or to the next room?

Roy
lets get that lockbox

Drumun
I mean there's a lockbox
yeah go nuts Roy

Drufle (GM)
Good, someone noticed it.

Roy
"There's a.. box"

Drufle (GM)
The box opens easily, and there's a smattering of coins on the inside, probably from donations.

Drumun
"Looks like a...small vault"

Roy
rolling 1d20 + 3 + 0d6k1( 9 )+3+() = 12

Drufle (GM)
There's a total of 10 gc and 8 ss in the donation box.

Drumun
oh well then

H. Knight
"Apologies. I Was Rearranging My Gear."

Drumun
hey, somethign that's evenly divisible by 4

H. Knight
what a convenient stash

Drumun
actully wait
no it isn't

Drufle (GM)
Not really, no.

Drumun
I'm dumb

H. Knight
what an inconvenient stash

Roy
"Should we take this? I don't really know how this works. Are these cursed?"

Drufle (GM)
10.8 divided by 4 is 2.7 each.

Drumun
"Ah dunno"
where's Russ, he's know

H. Knight
"Normally I Would Advise Against Looting A Place Of Worship. However, Circumstances... Have Changed."

Drufle (GM)
Let's give him an Int check.
rolling d20+2+1d6 ( 6 )+2+( 4 ) = 12

Roy
"The sisters are probably half a world away now."

Drumun
"Ah can't say ah've ever met one of these Sisters"

Drufle (GM)
Ruse knows that the Peaceful Sisters are one of the 7 divisions of the church, and are the ones in charge of helping the needy.

Drumun
"Dun know what they're like"

Drufle (GM)
He says as much to the rest of the party.

Drumun
"Hrm, less not take this then"

H. Knight
"Ah, so Not the Division Responsible For The Excessions Against The Orcs."

Drumun
"Ah think we ain't just here fer the Orcs though"

Roy
"I was needy and I've never heard of them."

Drumun
"Lotta people are at stake here"

Drufle (GM)
I mean, you were also on a farm in the middle of nowhere.

Drumun tries to open this door

Roy
"We should move on?"

H. Knight
"I Fear That The Orcs Will Not Care, In This Case."

Drumun
rolling 1d20 + 0 + 0d6k1( 19 )+0+() = 19
there we go
PERCIEVE
I like how I either pass with flying colors, or fail horribly at perception

Drufle (GM)
This room is somehow even more spartan than the other, with just a few bedrolls, buckets and mops, and some sackcloth on the floor.

Roy
You find [Expensive Truffles]

Drufle (GM)
A sign above the door reads "The Poor Brethren"

Drumun
"Ah think we found tha needy"

Roy
"Right across the hallway. Amazing."

Drufle (GM)
Ruse can tell you that the Poor Brethren are not actually the poor of the city, but are the monastic section of the church.

H. Knight
rolling 1d20 + -1 + 0d6k1( 2 )+-1+() = 1
whoops

Drufle (GM)
They live a quiet and modest life, usually away from civilization.

Drumun
playing dangerously there, HK

H. Knight
SHUTTING DOWN

Drufle (GM)
Very close there, HK.

Drumun
no no, you're fine

H. Knight
ok

Drumun
you need a zero to shut down

H. Knight
ohh

Drufle (GM)
I can assure you that there is literally nothing of interest in this room aside from some cleaning equipment.

Drumun
"If we ain't takin from tha sisters, I ain't takin from the poor"

Roy
"There's a ten-foot pole in there..."

Drumun has already walked off

Drufle (GM)
You already have a pole!

H. Knight
not on us clearly
that's be awkward

Drufle (GM)
Roy has a collapsible one, doesn't she?

Drumun
maybe

Roy
i think its just a normal pole

Drufle (GM)
Yeah right here in her sheet, a 10-foot pole.

Drumun reads the sign about this time

Roy
maaaybe collapsible

Drumun
*above

Drufle (GM)
This sign reads "The Lore Keepers"

Drumun
"Lore, huh"

Roy
"Lore!"

Drumun
"Like...books?"

Roy
"I love lore."

Drumun opens the door

Drumun
rolling 1d20 + 0 + 0d6k1( 7 )+0+() = 7
god damn it

Drufle (GM)
This room contains a massive library, floor-to-ceiling bookshelves.

Roy
rolling 1d20 + 3 + 0d6k1( 5 )+3+() = 8

Drufle (GM)
A number of tables around the room have a few books sitting on them.

Drumun
where be HK?

Drufle (GM)
rolling 1d20 + 2 + 0d6k1( 13 )+2+() = 15

Roy
"I wonder if they have a copy my book.."

H. Knight
rolling 1d20 + -1 + 0d6k1( 7 )+-1+() = 6

Drufle (GM)
Alright, at least Ruse isn't blind.
So! I have a number of books here for you guys.

Drumun
good thing Ruse is here

Drumun starts poking about the books

Drufle (GM)
After a bit of searching around, Ruse finds 10 books of particular interest.

Drumun
"Ah kinda expect more here"

Roy
thats a lot of books

Drufle (GM)
I had a lot of free time.

Roy
"Are there any spellbooks?"

Drufle (GM)
Let's see, shall we?
The first two books are old and worn, with hefty steel covers over them.

H. Knight
it's the book of iron that the angel who calls for the end reads
two copies, for some reason

Drufle (GM)
Flipping through them, you can see they had the same author; a vivid, flowing script written in black oil ink.

Roy
surprise
its twilight

Drufle (GM)
The first is a small folio, describing the author's stint in chaos magic.

Drumun
EH!?

Drufle (GM)
An incantation for the Erratic Bolt spell is in here.

H. Knight
better stuff that in a bag

Drufle (GM)
The other book is larger, more around 100 pages, and lists a number of magical spells the author used regularly.

Roy
"This page looks interesting!"

Drumun
"Ah can't make heads or tails of some of this"
"What is it?"

Drufle (GM)
Incantations for Dire Beast, Bounding Step, Burning Beam, Vulnerability, Killing Touch, Translate Anything, Flame Missile, Bolster Defense, Delay, and Army of the Dead are scattered throughout this strange book.

Drumun
"Ah kin read some of these titles"

Roy
army of the dead...

Drufle (GM)
It's written in common.

Drumun
"Some of these seem a bit dark"
understand rather than read

Drufle (GM)
I would like to remind our casters that incantations can be copied, but you can't actually learn magic from them.

Drumun
I can read common, but that doesn't mean I know what spells are doing

Drufle (GM)
True.

H. Knight
"All The More Reason... That We Should Remove It From The Premises."

Drumun
"'Army of the Dead' what is this doin here?"
"Ah'm pretty sure that's bad"

H. Knight
"Yes, That Does Not Bode Well."

Drufle (GM)
Fun fact: that's the rank 5 Necromancy spell.

Roy
"The author must have been really well read."

Drufle (GM)
The third book is actually a scroll, locked in a spiky wooden case.
Luckily for Ruse, the key was next to the case.

Drumun
I'm guess roy took these two books

Roy
is that second batch just spell names or incantations

Drufle (GM)
The scroll is in rather poor shape, and contains some scrawlings by a druid.
They're spell names from various traditions.
All of these are incantations, you can't actually learn magic from books in this game.

Drumun
I kinda wish I had my Goblin here
She'd have a field day in this library

Drufle (GM)
The scroll has the incantations for Hide from Undead, Shape earth/stone, and Produce Water.
The fourth book is a massive, over 200 page tome with a thin, cloth-covered wooden cover.

Roy
"I know this one! Hide from Undead hides you from undead."

Drufle (GM)
Very true, Roy.
Very true.

Drumun
"Ah can't say I didn expect it to do that"

Drufle (GM)
This massive tome is written in a lovely printed paint ink, and is in Dwarvish!

Drumun
OH YES

H. Knight
so what

Drumun
"Eh, whas this?"

Drumun begins reading the dwarfish script

H. Knight
if you have the book on you, you can use the spell
and then it's used up?

Drufle (GM)
Correct.

H. Knight
bloody vancian magic! get outta here!

Drufle (GM)
You get some banes if you don't have the appropriate power, but anyone can cast them.

Roy
so many spells

Drufle (GM)
You can also copy any incantation with some special ink.

H. Knight
ah

Drumun
highly recommend keeping at least one copy of an incantation
and just make more copies from it

Drufle (GM)
The tome details a long tale of dwarven history, as well as their first interactions with the humans of long ago.

Drumun
"Ah...never knew this..."

Drufle (GM)
If you were to study this for an extended period of time, you could even become an expert on the subject!

Drumun
"How did they get this?"

Roy
dwarf wiki

Drufle (GM)
A number of these books have detailed information on a specific subject; if you study them for 1d3 weeks, you gain that subject as an academic profession.

Drumun continues reading

Drufle (GM)
This one is coded to History.

Drumun
you guys do whatever

Drufle (GM)
Drumun, make a PER check.

Drumun
boons or banes?

Drufle (GM)
One boon.

Drumun
rolling 1d20 + 0 + 1d6k1( 12 )+0+( 3 ) = 15

Drufle (GM)
Very nice.
While flipping through the tome, you notice some odd imbalances in the weight.
With a bit of fooling around, you find a secret compartment in the book!

Drumun
oh good thing I found this
cool, more places to stash stuff

Drufle (GM)
It's actually full already.
Of poison gas!

Roy
its full of centipedes

Drumun
oh great
active or no?

Drufle (GM)
Everyone in the room, make a STR check with one boon.

Roy
poison gas is worse

Drumun
rolling 1d20 + 2 + 1d6k1( 16 )+2+( 3 ) = 21
also I'm dwarf

Drufle (GM)
rolling 1d20 + -1 + 1d6k1( 7 )+-1+( 2 ) = 8

Roy
rolling 1d20 + 0 + 1d6k1( 6 )+0+( 1 ) = 7

Drufle (GM)
Oh lordy.
Drumun is fine.
HK is fine, since robot.
rolling 3d6 ( 5 + 5 + 1 ) = 11

Drumun
I'm pretty sure I'm nearly impossible to poison

Drufle (GM)
Both Roy and Ruse take 11 damage from the noxious gas.

Drumun
"ACK!"
"Why would someone do this?"

Roy
cough cough

R�senfeld
"HACK COUGH"

H. Knight
oh well back out we go

Drufle (GM)
There's something else in the compartment, luckily.

Roy
"I can't believe I almost died again."

Drumun
"Ah'm so sorry ah didn't know"

Drufle (GM)
A strange silver coin sits in the compartment, glittering with a picture of a dwarf on it.

H. Knight
"Drumun. Never Touch Anything Again.�

Roy
"I need to be more careful."

Drufle (GM)
Ruse uses his healing ability to give you guys some hp back.

Drumun takes the coin out and carefully puts the book back down

Drufle (GM)
As you pick the coin up, you realize what it is.

Roy
the coin of being an admin for dwarf wiki

Drumun
1 gold crown

H. Knight
it's my lucky coin I lost when I was a lad!!

Drufle (GM)
It's an heirloom from a great Dwarven hero, Murtok the Invincible. Holding it makes you immune to the frightened status.

Drumun
well then

H. Knight
never let go
weld it to your fuggin palm

Drumun
"Okay...how did tha church git this?"

Drufle (GM)
What a good question.
More books!

Drumun packs up the history book and the coin

Roy
"Inquisitors slither their way everywhere."

Drufle (GM)
The 5th book is a well-crafted one, thin wooden cover with gold leaf arranged nicely.

Drumun
might as well carry more stuff

Roy
the gold leaf is actually asbestos

Drufle (GM)
The pages are made of vellum, and the author has written an uncanny account of all the wars of the past few decades, with detailed illustrations to boot!

H. Knight
I'd like to see that

Drumun
that's only poisonous if you like...rub on it or something
and then inhale it

Drufle (GM)
This book acts as a reference for the War academia.

H. Knight
"Hmm. I May Have A Use For This."

Drufle (GM)
The 6th book looks similar, but is written in Dwarvish; otherwise, it seems to be the same author.

Drumun
do I dare read it?

Drufle (GM)
You can if you want.

H. Knight
"Please Open This One Far Away From The Humans"

Drufle (GM)
:P

Drumun takes the book outside and then reads it

H. Knight is suddenly sad for exclusig himself from this category

Drufle (GM)
This folio is an impressive record of Dwarven politics; the author seems to have spent some of his time during the wars in Dwarf lands.

H. Knight puts the war book in a saddlebag

Roy
"I wonder how it's booby trapped this time. Exploding paper?"

Drufle (GM)
This book is a reference for the Politics academia.

Drumun
I ain't finding out, I close the book and walk back inside
"Buncha politics"

Drufle (GM)
The 7th book is a small folio, covered in solid bronze, and written in high archaic!

Drumun
welp, I can't read that

Roy
cant too
but i have a spell

Drufle (GM)
Roy, don't you have the translate anything spell?

H. Knight
you know who it's for

Drumun
why waste it now

Roy
yes

H. Knight
no I mean

Drumun
save it and make copies for later

Roy
i can cast it twice

H. Knight
Ruse can read high arch can't he?

Drumun
oh wait you actually know the spell naturally?

Drufle (GM)
Wow, he actually can.

Roy
for 1 minute

Drufle (GM)
I didn't know that.

H. Knight
tch!

Drufle (GM)
Well, I guess we can just have Ruse flip through it then.

Roy
oh ok thats neat

Drumun
I guess have Russ read it

Drufle (GM)
It's a detailed description of magical studies over the past 20 or so years in the great floating tower over Caecras.
It acts as a reference for the Magic academia.

H. Knight
...there's a floating tower?

Drufle (GM)
There is!

H. Knight
huh.

Drumun
how did we miss that?

Drufle (GM)
Probably a little busy.

H. Knight
maybe it only floats a few feet off the ground

Drufle (GM)
What with the orcs and explosions and being arrested.

H. Knight
or, is so high we can't see it

Drufle (GM)
No, it's like hundreds of feet above the city.

H. Knight
oh well then

Drufle (GM)
It's where any aspiring magician goes to study.

H. Knight
we cant see it for all the smoke!

Drufle (GM)
Basically the major academy of the region.

H. Knight
from the housefires

Drufle (GM)
Mhm.

Drumun
well good thing we have a book on it now

Drufle (GM)
The 8th book is a disturbing looking folio, with a cover of fused bone.

Drumun
how friendly

Drufle (GM)
Inside, the author describes his studies under a necromancer in the Desolation, and his subsequent escape after realizing the horrors that occur there.
The incantations for Rend, Magic Wrench, and Arc of Death are found in here.

H. Knight
why would you even go

Roy
hello new fave

Drumun
so much necromancy

Drufle (GM)
The 9th book is another hell of a tome, almost 300 pages, with a worn steel cover.

Drumun
"More dead magic"

Roy
im not gonna look up the spell effects
just cast them and let drufle guide me

Drumun
seems reasonable

Drufle (GM)
Inside, the author, along with positively beautiful illustrations, writes about his time in the lowlands of Rul, and his experience with healing.

Drumun
oh good healing magic
about time we got some of that

Drufle (GM)
This massive book is a reference for the Medicine, Geography, and Nature academia.

Drumun
damn

Drufle (GM)
And finally, the 10th book.

Roy
"Look at the pretty pictures. :))"

Drumun
I think I know which of my characters would want that

Drufle (GM)
A strange, ~100 page book, this one has a wood cover that seems to pulse with energy.

Drumun
uh oh

Drufle (GM)
The text inside is in flowing elven script.

Drumun
now we have to translate this

Drufle (GM)
I'm pretty sure nobody speaks Elvish.

Drumun
I don't think any of use can manage Elvan

Drufle (GM)
Smart, Roy.

Roy
i cast translate
but first i detect magic on it

Drufle (GM)
There is a ton of magic in these pages.
But a lot of little things, instead of one big thing.

Roy
ok time 2 read

Drufle (GM)
This book details the adventures of an elven explorer, long ago, who set out to compile as much magic from the surrounding lands as he could.

H. Knight
Elves who actually care about their environment? that's new

Roy
"Hey! This one is written by the faerie"

Drufle (GM)
The book is lightly used, and clearly some of the pages have since been removed, but the incantations for Hide from Animals, Beast Within, Protection from Death, Identify Substance, Fetch, Travel, Rune of Finding, Erode, Starfall, Mask, Fog, and Explosive Darts remain.

Drumun
"Faeries?"
"Ain't those the people who cause trouble?"

Drufle (GM)
And that, my friends, is all I wrote.
Quite literally.

Drumun
so many incantations

Drufle (GM)
You have no idea how lucky you guys got with these books.

H. Knight
"The Free People Who Live Beyond Our World. It Does Not Pay To Cross Them."

Drumun
I can imagine our luck

H. Knight
we hit da money

Drufle (GM)
I rolled a 20 twice for their contents, hence the two books with a shitton of spells.

Roy
nice

Drumun
so good

Roy
we take all the books

H. Knight
so there's ten bukes. how are we splitting them?

Drufle (GM)
There are more things you could potentially find, but that will have to wait for later.

Drumun
I'm taking anything written in dwarf

Roy
i take the last one
and the one about medicine

H. Knight
I probably have the most space

Drumun
which is the politics and history of dwarf

Drufle (GM)
Indeed.

Roy
and the bone one

Drufle (GM)
All of these books count as an item, so keep an eye out for that.

Drumun
can that fit in my pack?

Drufle (GM)
You can fit some of the folios and scrolls in your pack.
The massive Dwarven tome will have to go with someone else.

H. Knight
me then

Drufle (GM)
Unless you just strap it to you, I dunno.

Drumun
which one is that?

Drufle (GM)
Uh, book 4.
The one that poisoned you.

Drumun
oh
that history book

Drufle (GM)
Yeah.

Drumun
I'll carry the Politics book

H. Knight puts the fartbook in his bag

Drumun
I can probably carry a scroll or two

Drufle (GM)
So, I think we're going to have to call it here for Golurk's sake.

H. Knight
good
I am satisfied with today
nobody died

Drumun
we came close though

Drufle (GM)
I mean, you guys should definitely leave again, to heal that poison.

H. Knight
knife's edge

Roy
i literally died

Drufle (GM)
Yeah, really.

Roy
are we using the fortune system from now on

Drumun
I fear greatly for my non-dwarf characters

H. Knight
you know have a badass scar to show off to a lucky man or woman when you're older

Drufle (GM)
We are, yeah. I believe all of you have a fortune point already.

Roy
we really should try that

H. Knight
cool

Roy
lets say i used that up

Drumun
what does fortune do again?

Drufle (GM)
There are three specific things you can do with them.
1) turn any failed roll into a a success.
2) give someone else 2 boons on their roll
3) replace a d6 roll for any purpose with an auto 6.

Drumun
okay

Drufle (GM)
Saving you from instant death isn't listed in here, but I think that's also a valid use for Fortune.

H. Knight
Spend a point of Fortune to:

Create Success
Turn a failure into a success.

Grant Boons
Add 2 boons to anyone�s a d20 roll.

Roll High
Replace a d6 result for you or another player, with a 6.
These choices use the optional expanded Fortune rules:

Alter Reality
Make a minor change to narrative to advance adventure.

H. Knight
Control Madness: Take the Revelation result.

Impose Banes
Add 2 banes to anyone�s d20 roll.

Improvised Magic
Sacrifice casting a spell to cast any other known spell of equal or lower rank.

Refuse Mark of Darkness
Avoid taking a Mark of Darkness

Remove Affliction
Remove anyone�s Affliction.

Roll Low
Replace a d6 result for anyone, with a 1.

H. Knight
Stay Death�s Hand: Become Incapacitated instead of Dead.

Drufle (GM)
Um.
Is that from the sheet?

H. Knight
yes

Roy
thats in the cheat sheet

Drufle (GM)
Wow.
Ok, I guess a bunch of those are from other sources.
The core book only has the three I mentioned.

H. Knight
right

Drufle (GM)
Also I checked, and massive damage is indeed the standard for this game, so Roy would've died.

Drumun
so Fortune did technically save her

H. Knight
lucky you

Drufle (GM)
It did, yeah.

Drumun
which means she can't take another hit like that
also what is healing rate supposed to be again?

Roy
the scar tissue will open up

Drufle (GM)
health/4

H. Knight
until we somehow acquire more fortune, at any rate

Drumun
oh
I think I'm one short then
I'm supposed to be at 6

H. Knight
you know, this lance doesn't actually do more hurting than the axe drumun gave me
it's just longer

Drufle (GM)
You get fortune for exceptional roleplaying, basically.

H. Knight
ah, Good Acting

Drumun
oh no, my weakness

Drufle (GM)
If you do something that is really surprising, or interesting, or otherwise serves to push the story forward, I can give you Fortune.
Anyway, that's all for today!

Drumun
alright then

Roy
nice

Drumun
hopefully sol shows up

Drufle (GM)
Next time, we'll mess around in this horrible cathedral some more.

Roy
we got a lotta books

Drumun
like, a ton of books

Drufle (GM)
A ton of books, yep.

Drumun
so many books

Drufle (GM)
Those are the primary loot on the first floor.
Mostly because of the absurd number of incantations you got, including two rank 5 spells.

Drumun
we'll still check the last room

Drufle (GM)
Everyone can head out now.

Roy
ok bye

Drumun
alright then

H. Knight
byee

Drumun
see yaaa~