![]() Drufle (GM) | hello we've got a bit of time still alright kiddos heres your music https://soundcloud.com/praise-the-music/gwynevere-princess-of-sunlight Time for session, uh, 5? It's very hard to tell. |
![]() Horanoven A. | some session involving cathedrals |
![]() Drufle (GM) | Pretty much. Mopp should be here soon, dunno where Sol is. |
![]() Horanoven A. | timezones probably |
![]() Drufle (GM) | We're gonna go ahead and do some cathedral storming without Ruse today. |
![]() Horanoven A. | I feel like things will go horribly wrong with one man down |
![]() Moppy | diffculty goes down too |
![]() Drufle (GM) | So, last time, the party was arrested! |
![]() Horanoven A. | does it? |
![]() Drufle (GM) | And then subsequently beat the hell out of their captors. |
![]() Horanoven A. | does this game have scaling difficulty? |
![]() Drufle (GM) | In the sense that I can change encounters, yeah. |
![]() Horanoven A. | also HK sat on a dude |
![]() Drufle (GM) | Just like any other game. |
![]() Roy | and now we TORTURE them |
![]() Drufle (GM) | Roy please. |
![]() Drumun | Nay lass, we've got what we wanted |
![]() Drufle (GM) | We're going to make our way to the Grand Cathedral, but first I understand we have some equipment issues to deal with. |
![]() Drumun | yes pls |
![]() Roy | :oo |
![]() Drufle (GM) | If you all check your sheets, you'll notice I made some slight changes. |
![]() Drumun | I c |
![]() Drufle (GM) | I remembered the encumberance rules, so your equipment has been partitioned such that we can keep track of how heavy your equip load is. Most of you are fine, but Drumun could really stand to sell some stuff off, and HK could do with some better equipment. So let's take a quick moment to fix that. |
![]() Drumun | I shall sell my soft leather actually, I can't wear the Mail yet can I? |
![]() Drufle (GM) | Nope. STR 13. |
![]() Drumun | I guess I'm hanging on to that |
![]() Drufle (GM) | 2 ss for your leather. So HK, you wanted a new weapon and a large shield, yes? |
![]() Drumun | right, the sword is a direct upgrade from the Axe I can give him my axe though I think he'd rather have a lance |
![]() Drufle (GM) | The lance would be nice. |
![]() Drumun | I think he can wield that now |
![]() Drufle (GM) | Man, Ruse has a lot of cash on him. |
![]() H. Knight | yeah we can get a lance later just toss me the axe gently |
![]() Drumun | right, I'll give HK my axe |
![]() H. Knight | neat what's the damage |
![]() Drumun | 1d6 + 1 normally but it'll be like 3d6 + 1 for you |
![]() Drufle (GM) | Yep. |
![]() H. Knight | ohohohohooo |
![]() Drufle (GM) | 4d6+1 if you get a crit. |
![]() Drumun | only 2d6 in hy hands *my |
![]() Drufle (GM) | So, let's go find us a cathedral, shall we? |
![]() H. Knight | aye-aye |
![]() Drumun | sounds like a good idea |
![]() Roy | why are we doing this again |
![]() Drumun | The Church is corrupted or something |
![]() Roy | theres some treasure involved im sure |
![]() Drufle (GM) | https://soundcloud.com/dark-souls-ambient/sens-fortress-exterior?in=dark-souls-ambient/sets/dark-souls-ambients |
![]() Drumun | its a Ruse thing |
![]() Drufle (GM) | Here's the music for the interior. Wait, no. That's the exterior. |
![]() Drumun | I like the album picture |
![]() Drufle (GM) | https://soundcloud.com/dark-souls-ambient/sens-fortress-interior?in=dark-souls-ambient/sets/dark-souls-ambients There we go. |
![]() Roy | spoopy |
![]() Drumun | into the haunted cathedral probably filled with demons the white halls |
![]() Drufle (GM) | I actually forgot a front door, whoops. Also Roy, you are doing this for treasure, yes. Also, you know, corrupt government agency and all that. Mostly treasure. |
![]() Drumun | Drumun is here for Ruse's sake also to keep you guys from just killing everyone |
![]() Drufle (GM) | The group walks up to the Grand Cathedral, one of the most opulent buildings in all of Caecras. It's suspiciously quiet here, with few sounds other than rustling of wind and shouting from far distances. |
![]() H. Knight | HK's here cuz he doesn't really know what to do with himself right now |
![]() Roy | "How tacky" |
![]() Drumun | "Anyone hear anythin?" |
![]() Roy | "There s a storm brewing" |
![]() Drufle (GM) | The front entrance is a large behemoth of a double door, studded with heavy metal rivets. |
![]() Drumun | rolling 1d20 + 0 + 0d6k1(
6
)+0+()
= 6
still blind |
![]() Drufle (GM) | You hear nothing of interest. |
![]() Roy | that wouldve been a great damage roll |
![]() Drufle (GM) | True, true. Drumun walks up and tries to open the door |
![]() Drumun | "No point waitin" |
![]() Drufle (GM) | The door is heavy, but with a good push you can swing it open. |
![]() Drumun | do I have to roll to do this? |
![]() Drufle (GM) | Nope. |
![]() H. Knight | well if we all push then it should be eas-whoooooooaaahhh |
![]() Drumun | holy shit that's a big room |
![]() Drufle (GM) | The great door creaks open, and light spills into the main hall of the cathedral. |
![]() H. Knight | why the floor |
![]() Drumun | rolling 1d20 + 0 + 0d6k1(
1
)+0+()
= 1
|
![]() Roy | its HUGE |
![]() Drufle (GM) | I was looking for nice tiles! |
![]() Drumun | STILL blind |
![]() Drufle (GM) | It's hard to find something that looks decent with this map pack. A few guards, standing in the middle of the room, suddenly turn to look at you. |
![]() Roy | will you ever be in a situation where you spend moneys to buy map tiles |
![]() Inquisitor | "Eh? Who are you lot? We have no time for visitors, go away." |
![]() Drufle (GM) | Um. Maybe. |
![]() Drumun | "Sorry, lads, but we've got business here" |
![]() Drufle (GM) | I'm not particularly the best visual designer you know. |
![]() Roy | "Surrender peacefully! For your own safety!" roy shouts with glee |
![]() H. Knight | "Roy, please..." |
![]() Drumun | "Yer way too into this, lass" |
![]() Inquisitor | "Surrender? Oh, you're with the orcs, aren't ya? Right then, have at ye!" |
![]() Roy | roy does a sick barrel roll in this luxuriously large room |
![]() Drufle (GM) | https://soundcloud.com/abhijith86george/combat-dark-souls-ost-bell Here's battle music! |
![]() H. Knight | "This Does Not Have To Result In Bloodshed. Please Lay Down Your Arms." Inquisitor smiles and laughs. |
![]() Roy | "Listen to the big man, smaller men!" |
![]() Inquisitor | "You hear that, boys? The whelps want to play nice! Go deal with 'em, would ye?" |
![]() H. Knight | "It Seems They... Are Not Open To Negotiation." |
![]() Drumun | "I guess we're doing this" Drumun pulls out his sword |
![]() Drufle (GM) | The man in the back wields a heavy sword and a tower shield, and wears glimmering mail. |
![]() Drumun | he's going to be hard to take down |
![]() Drufle (GM) | The three in the front are less well-armed, but seem eager to fight. |
![]() H. Knight | gotta kite him |
![]() Drufle (GM) | Players go first, fast or slow? |
![]() Drumun | focus on the other three I guess |
![]() Roy | I ready my crossbow |
![]() Drumun | um, no reason for either, really we ain't hitting anything this round |
![]() H. Knight | there's a lot of floor |
![]() Drufle (GM) | Roy, by "ready" to you mean you're preparing an action? |
![]() Roy | i load it |
![]() Drufle (GM) | Gotcha. |
![]() Drumun | I'll hold off on moving |
![]() Drufle (GM) | Alright, fast turns for the bad guys then. |
![]() Drumun | I'll take a slow turn |
![]() H. Knight | I'll move up a bit |
![]() Drufle (GM) | Oh, go ahead then. |
![]() H. Knight | can I like |
![]() Roy | i take a slow turn |
![]() H. Knight | prepare an action to guard? in case they do reach me |
![]() Drufle (GM) | I don't remember if guarding is a thing you can actually do, lemme look. |
![]() Drumun | there's defensive strike |
![]() Roy | theres a defend action |
![]() Drufle (GM) | Ok yes, you can defend. That does require an action though, so if you want to move and defend you'll have to take a slow turn. |
![]() H. Knight | right then I'll do that |
![]() Drufle (GM) | One of the men to the side reaches back and touches the back man with a glowing hand, and the other two move up. |
![]() Drumun | oh great, they're priests |
![]() Drufle (GM) | The big man in back switches out his sword for a longbow, and fires at HK! |
![]() H. Knight | "Are They Empowering Him Somehow? I Am Still Confused By This Religion" "Ugh!" |
![]() Drufle (GM) | rolling d20+2d6k1(
1
)+(
3
+
5
)
= 6
Drumun ducks instinctively |
![]() Drufle (GM) | Oh. Well then. |
![]() Drumun | "Uh oh" |
![]() Roy | "Throwing sticks at us, eh?" |
![]() Drufle (GM) | He is not very good at archery. |
![]() H. Knight | let's say I caught that on the buckler |
![]() Drufle (GM) | Something like that, yeah. |
![]() Roy | is one square one speed tile |
![]() Drufle (GM) | Alright, slow turns! Yes. |
![]() Roy | ok |
![]() Drufle (GM) | Ignore the feet that show up on the ruler. |
![]() Drumun | right so, can I attack diagonally? |
![]() Drufle (GM) | Squares in this game are in 3-ft increments so that wouldn't help. Yes, you can. Here, this should help. |
![]() Drumun | I don't think I can actually reach them from here |
![]() Drufle (GM) | What's your speed? 8? |
![]() Drumun | yeah |
![]() Drufle (GM) | You can just hit that front guy. 24 ft speed. |
![]() Drumun | I guess that'd be a good idea |
![]() Drufle (GM) | Go get 'im! Drumun rushes forward |
![]() Drumun | I'll use a Defensive Strike what is that, 1 bane |
![]() Drufle (GM) | Yep. |
![]() Drumun | right then rolling 1d20 + 2 + 0d6k1 ( 3 )+2+() = 5 fuck |
![]() Drufle (GM) | Oh dear. |
![]() Drumun | screw you too game |
![]() Drufle (GM) | Swing and a miss! HK? |
![]() H. Knight | oh right |
![]() Drufle (GM) | You should be able to reach them as well. |
![]() Drumun | maybe help the dwarf |
![]() Drufle (GM) | If you want to take a swing. |
![]() H. Knight | speed 10 yes now to axe him a question |
![]() Drumun | oh god already |
![]() Drufle (GM) | badumtish |
![]() Drumun | you just got the axe |
![]() Drufle (GM) | It's uh... |
![]() Drumun | there's a grace period |
![]() Drufle (GM) | d20+2+1d6? I think you only have the one boon. |
![]() H. Knight | yeah just my natural baboon |
![]() Drufle (GM) | Go ahead, then. |
![]() H. Knight | rolling 1d20 + 2 + 1d6k1(
17
)+2+(
2
)
= 21
|
![]() Drufle (GM) | Well, fuck me then. |
![]() H. Knight | yeah! |
![]() Drumun | I think that's a hit |
![]() Drufle (GM) | Add another 1d6 to your damage. |
![]() H. Knight | rolling 3d6 + 1(
3
+
5
+
6
)+1
= 15
|
![]() Drumun | roll for MAD DAMAGE holy shit |
![]() H. Knight | no need |
![]() Drufle (GM) | Well I mean, yes. He has more than 15 health. |
![]() H. Knight | oh ok |
![]() Drufle (GM) | :P Roll an extra 1d6 to add to that. |
![]() H. Knight | so was that extra 1d6 for a crit or something? |
![]() Drufle (GM) | Yes. |
![]() H. Knight | oh ok rolling 1d6 ( 1 ) = 1 |
![]() Drumun | its a warrior thing hmm |
![]() Drufle (GM) | If you get above a 20, and 5 above their DEF, you deal an extra 1d6. |
![]() H. Knight | a leetle beet |
![]() Drumun | 16 total damage is nothing to sneeze at |
![]() Drufle (GM) | HK just charges up and hews off half this poor man's arm. Roy? |
![]() Roy | i scoot a bit short range is 5 yards so 5 squares yeah? Drumun see the state of the guard |
![]() Drufle (GM) | Correct. |
![]() Drumun | "Ye sure ye wanna keep goin?" |
![]() Drufle (GM) | Or 15 feet, on the ruler. |
![]() H. Knight | "You Had Your Chance, Soldier." |
![]() Drufle (GM) | The acolyte is terrified that he suddenly lost over 75% of his health in one swing. He drops his mace and shield with a terrified look on his eyes. |
![]() Roy | can i shoot through them |
![]() Drumun | "If ye wanna run I'm fine wit that" |
![]() Drufle (GM) | Yes. Normally you can't, but you can shoot through HK due to Bigness. |
![]() H. Knight | wooo I'm a ghoooost |
![]() Roy | hm can i target the back soldier |
![]() H. Knight | instinct tells me you shouldn't aggro the boss he'll come after you then |
![]() Drufle (GM) | The back guy? |
![]() Roy | yes |
![]() Drufle (GM) | That one? |
![]() Roy | I make an augmented attack! yes |
![]() Drufle (GM) | Oh gods. Alright, go ahead. |
![]() Drumun | oh dear |
![]() Roy | i get a boon and use int |
![]() Drufle (GM) | Indeed. |
![]() Drumun | this is going to hurt |
![]() Drufle (GM) | Fire away! |
![]() Roy | rolling 1d20 + 3 + 1d6k1(
13
)+3+(
5
)
= 21
|
![]() Drumun | fire ze missiles welp |
![]() Drufle (GM) | Oh deary me. Roll damage. |
![]() Roy | rolling 1d6 + 0(
3
)+0
= 3
i really should get a real crossbow this is a toy |
![]() Drufle (GM) | Luckily Roy is not a warrior, so that bolt, while magical, only grazes the soldier's leg. |
![]() Roy | "I think that got him!" |
![]() Drufle (GM) | Top of the round! Anyone want a fast turn? |
![]() Drumun | hmmm |
![]() H. Knight | "He Certainly Seems Distracted, Young Miss." |
![]() Drumun | can I tell if this guard is trying to run? |
![]() Drufle (GM) | I can safely tell you that he most certainly is. |
![]() Drumun | I'll take a slow turn then actually should we go for a knock out? |
![]() H. Knight | Drumun, if you deal with the hurt guy I'll go get the healthy guy |
![]() Drumun | probably best if we don't let him go for help |
![]() H. Knight | yeah |
![]() Drufle (GM) | Take a swing then! |
![]() Drumun | I'll try for non-lethal damage normal attack this time rolling 1d20 + 2 + 1d6k1 ( 7 )+2+( 2 ) = 11 of fucking course |
![]() Drufle (GM) | Yeah, even with his guard down and without his shield, that's just slightly under. These guys are pretty tough! HK, go ahead. |
![]() H. Knight | "Drumun, I'm Going For The Right!" |
![]() Drumun | can HK just sit on him again? |
![]() H. Knight | when he's defeated yes |
![]() Drufle (GM) | He has to be unconscious for that, so no. |
![]() Drumun | oh well |
![]() H. Knight | I can actually reach righty from here can't I |
![]() Drufle (GM) | Yes. |
![]() Drumun | you've got reach |
![]() H. Knight | that way I'm not getting in Roy's firing line |
![]() Drufle (GM) | Take a swing! |
![]() H. Knight | aight boyo let's dance |
![]() Drumun | I don't think you can get in roy's way |
![]() Drufle (GM) | Roy is all-seeing. She's fine. |
![]() H. Knight | rolling 1d20 + 2 + 1d6k1(
15
)+2+(
2
)
= 19
|
![]() Drufle (GM) | A hit! |
![]() H. Knight | rolling 3d6 + 1(
5
+
2
+
5
)+1
= 13
|
![]() Drufle (GM) | Oh gods. |
![]() Roy | terror |
![]() Drumun | suddenly HK is the most powerful bot here |
![]() Drufle (GM) | Roy, fast or slow? |
![]() H. Knight | this axe is gonna get fucking destroyed by the end of this mission |
![]() Roy | oh i take a slow turn |
![]() Drumun | its pretty used, so yeah probably |
![]() Drufle (GM) | Righto. The two guys in front make a break for it! |
![]() Drumun | "Aha, there they go" |
![]() Drufle (GM) | Would you like to take AoOs? |
![]() Roy | "Oh. they're running away." |
![]() H. Knight | "Amateurs. Totally Unsuited for the Front Lines." |
![]() Drufle (GM) | Drumun can hit the left one, and HK can hit either. |
![]() Drumun | "Let em go" "Who" |
![]() H. Knight | "Indeed. This wasn't their fight." |
![]() Drumun | "Who're they gonna find outside?" |
![]() Drufle (GM) | They're just gonna keep going, then. |
![]() Drumun | "Oh wait" "Hey, Guards, ye might want to hide when ye get out there" |
![]() Drufle (GM) | The big man is not particularly pleased with this development. |
![]() Drumun | "Tis a warzone" H. Knight looks at the leader |
![]() H. Knight | imagine this robot can glare |
![]() Drufle (GM) | The acolyte charges! |
![]() Drumun | a charge? wait, like, the Charge action? |
![]() Drufle (GM) | Yes. |
![]() H. Knight | oh there were three of them |
![]() Drumun | I guess he's mad |
![]() H. Knight | I thought there was only two |
![]() Drufle (GM) | He gets one bane for the charge, and another for your guarding attack. |
![]() H. Knight | they're camouflaged against the fancy marble fagstones |
![]() Drufle (GM) | rolling d20+3-2d6k1(
17
)+3-(
2
+
5
)
= 15
Wow, is that still a hit? |
![]() Drumun | that's just enough |
![]() Drufle (GM) | Damn. |
![]() Drumun | 14 Def |
![]() H. Knight | lucky boy! |
![]() Drufle (GM) | rolling 1d6(
6
)
= 6
KABLOW |
![]() Drumun | just 6? that's it? |
![]() Drufle (GM) | They're priests! |
![]() Roy | good ol leeroy |
![]() Drumun | "Ooof!" |
![]() Drufle (GM) | Big man takes another potshot with his longbow. |
![]() Drumun | "I actually felt that" |
![]() H. Knight | *crossbow |
![]() Drufle (GM) | No, it's a longbow. |
![]() H. Knight | oh |
![]() Drufle (GM) | rolling d20+2d6k1(
4
)+(
2
+
4
)
= 8
|
![]() Roy | a real archer |
![]() H. Knight | could swear you said crossbow before |
![]() Drufle (GM) | Rats. He isn't a very good archer. |
![]() Drumun | that arrow doesn't even hit anyone |
![]() Drufle (GM) | Roy, you're up. |
![]() Drumun | it just falls on the ground |
![]() Roy | guess what i reload |
![]() Drumun | sounds reasonable |
![]() Roy | but also i run closer into the danger |
![]() Drufle (GM) | Righto. |
![]() H. Knight | Is Russ just having a fag against the doorway down there |
![]() Drufle (GM) | I'd like to think he's just really stunned by what's going on. Utterly flabbergasted. |
![]() Roy | lets retroactively add him into our memories |
![]() H. Knight | yeah there's a swirly energy thingy up top |
![]() Drufle (GM) | Top of the round! Who goes fast? |
![]() Drumun | you could probably control him, druf |
![]() H. Knight | occupies most of the attention |
![]() Drufle (GM) | Oh, that's just the staircase. |
![]() Roy | lol |
![]() H. Knight | ....alrighty |
![]() Drufle (GM) | I could control him, but do you really need it? |
![]() Drumun | I switch to my warhammer and prepare an action |
![]() Roy | omg i thought there was a void portal |
![]() H. Knight | same |
![]() Drumun | if he attacks while in range, I bring the hammer DOWN |
![]() Drufle (GM) | Again, not an artist, this guy. Righto. HK? Roy? |
![]() H. Knight | oh |
![]() Drufle (GM) | Fast or slow? |
![]() H. Knight | slow I guess. get behind the guy and smack him then |
![]() Drufle (GM) | Roy? |
![]() Roy | i take a slow |
![]() Drufle (GM) | Righto then. The soldier looks right at Drumun, and flashes his holy symbol! |
![]() H. Knight | oh dear |
![]() Roy | ye got flashed |
![]() Drumun | how rude |
![]() Roy | oh myyy |
![]() Drufle (GM) | I will allow your preparation to activate, since this is technically an attack roll. |
![]() Drumun | oh cool |
![]() Drufle (GM) | Roll with a boon. |
![]() Drumun | rolling 1d20 + 2 + 1d6k1(
9
)+2+(
4
)
= 15
uhhh |
![]() Drufle (GM) | A hit! |
![]() Drumun | oh good |
![]() Drufle (GM) | Barely. |
![]() Drumun | rolling 3d6 + 0(
3
+
4
+
6
)+0
= 13
|
![]() Drufle (GM) | Oh lord. |
![]() Drumun | get reckt Drumun sees and opening and drops a hammer down onto the acolyte's head |
![]() Roy | ow |
![]() Drufle (GM) | rolling d20+2+1d6(
13
)+2+(
6
)
= 21
Oh lord. |
![]() Drumun | I got Flashed |
![]() Drufle (GM) | You are very, very scared of this man. Which is hilarious. Considering what just transpired. |
![]() Drumun | mutual fear |
![]() Drufle (GM) | You are frightened for 1 round, plus you fall prone! |
![]() Drumun | "Ahg my eyes what is this madness!" Drumun plops onto the ground |
![]() Roy | "What just happened!?" |
![]() Drufle (GM) | Alright, slow turns! Big man is going slow this time. |
![]() H. Knight | "Doesn't Matter, Man Down!" |
![]() Roy | do i dare go closer |
![]() Drufle (GM) | HK can go if he wants, walk behind the guy and smack him. Both of you two took slow turns. |
![]() H. Knight | well now that Drummy's on the floor I move to stand protectively over him instead and THEN smack the dude |
![]() Drumun | oh right, he can stand on top of me |
![]() Drufle (GM) | Ah, well then. Take a swing, great robotaur. I see Roy is having fun with rulers. |
![]() H. Knight | rolling 1d20 + 2 + 1d6k1(
13
)+2+(
4
)
= 19
rolling 3d6 + 1 ( 3 + 5 + 3 )+1 = 12 |
![]() Drufle (GM) | A hit! Oh gods, he's out. |
![]() H. Knight | "Away with You!" |
![]() Drufle (GM) | Axe cleaves right through his mail, knocking him to the ground. Roy? You're up. |
![]() Drumun | "What was that, am I cursed!?" |
![]() Roy | i move here |
![]() Drufle (GM) | That's short range, for whatever you want it for. |
![]() Roy | and i make another augmented attack |
![]() H. Knight | "Hopefully Not. Now We Need to Move." |
![]() Drumun | "I'm tryin' I'm tryin'" |
![]() Roy | "Let's see how my archery holds up!" rolling 1d20 + 3 + 1d6k1 ( 4 )+3+( 5 ) = 12 |
![]() Drufle (GM) | Oof, not well enough. |
![]() Roy | gasp |
![]() Drumun | better than what he's managed |
![]() Drufle (GM) | True, actually. |
![]() Roy | "Welp!" |
![]() Drumun | she actually hit his armor this time |
![]() Drufle (GM) | Big man is sick of this nonsense, and switches to his sword! |
![]() Drumun | I'll laugh so hard if he misses |
![]() Roy | "[face of regret]" |
![]() Drufle (GM) | rolling d20+2+1d6(
18
)+2+(
6
)
= 26
WHAP |
![]() Drumun | oh that is not a miss |
![]() Drufle (GM) | rolling 3d6+2(
5
+
5
+
4
)+2
= 16
CRACK |
![]() Drumun | okay then |
![]() Roy | that kills the roy |
![]() Drumun | HK I think you need to move now wait she's dead? |
![]() Drufle (GM) | You're not dead, just unconscious! |
![]() Drumun | it took her out in one swing? that's dead man |
![]() H. Knight | squishy wizards... |
![]() Drumun | OHKOs are instant death, no bones about it |
![]() Roy | ill deal with this in the morning |
![]() Drufle (GM) | We can play without massive damage, if you so wish. |
![]() Drumun | is that no on by default? |
![]() Drufle (GM) | It's an option, I believe. |
![]() Drumun | if its off right now, then lets keep it that way |
![]() Drufle (GM) | I mean she's in a terrible state either way, but one option at least gives her a chance of survival. |
![]() H. Knight | anything we can do? |
![]() Drumun | lets keep her alive then |
![]() Roy | now wheres the resparn point |
![]() Drumun | HK needs to get on top of here and guard here |
![]() Roy | w |
![]() Drumun | *her |
![]() Drufle (GM) | Yeah, pretty much. Top of the round! Who goes fast? |
![]() Hint | HK certainly does. |
![]() Drumun | At least Charge to put yourself over her and hit the acolyte |
![]() H. Knight | so what would you guys recommend |
![]() Drufle (GM) | He's actually a veteran, that's why he has the Neat Stuff. |
![]() Drumun | my recommendation is to PROTECT ROY |
![]() Drufle (GM) | Well, considering a move or a charge are the only way to keep Roy alive, I would recommend those. |
![]() H. Knight | normal attack, driving attack or unnbalancing attack? |
![]() Drumun | CHARGE or move you can't wait for a slow turn |
![]() Drufle (GM) | I don't think you can combine special attacks with charges. |
![]() H. Knight | oh so those aren't charges? |
![]() Drufle (GM) | Nope. |
![]() Drumun | they are not |
![]() Drufle (GM) | A charge is using an action to both move and attack. You get one bane for it. |
![]() H. Knight | oh why isn't it on this sheet then. I mean it has the same penalty anyway w/e ROY NOOOO |
![]() Drufle (GM) | Because it's technically not a normal melee attack option. Drumun topples over as HK runs off |
![]() H. Knight | rolling 1d20 + 2 + 0d6k1(
5
)+2+()
= 7
|
![]() Drufle (GM) | It's a weird thing. |
![]() Drumun | "Ack! What's going on?" |
![]() Drufle (GM) | Oh, nuggets. |
![]() H. Knight | awww |
![]() Roy | "I can see it. Carcosa" |
![]() Drumun | "Wut happened?" |
![]() Drufle (GM) | "I see the light........" Drumun, fast or slow? It's a move or action to stand up. |
![]() Drumun | is frightened over? |
![]() Drufle (GM) | Oh right, that. No. So slow it is! |
![]() Drumun | right, Slow turn then |
![]() H. Knight | so if charge is both move and attack |
![]() Drufle (GM) | Mr. Big man would like to have a word with the angry robotaur. |
![]() H. Knight | then what have I been doing before oh wait those were slow turns |
![]() Drufle (GM) | Charge only uses an action. Not an action and a move. That's why there's a bane as well. |
![]() H. Knight | right |
![]() Drufle (GM) | SWINGING THE SWORD |
![]() H. Knight | so I technically could have moved back afterward |
![]() Roy | charges are available for fast turns then? |
![]() Drufle (GM) | Yes. |
![]() Drumun | question, can I move then Charge |
![]() Drufle (GM) | Yes! But that's a slow turn. |
![]() H. Knight | cool |
![]() Drumun | well then guess what I'm doing |
![]() Drufle (GM) | Also, you need to stand up first. So you can't actually do that this turn. |
![]() Drumun | hence why I asked if I could move and charge because I'm close enough |
![]() Drufle (GM) | Oh, yes. Move action, not move. Gotcha. rolling d20+2+1d6 ( 20 )+2+( 6 ) = 28 HAVE AT THEE ROBOT |
![]() Drumun | oh for fucks sake this man |
![]() Drufle (GM) | rolling 3d6+2(
2
+
5
+
5
)+2
= 14
GRAAAAAAR |
![]() H. Knight | that's a lotta helf |
![]() Drufle (GM) | Man, I think I'm gonna have Ruse snap out of his confusion and come assist. |
![]() H. Knight | suddenly pear-shaped |
![]() Drumun | retroactively put him next to me |
![]() Drufle (GM) | Good idea. |
![]() Drumun | he's been moving all along, I swear |
![]() Drufle (GM) | End of the round! Roy, roll a d6. |
![]() Drumun | Slow turns bro |
![]() Drufle (GM) | Oh, right. Go ahead, then. |
![]() Roy | rolling 1d6(
1
)
= 1
|
![]() Drumun | "Okay, I kin see no- ROY!!" |
![]() H. Knight | well that's it |
![]() Drufle (GM) | Great, good, now she's dying. Drumun jumps up and charges like mad |
![]() Roy | "Have you seen. the yellow sign." |
![]() Drumun | how many banes do I have now? |
![]() Drufle (GM) | Not actually dead yet, but oh god she has some issues. Just two, Drumun. |
![]() Drumun | I switch to sword as well then while running |
![]() Roy | i like how the music stopped on my end |
![]() Drufle (GM) | Pfffft. There's a repeat button, you know. |
![]() H. Knight | ; 3; |
![]() Drumun | rolling 1d20 + 2 + -1d6k1(
7
)+2+-(
4
)
= 5
HRG |
![]() Drufle (GM) | Unless it just glitched and seriously? |
![]() Drumun | GAME PLEASE |
![]() Drufle (GM) | Lordy me. This game just friggin' despises all of you. |
![]() R�senfeld | "I CAN HELP JUST A SECOND" |
![]() Drumun | "Git away from the lass, ye creatin!" Rus halp save Roy can he heal? |
![]() Drufle (GM) | No, actually. |
![]() Roy | "He wears no mask! No mask!" |
![]() Drumun | wait, his special he has shared healing he can just heal us |
![]() Drufle (GM) | Oh, right. That. He needs to get closer, just one second. I was gonna shoot the guy with a rifle. Healing should happen first. |
![]() Drumun | survival is important I think his ability heals all of us if he's close enough |
![]() Drufle (GM) | No, just one of you and him. |
![]() Drumun | oh okay fair nuff |
![]() H. Knight | "Why Did I Let a Godsdamned Child Run Straight Into Danger?" |
![]() Drufle (GM) | Roy, heal your rate. |
![]() Drumun | I can heal myself if need be |
![]() H. Knight | "Now I..." |
![]() Drumun | "Stop yer babbling, HK" "Ye can't do that in a fight" |
![]() Drufle (GM) | You heal from 0, as well. |
![]() Drumun | "Ye gotta save it till after" |
![]() Drufle (GM) | So she should be at like 3 or 4 health now. Top of the round! Drumun isn't frightened anymore. |
![]() Roy | 3 |
![]() Drumun | right |
![]() Drufle (GM) | She is still on the ground. So keep that in mind. Fast turns? |
![]() Drumun | rolling 1d20 + 2 + 2d6k1(
11
)+2+(
4
+
3
)
= 17
|
![]() Drufle (GM) | Oh. |
![]() Drumun | SWORD TIME |
![]() Drufle (GM) | Right then. |
![]() H. Knight | finally |
![]() Drufle (GM) | Carry on. |
![]() Drumun | rolling 2d6 + 2(
4
+
6
)+2
= 12
git stabbed |
![]() Drufle (GM) | Sword to the face! HK? Drumun thrusts his sword into the guard's face |
![]() H. Knight | I really want to knock this fucker over and stab him in the face |
![]() Roy | so graphic |
![]() H. Knight | but I can't afford to fail a bane roll |
![]() Drufle (GM) | You have a boon already, the bane would just cancel it out. |
![]() Drumun | I think I have his attention right now |
![]() Drufle (GM) | But yeah, maybe just hit him. The boons are really helping you guys. |
![]() Drumun | just a hunch |
![]() H. Knight | and that happened on the charge and it failed so OFF WITH HIS HEAD |
![]() Drufle (GM) | This poor axe. |
![]() H. Knight | rolling 1d20 + 2 + 1d6k1(
14
)+2+(
3
)
= 19
rolling 3d6 + 1 ( 2 + 2 + 1 )+1 = 6 |
![]() Drumun | I think it breaks after this level anyways |
![]() Drufle (GM) | Geez, alright then. |
![]() H. Knight | or not |
![]() Roy | That poor inquisitor |
![]() Drufle (GM) | Ruse fires his rifle! |
![]() Drumun | he's taken 18 damage so far |
![]() Roy | "..." |
![]() Drufle (GM) | rolling d20+1+1d6(
11
)+1+(
4
)
= 16
BLAM |
![]() Drumun | can roy fire from underneath HK? |
![]() Drufle (GM) | rolling 3d6(
1
+
5
+
3
)
= 9
|
![]() H. Knight | ( ' 3')b |
![]() Drumun | I approve of this damage |
![]() H. Knight | when she's healthy yes |
![]() Drufle (GM) | https://soundcloud.com/dark-souls-ambient/sens-fortress-interior?in=dark-souls-ambient/sets/dark-souls-ambients |
![]() H. Knight | but right now she has a gaping whole-body wound |
![]() Drufle (GM) | On that note, give me a second. |
![]() Drumun | what about those two guards that ran? |
![]() Drufle (GM) | Roy, can you roll a d6 for me? |
![]() Roy | is that mushroom an actual dark souls monster |
![]() Drumun | yes |
![]() Roy | rolling 1d6(
4
)
= 4
|
![]() Drufle (GM) | Yes, and they are bastards. Roll 3d6 now. |
![]() Drumun | uh oh |
![]() Roy | rolling 3d6(
5
+
5
+
6
)
= 16
|
![]() Drumun | I think my gut just did a saumersalt sommersault? |
![]() H. Knight | somersault |
![]() Roy | close enough |
![]() Drufle (GM) | Right, Roy is bleeding profusely. Someone should fix that. |
![]() Drumun | does anyone know how to heal things? |
![]() H. Knight | with what?! sitting on people doesn't fix this! |
![]() Roy | "Yellow. The yellow is spilling forth." |
![]() Drufle (GM) | You can staunch bleeding with an INT check. |
![]() Drumun | "Roy's bleedin!" |
![]() Drufle (GM) | Hurry up, she takes 1d6 damage every round! |
![]() Drumun | oh hell no I can't help here |
![]() Drufle (GM) | rolling d20+2(
14
)+2
= 16
|
![]() Drumun | I'm the last resort well that works |
![]() Drufle (GM) | Ruse got you guys. |
![]() H. Knight | thank you Smart Man |
![]() Drumun | "Thanks Russ" "We gotta git her out of here" |
![]() Drufle (GM) | He tears some cloth from his robe and wraps it around the gaping hole in Roy's torso. |
![]() H. Knight | what hit her though? sword? bolt? I wasn't paying attention |
![]() Drufle (GM) | Sword. Very hard. |
![]() H. Knight | oh a good old stabbin |
![]() Roy | hello this is critical |
![]() Drufle (GM) | So there are 6 other rooms on this floor, but I feel like you guys probably want to evacuate for the moment? |
![]() H. Knight | yes very yes |
![]() Drumun | absolutely |
![]() H. Knight | get her to the horse doctor you can trust them |
![]() Drufle (GM) | Alright then. |
![]() Drumun | I think any doctor will be helpful right now |
![]() Drufle (GM) | The party escapes the Grand Cathedral, HK carrying Roy's wounded body. |
![]() H. Knight | good old pieta plagiarism |
![]() Drufle (GM) | You can heal twice your rate every day, thanks to Ruse's healing powers + sleep, so it should only be a day or two before we can return. |
![]() H. Knight | ok |
![]() Drumun | I think two nights is enough for me |
![]() Roy | for a second i thought i was gonna have to introduce charles and his crossbowdog to everyone |
![]() Drufle (GM) | Actually by definition, two days will heal her to full. |
![]() Drumun | actually just one will heal me |
![]() Drufle (GM) | Pfffft. |
![]() Drumun | Charles can wait |
![]() Drufle (GM) | In the meantime, does anyone want to do some quick shopping while Roy heals up? |
![]() H. Knight | yes |
![]() Drumun | we ain't lettin you die yet |
![]() H. Knight | well |
![]() Drumun | HK needs all the Lance |
![]() H. Knight | the city's being overrun by orcs right surely we can just loot |
![]() Drufle (GM) | Indeed. Well. Yeah, actually, I guess so. |
![]() H. Knight | hyesh |
![]() Drumun | just take a lance |
![]() Drufle (GM) | And a large shield, I would recommend. |
![]() Drumun | maybe some other nicknaks |
![]() H. Knight | yes |
![]() Drufle (GM) | Righto then. |
![]() H. Knight | shame about the overrunning though no-one to buy tech from |
![]() Roy | fully blinged out mechataur coming through |
![]() H. Knight | can't loot gun arms |
![]() Drufle (GM) | Unfortunately, no. |
![]() Drumun | those will come later |
![]() Drufle (GM) | After this adventure we can do some more high caliber stuff. So, a few days later! |
![]() Roy | like a blunderbuss |
![]() Drufle (GM) | Everyone should be healed back to full. |
![]() Drumun | "Right, this ain't like fightin monsters" |
![]() Drufle (GM) | Roy has a nasty fuckin' scar, though. |
![]() Drumun | "Roy, dun run off like that" |
![]() H. Knight | as much as I would like a fold-out blunderbuss I do not want anything that unreliable anywhere near me |
![]() Drufle (GM) | Now, I'm going to be nice to you guys, and tell you which rooms have guards and which ones don't. |
![]() H. Knight | despite my best efforts, this isn't a mecha anime I can't just strap guns on willy-nilly |
![]() Roy | "I saw him! With my own eyes." |
![]() Drumun | we need to be at least level 8 before we can be an anime "Saw who, Roy?" |
![]() Drufle (GM) | In fact, I think the party would have quite some interest checking out the upper left room. |
![]() H. Knight | "It's alright Miss, we All See Things at the Edge of Death." |
![]() Drumun | Upper left room you say? |
![]() H. Knight | "We all see things..." |
![]() Drumun | "Aye, I kin attest ta that" |
![]() Roy | "But yes, I do admit I was a bit reckless. I won't try to worry you again. :ooo" Drumun walks back into the room |
![]() Roy | "Now let us finish what we started." |
![]() Drufle (GM) | The hall seems mostly the same, albeit still a bit bloody. |
![]() Drumun | good, more people didn't show up |
![]() Drufle (GM) | It looks like all the guards' corpses and equipment are gone, but nobody else is here. |
![]() Drumun | rolling 1d20 + 0 + 0d6k1(
20
)+0+()
= 20
|
![]() Drufle (GM) | Wow. |
![]() Drumun | PERCIEVE I CAN SEE THE FUTURE |
![]() Drufle (GM) | You hear voices from the middle rooms on either side of the hall, as well as from the upper floor. |
![]() Drumun | okay, I marked the doors making sound THIS IS A GOOD RESULT |
![]() Drufle (GM) | So, where to? Drumun creeps up to a door |
![]() Roy | clearly the party must split up |
![]() Drumun | "Right, stay away from the middle doors" |
![]() Drufle (GM) | The four corner rooms have no guards, you can do that if you want. |
![]() Drumun | "There's people in them" "An there's more up top" Drumun tests the door |
![]() Drufle (GM) | These inside doors are simple wood, with nice metal supports on them. |
![]() Drumun | by test I mean I'm checking to see if its locked |
![]() Drufle (GM) | Oh, it isn't. |
![]() Drumun | before I make a ruckus Drumun opens the door |
![]() Roy | surprise, its a small screaming lemon |
![]() Drumun | rolling 1d20 + 0 + 0d6k1(
7
)+0+()
= 7
okay I'm blind again actually, what if I tried smelling? being part pig |
![]() Drufle (GM) | The room inside is a rather spartan one; the room is very bare and quiet, aside from a few beds, some dressers, and a little lockbox on a bedside table. |
![]() Roy | you find [Truffles] |
![]() H. Knight | rolling 1d20 + -1 + 0d6k1(
11
)+-1+()
= 10
|
![]() Roy | rolling 1d20 + 3 + 0d6k1(
5
)+3+()
= 8
|
![]() Drumun | "Ah think this is just a bedroom" |
![]() Drufle (GM) | HK finds that this room is indeed as simple as it looks, but notices the sign above the door. "The Peaceful Sisters" |
![]() Drumun | is HK moving? |
![]() Roy | that sounds like a boss monster that isnt peaceful |
![]() Drufle (GM) | Anything else? Or to the next room? |
![]() Roy | lets get that lockbox |
![]() Drumun | I mean there's a lockbox yeah go nuts Roy |
![]() Drufle (GM) | Good, someone noticed it. |
![]() Roy | "There's a.. box" |
![]() Drufle (GM) | The box opens easily, and there's a smattering of coins on the inside, probably from donations. |
![]() Drumun | "Looks like a...small vault" |
![]() Roy | rolling 1d20 + 3 + 0d6k1(
9
)+3+()
= 12
|
![]() Drufle (GM) | There's a total of 10 gc and 8 ss in the donation box. |
![]() Drumun | oh well then |
![]() H. Knight | "Apologies. I Was Rearranging My Gear." |
![]() Drumun | hey, somethign that's evenly divisible by 4 |
![]() H. Knight | what a convenient stash |
![]() Drumun | actully wait no it isn't |
![]() Drufle (GM) | Not really, no. |
![]() Drumun | I'm dumb |
![]() H. Knight | what an inconvenient stash |
![]() Roy | "Should we take this? I don't really know how this works. Are these cursed?" |
![]() Drufle (GM) | 10.8 divided by 4 is 2.7 each. |
![]() Drumun | "Ah dunno" where's Russ, he's know |
![]() H. Knight | "Normally I Would Advise Against Looting A Place Of Worship. However, Circumstances... Have Changed." |
![]() Drufle (GM) | Let's give him an Int check. rolling d20+2+1d6 ( 6 )+2+( 4 ) = 12 |
![]() Roy | "The sisters are probably half a world away now." |
![]() Drumun | "Ah can't say ah've ever met one of these Sisters" |
![]() Drufle (GM) | Ruse knows that the Peaceful Sisters are one of the 7 divisions of the church, and are the ones in charge of helping the needy. |
![]() Drumun | "Dun know what they're like" |
![]() Drufle (GM) | He says as much to the rest of the party. |
![]() Drumun | "Hrm, less not take this then" |
![]() H. Knight | "Ah, so Not the Division Responsible For The Excessions Against The Orcs." |
![]() Drumun | "Ah think we ain't just here fer the Orcs though" |
![]() Roy | "I was needy and I've never heard of them." |
![]() Drumun | "Lotta people are at stake here" |
![]() Drufle (GM) | I mean, you were also on a farm in the middle of nowhere. Drumun tries to open this door |
![]() Roy | "We should move on?" |
![]() H. Knight | "I Fear That The Orcs Will Not Care, In This Case." |
![]() Drumun | rolling 1d20 + 0 + 0d6k1(
19
)+0+()
= 19
there we go PERCIEVE I like how I either pass with flying colors, or fail horribly at perception |
![]() Drufle (GM) | This room is somehow even more spartan than the other, with just a few bedrolls, buckets and mops, and some sackcloth on the floor. |
![]() Roy | You find [Expensive Truffles] |
![]() Drufle (GM) | A sign above the door reads "The Poor Brethren" |
![]() Drumun | "Ah think we found tha needy" |
![]() Roy | "Right across the hallway. Amazing." |
![]() Drufle (GM) | Ruse can tell you that the Poor Brethren are not actually the poor of the city, but are the monastic section of the church. |
![]() H. Knight | rolling 1d20 + -1 + 0d6k1(
2
)+-1+()
= 1
whoops |
![]() Drufle (GM) | They live a quiet and modest life, usually away from civilization. |
![]() Drumun | playing dangerously there, HK |
![]() H. Knight | SHUTTING DOWN |
![]() Drufle (GM) | Very close there, HK. |
![]() Drumun | no no, you're fine |
![]() H. Knight | ok |
![]() Drumun | you need a zero to shut down |
![]() H. Knight | ohh |
![]() Drufle (GM) | I can assure you that there is literally nothing of interest in this room aside from some cleaning equipment. |
![]() Drumun | "If we ain't takin from tha sisters, I ain't takin from the poor" |
![]() Roy | "There's a ten-foot pole in there..." Drumun has already walked off |
![]() Drufle (GM) | You already have a pole! |
![]() H. Knight | not on us clearly that's be awkward |
![]() Drufle (GM) | Roy has a collapsible one, doesn't she? |
![]() Drumun | maybe |
![]() Roy | i think its just a normal pole |
![]() Drufle (GM) | Yeah right here in her sheet, a 10-foot pole. Drumun reads the sign about this time |
![]() Roy | maaaybe collapsible |
![]() Drumun | *above |
![]() Drufle (GM) | This sign reads "The Lore Keepers" |
![]() Drumun | "Lore, huh" |
![]() Roy | "Lore!" |
![]() Drumun | "Like...books?" |
![]() Roy | "I love lore." Drumun opens the door |
![]() Drumun | rolling 1d20 + 0 + 0d6k1(
7
)+0+()
= 7
god damn it |
![]() Drufle (GM) | This room contains a massive library, floor-to-ceiling bookshelves. |
![]() Roy | rolling 1d20 + 3 + 0d6k1(
5
)+3+()
= 8
|
![]() Drufle (GM) | A number of tables around the room have a few books sitting on them. |
![]() Drumun | where be HK? |
![]() Drufle (GM) | rolling 1d20 + 2 + 0d6k1(
13
)+2+()
= 15
|
![]() Roy | "I wonder if they have a copy my book.." |
![]() H. Knight | rolling 1d20 + -1 + 0d6k1(
7
)+-1+()
= 6
|
![]() Drufle (GM) | Alright, at least Ruse isn't blind. So! I have a number of books here for you guys. |
![]() Drumun | good thing Ruse is here Drumun starts poking about the books |
![]() Drufle (GM) | After a bit of searching around, Ruse finds 10 books of particular interest. |
![]() Drumun | "Ah kinda expect more here" |
![]() Roy | thats a lot of books |
![]() Drufle (GM) | I had a lot of free time. |
![]() Roy | "Are there any spellbooks?" |
![]() Drufle (GM) | Let's see, shall we? The first two books are old and worn, with hefty steel covers over them. |
![]() H. Knight | it's the book of iron that the angel who calls for the end reads two copies, for some reason |
![]() Drufle (GM) | Flipping through them, you can see they had the same author; a vivid, flowing script written in black oil ink. |
![]() Roy | surprise its twilight |
![]() Drufle (GM) | The first is a small folio, describing the author's stint in chaos magic. |
![]() Drumun | EH!? |
![]() Drufle (GM) | An incantation for the Erratic Bolt spell is in here. |
![]() H. Knight | better stuff that in a bag |
![]() Drufle (GM) | The other book is larger, more around 100 pages, and lists a number of magical spells the author used regularly. |
![]() Roy | "This page looks interesting!" |
![]() Drumun | "Ah can't make heads or tails of some of this" "What is it?" |
![]() Drufle (GM) | Incantations for Dire Beast, Bounding Step, Burning Beam, Vulnerability, Killing Touch, Translate Anything, Flame Missile, Bolster Defense, Delay, and Army of the Dead are scattered throughout this strange book. |
![]() Drumun | "Ah kin read some of these titles" |
![]() Roy | army of the dead... |
![]() Drufle (GM) | It's written in common. |
![]() Drumun | "Some of these seem a bit dark" understand rather than read |
![]() Drufle (GM) | I would like to remind our casters that incantations can be copied, but you can't actually learn magic from them. |
![]() Drumun | I can read common, but that doesn't mean I know what spells are doing |
![]() Drufle (GM) | True. |
![]() H. Knight | "All The More Reason... That We Should Remove It From The Premises." |
![]() Drumun | "'Army of the Dead' what is this doin here?" "Ah'm pretty sure that's bad" |
![]() H. Knight | "Yes, That Does Not Bode Well." |
![]() Drufle (GM) | Fun fact: that's the rank 5 Necromancy spell. |
![]() Roy | "The author must have been really well read." |
![]() Drufle (GM) | The third book is actually a scroll, locked in a spiky wooden case. Luckily for Ruse, the key was next to the case. |
![]() Drumun | I'm guess roy took these two books |
![]() Roy | is that second batch just spell names or incantations |
![]() Drufle (GM) | The scroll is in rather poor shape, and contains some scrawlings by a druid. They're spell names from various traditions. All of these are incantations, you can't actually learn magic from books in this game. |
![]() Drumun | I kinda wish I had my Goblin here She'd have a field day in this library |
![]() Drufle (GM) | The scroll has the incantations for Hide from Undead, Shape earth/stone, and Produce Water. The fourth book is a massive, over 200 page tome with a thin, cloth-covered wooden cover. |
![]() Roy | "I know this one! Hide from Undead hides you from undead." |
![]() Drufle (GM) | Very true, Roy. Very true. |
![]() Drumun | "Ah can't say I didn expect it to do that" |
![]() Drufle (GM) | This massive tome is written in a lovely printed paint ink, and is in Dwarvish! |
![]() Drumun | OH YES |
![]() H. Knight | so what |
![]() Drumun | "Eh, whas this?" Drumun begins reading the dwarfish script |
![]() H. Knight | if you have the book on you, you can use the spell and then it's used up? |
![]() Drufle (GM) | Correct. |
![]() H. Knight | bloody vancian magic! get outta here! |
![]() Drufle (GM) | You get some banes if you don't have the appropriate power, but anyone can cast them. |
![]() Roy | so many spells |
![]() Drufle (GM) | You can also copy any incantation with some special ink. |
![]() H. Knight | ah |
![]() Drumun | highly recommend keeping at least one copy of an incantation and just make more copies from it |
![]() Drufle (GM) | The tome details a long tale of dwarven history, as well as their first interactions with the humans of long ago. |
![]() Drumun | "Ah...never knew this..." |
![]() Drufle (GM) | If you were to study this for an extended period of time, you could even become an expert on the subject! |
![]() Drumun | "How did they get this?" |
![]() Roy | dwarf wiki |
![]() Drufle (GM) | A number of these books have detailed information on a specific subject; if you study them for 1d3 weeks, you gain that subject as an academic profession. Drumun continues reading |
![]() Drufle (GM) | This one is coded to History. |
![]() Drumun | you guys do whatever |
![]() Drufle (GM) | Drumun, make a PER check. |
![]() Drumun | boons or banes? |
![]() Drufle (GM) | One boon. |
![]() Drumun | rolling 1d20 + 0 + 1d6k1(
12
)+0+(
3
)
= 15
|
![]() Drufle (GM) | Very nice. While flipping through the tome, you notice some odd imbalances in the weight. With a bit of fooling around, you find a secret compartment in the book! |
![]() Drumun | oh good thing I found this cool, more places to stash stuff |
![]() Drufle (GM) | It's actually full already. Of poison gas! |
![]() Roy | its full of centipedes |
![]() Drumun | oh great active or no? |
![]() Drufle (GM) | Everyone in the room, make a STR check with one boon. |
![]() Roy | poison gas is worse |
![]() Drumun | rolling 1d20 + 2 + 1d6k1(
16
)+2+(
3
)
= 21
also I'm dwarf |
![]() Drufle (GM) | rolling 1d20 + -1 + 1d6k1(
7
)+-1+(
2
)
= 8
|
![]() Roy | rolling 1d20 + 0 + 1d6k1(
6
)+0+(
1
)
= 7
|
![]() Drufle (GM) | Oh lordy. Drumun is fine. HK is fine, since robot. rolling 3d6 ( 5 + 5 + 1 ) = 11 |
![]() Drumun | I'm pretty sure I'm nearly impossible to poison |
![]() Drufle (GM) | Both Roy and Ruse take 11 damage from the noxious gas. |
![]() Drumun | "ACK!" "Why would someone do this?" |
![]() Roy | cough cough |
![]() R�senfeld | "HACK COUGH" |
![]() H. Knight | oh well back out we go |
![]() Drufle (GM) | There's something else in the compartment, luckily. |
![]() Roy | "I can't believe I almost died again." |
![]() Drumun | "Ah'm so sorry ah didn't know" |
![]() Drufle (GM) | A strange silver coin sits in the compartment, glittering with a picture of a dwarf on it. |
![]() H. Knight | "Drumun. Never Touch Anything Again.� |
![]() Roy | "I need to be more careful." |
![]() Drufle (GM) | Ruse uses his healing ability to give you guys some hp back. Drumun takes the coin out and carefully puts the book back down |
![]() Drufle (GM) | As you pick the coin up, you realize what it is. |
![]() Roy | the coin of being an admin for dwarf wiki |
![]() Drumun | 1 gold crown |
![]() H. Knight | it's my lucky coin I lost when I was a lad!! |
![]() Drufle (GM) | It's an heirloom from a great Dwarven hero, Murtok the Invincible. Holding it makes you immune to the frightened status. |
![]() Drumun | well then |
![]() H. Knight | never let go weld it to your fuggin palm |
![]() Drumun | "Okay...how did tha church git this?" |
![]() Drufle (GM) | What a good question. More books! Drumun packs up the history book and the coin |
![]() Roy | "Inquisitors slither their way everywhere." |
![]() Drufle (GM) | The 5th book is a well-crafted one, thin wooden cover with gold leaf arranged nicely. |
![]() Drumun | might as well carry more stuff |
![]() Roy | the gold leaf is actually asbestos |
![]() Drufle (GM) | The pages are made of vellum, and the author has written an uncanny account of all the wars of the past few decades, with detailed illustrations to boot! |
![]() H. Knight | I'd like to see that |
![]() Drumun | that's only poisonous if you like...rub on it or something and then inhale it |
![]() Drufle (GM) | This book acts as a reference for the War academia. |
![]() H. Knight | "Hmm. I May Have A Use For This." |
![]() Drufle (GM) | The 6th book looks similar, but is written in Dwarvish; otherwise, it seems to be the same author. |
![]() Drumun | do I dare read it? |
![]() Drufle (GM) | You can if you want. |
![]() H. Knight | "Please Open This One Far Away From The Humans" |
![]() Drufle (GM) | :P Drumun takes the book outside and then reads it H. Knight is suddenly sad for exclusig himself from this category |
![]() Drufle (GM) | This folio is an impressive record of Dwarven politics; the author seems to have spent some of his time during the wars in Dwarf lands. H. Knight puts the war book in a saddlebag |
![]() Roy | "I wonder how it's booby trapped this time. Exploding paper?" |
![]() Drufle (GM) | This book is a reference for the Politics academia. |
![]() Drumun | I ain't finding out, I close the book and walk back inside "Buncha politics" |
![]() Drufle (GM) | The 7th book is a small folio, covered in solid bronze, and written in high archaic! |
![]() Drumun | welp, I can't read that |
![]() Roy | cant too but i have a spell |
![]() Drufle (GM) | Roy, don't you have the translate anything spell? |
![]() H. Knight | you know who it's for |
![]() Drumun | why waste it now |
![]() Roy | yes |
![]() H. Knight | no I mean |
![]() Drumun | save it and make copies for later |
![]() Roy | i can cast it twice |
![]() H. Knight | Ruse can read high arch can't he? |
![]() Drumun | oh wait you actually know the spell naturally? |
![]() Drufle (GM) | Wow, he actually can. |
![]() Roy | for 1 minute |
![]() Drufle (GM) | I didn't know that. |
![]() H. Knight | tch! |
![]() Drufle (GM) | Well, I guess we can just have Ruse flip through it then. |
![]() Roy | oh ok thats neat |
![]() Drumun | I guess have Russ read it |
![]() Drufle (GM) | It's a detailed description of magical studies over the past 20 or so years in the great floating tower over Caecras. It acts as a reference for the Magic academia. |
![]() H. Knight | ...there's a floating tower? |
![]() Drufle (GM) | There is! |
![]() H. Knight | huh. |
![]() Drumun | how did we miss that? |
![]() Drufle (GM) | Probably a little busy. |
![]() H. Knight | maybe it only floats a few feet off the ground |
![]() Drufle (GM) | What with the orcs and explosions and being arrested. |
![]() H. Knight | or, is so high we can't see it |
![]() Drufle (GM) | No, it's like hundreds of feet above the city. |
![]() H. Knight | oh well then |
![]() Drufle (GM) | It's where any aspiring magician goes to study. |
![]() H. Knight | we cant see it for all the smoke! |
![]() Drufle (GM) | Basically the major academy of the region. |
![]() H. Knight | from the housefires |
![]() Drufle (GM) | Mhm. |
![]() Drumun | well good thing we have a book on it now |
![]() Drufle (GM) | The 8th book is a disturbing looking folio, with a cover of fused bone. |
![]() Drumun | how friendly |
![]() Drufle (GM) | Inside, the author describes his studies under a necromancer in the Desolation, and his subsequent escape after realizing the horrors that occur there. The incantations for Rend, Magic Wrench, and Arc of Death are found in here. |
![]() H. Knight | why would you even go |
![]() Roy | hello new fave |
![]() Drumun | so much necromancy |
![]() Drufle (GM) | The 9th book is another hell of a tome, almost 300 pages, with a worn steel cover. |
![]() Drumun | "More dead magic" |
![]() Roy | im not gonna look up the spell effects just cast them and let drufle guide me |
![]() Drumun | seems reasonable |
![]() Drufle (GM) | Inside, the author, along with positively beautiful illustrations, writes about his time in the lowlands of Rul, and his experience with healing. |
![]() Drumun | oh good healing magic about time we got some of that |
![]() Drufle (GM) | This massive book is a reference for the Medicine, Geography, and Nature academia. |
![]() Drumun | damn |
![]() Drufle (GM) | And finally, the 10th book. |
![]() Roy | "Look at the pretty pictures. :))" |
![]() Drumun | I think I know which of my characters would want that |
![]() Drufle (GM) | A strange, ~100 page book, this one has a wood cover that seems to pulse with energy. |
![]() Drumun | uh oh |
![]() Drufle (GM) | The text inside is in flowing elven script. |
![]() Drumun | now we have to translate this |
![]() Drufle (GM) | I'm pretty sure nobody speaks Elvish. |
![]() Drumun | I don't think any of use can manage Elvan |
![]() Drufle (GM) | Smart, Roy. |
![]() Roy | i cast translate but first i detect magic on it |
![]() Drufle (GM) | There is a ton of magic in these pages. But a lot of little things, instead of one big thing. |
![]() Roy | ok time 2 read |
![]() Drufle (GM) | This book details the adventures of an elven explorer, long ago, who set out to compile as much magic from the surrounding lands as he could. |
![]() H. Knight | Elves who actually care about their environment? that's new |
![]() Roy | "Hey! This one is written by the faerie" |
![]() Drufle (GM) | The book is lightly used, and clearly some of the pages have since been removed, but the incantations for Hide from Animals, Beast Within, Protection from Death, Identify Substance, Fetch, Travel, Rune of Finding, Erode, Starfall, Mask, Fog, and Explosive Darts remain. |
![]() Drumun | "Faeries?" "Ain't those the people who cause trouble?" |
![]() Drufle (GM) | And that, my friends, is all I wrote. Quite literally. |
![]() Drumun | so many incantations |
![]() Drufle (GM) | You have no idea how lucky you guys got with these books. |
![]() H. Knight | "The Free People Who Live Beyond Our World. It Does Not Pay To Cross Them." |
![]() Drumun | I can imagine our luck |
![]() H. Knight | we hit da money |
![]() Drufle (GM) | I rolled a 20 twice for their contents, hence the two books with a shitton of spells. |
![]() Roy | nice |
![]() Drumun | so good |
![]() Roy | we take all the books |
![]() H. Knight | so there's ten bukes. how are we splitting them? |
![]() Drufle (GM) | There are more things you could potentially find, but that will have to wait for later. |
![]() Drumun | I'm taking anything written in dwarf |
![]() Roy | i take the last one and the one about medicine |
![]() H. Knight | I probably have the most space |
![]() Drumun | which is the politics and history of dwarf |
![]() Drufle (GM) | Indeed. |
![]() Roy | and the bone one |
![]() Drufle (GM) | All of these books count as an item, so keep an eye out for that. |
![]() Drumun | can that fit in my pack? |
![]() Drufle (GM) | You can fit some of the folios and scrolls in your pack. The massive Dwarven tome will have to go with someone else. |
![]() H. Knight | me then |
![]() Drufle (GM) | Unless you just strap it to you, I dunno. |
![]() Drumun | which one is that? |
![]() Drufle (GM) | Uh, book 4. The one that poisoned you. |
![]() Drumun | oh that history book |
![]() Drufle (GM) | Yeah. |
![]() Drumun | I'll carry the Politics book H. Knight puts the fartbook in his bag |
![]() Drumun | I can probably carry a scroll or two |
![]() Drufle (GM) | So, I think we're going to have to call it here for Golurk's sake. |
![]() H. Knight | good I am satisfied with today nobody died |
![]() Drumun | we came close though |
![]() Drufle (GM) | I mean, you guys should definitely leave again, to heal that poison. |
![]() H. Knight | knife's edge |
![]() Roy | i literally died |
![]() Drufle (GM) | Yeah, really. |
![]() Roy | are we using the fortune system from now on |
![]() Drumun | I fear greatly for my non-dwarf characters |
![]() H. Knight | you know have a badass scar to show off to a lucky man or woman when you're older |
![]() Drufle (GM) | We are, yeah. I believe all of you have a fortune point already. |
![]() Roy | we really should try that |
![]() H. Knight | cool |
![]() Roy | lets say i used that up |
![]() Drumun | what does fortune do again? |
![]() Drufle (GM) | There are three specific things you can do with them. 1) turn any failed roll into a a success. 2) give someone else 2 boons on their roll 3) replace a d6 roll for any purpose with an auto 6. |
![]() Drumun | okay |
![]() Drufle (GM) | Saving you from instant death isn't listed in here, but I think that's also a valid use for Fortune. |
![]() H. Knight | Spend a point of Fortune to: |
![]() Create Success | Turn a failure into a success. |
![]() Grant Boons | Add 2 boons to anyone�s a d20 roll. |
![]() Roll High | Replace a d6 result for you or another player, with a 6. These choices use the optional expanded Fortune rules: |
![]() Alter Reality | Make a minor change to narrative to advance adventure. |
![]() H. Knight | Control Madness: Take the Revelation result. |
![]() Impose Banes | Add 2 banes to anyone�s d20 roll. |
![]() Improvised Magic | Sacrifice casting a spell to cast any other known spell of equal or lower rank. |
![]() Refuse Mark of Darkness | Avoid taking a Mark of Darkness |
![]() Remove Affliction | Remove anyone�s Affliction. |
![]() Roll Low | Replace a d6 result for anyone, with a 1. |
![]() H. Knight | Stay Death�s Hand: Become Incapacitated instead of Dead. |
![]() Drufle (GM) | Um. Is that from the sheet? |
![]() H. Knight | yes |
![]() Roy | thats in the cheat sheet |
![]() Drufle (GM) | Wow. Ok, I guess a bunch of those are from other sources. The core book only has the three I mentioned. |
![]() H. Knight | right |
![]() Drufle (GM) | Also I checked, and massive damage is indeed the standard for this game, so Roy would've died. |
![]() Drumun | so Fortune did technically save her |
![]() H. Knight | lucky you |
![]() Drufle (GM) | It did, yeah. |
![]() Drumun | which means she can't take another hit like that also what is healing rate supposed to be again? |
![]() Roy | the scar tissue will open up |
![]() Drufle (GM) | health/4 |
![]() H. Knight | until we somehow acquire more fortune, at any rate |
![]() Drumun | oh I think I'm one short then I'm supposed to be at 6 |
![]() H. Knight | you know, this lance doesn't actually do more hurting than the axe drumun gave me it's just longer |
![]() Drufle (GM) | You get fortune for exceptional roleplaying, basically. |
![]() H. Knight | ah, Good Acting |
![]() Drumun | oh no, my weakness |
![]() Drufle (GM) | If you do something that is really surprising, or interesting, or otherwise serves to push the story forward, I can give you Fortune. Anyway, that's all for today! |
![]() Drumun | alright then |
![]() Roy | nice |
![]() Drumun | hopefully sol shows up |
![]() Drufle (GM) | Next time, we'll mess around in this horrible cathedral some more. |
![]() Roy | we got a lotta books |
![]() Drumun | like, a ton of books |
![]() Drufle (GM) | A ton of books, yep. |
![]() Drumun | so many books |
![]() Drufle (GM) | Those are the primary loot on the first floor. Mostly because of the absurd number of incantations you got, including two rank 5 spells. |
![]() Drumun | we'll still check the last room |
![]() Drufle (GM) | Everyone can head out now. |
![]() Roy | ok bye |
![]() Drumun | alright then |
![]() H. Knight | byee |
![]() Drumun | see yaaa~ |