oh here's the map
I had been staring at a black screen
so we're on top of some town, eh?
Arzenik "Softpaws" Depanier
it'll be nice to not have to have the sheet window open for a change
i'm sure it contributes to slowdown
:P
you do still need to keep that google doc open though
need some form of reference
Arzenik "Softpaws" Depanier
...so we're fighting solifugids on the rooftops
they're some kind of spiders yeah
so now i have to decide whether i want to start my tutorial spiel now or wait a bit longer for golurk to show up
does anyone have any particular questions?
:P
har har
do you have any questions about the actual game
Arzenik "Softpaws" Depanier
why does helen parr sound like she has a horse chestnut lodged in one cheek
oh wait
yeah i heard her voice is like
super weird in the sequel
Arzenik "Softpaws" Depanier
it's always been like that
I couldn't move the character you put down, droofle
gosh why does that always happen
I thought my snarky joke would clue you in
so i think there's probably just a few things to note
a) attacking something from behind halves their evasion for your attack
b) you can move up to 10 ft as a bonus action
c) anything referred to as an ability cannot be used two turns in a row
oh dear...
I'll use my spells instead then
this does not count moving, spells, or basic attacks
Arzenik "Softpaws" Depanier
can't use frenetic rip twice in a row
correct
make sure you take this time to go over all the facets of your character
remember all the little fancy things you can do
you should stick near rylar if possible though, mopp
you get +2 damage if you're within 10 ft of him
Arzenik "Softpaws" Depanier
is that his ability or mine
Arzenik "Softpaws" Depanier
cool
i can use him as a meat shield
it's called Morale Boost, everyone within 10 ft of him gets a boost to their str mod equal to half his level
Arzenik "Softpaws" Depanier
how fast is he at moving
probaby not a lot
Arzenik "Softpaws" Depanier
hm
this is basically going to just be a mobility test
as well as ranged stuff
see how much people want to mess with movement, considering there are no aoos
Arzenik "Softpaws" Depanier
cool
time to JUMP
Arzenik "Softpaws" Depanier
this is my element
good luck guys
I'll just stay here
if you move 10 ft before moving, you can long jump your speed without a check i think
Arzenik "Softpaws" Depanier
if that's a thing specific to me then no
I can long/high with only 5ft movement
no see that's a bonus
usually it needs 10 ft
you can do it in just 5
Arzenik "Softpaws" Depanier
yeah
im also trying out some conditions with these nasty spider bros
Arzenik "Softpaws" Depanier
but I stil have to make a check
don't worry, I will save you fools
I have so many buffs
the infinite buffer
that's basically the entire point of the scholar
the buffs shall never die
except for every round when they do
except for those weird ones that actually last a bit longer
Arzenik "Softpaws" Depanier
bufff chaining
najka is limited pretty hard by her MP unfortunately
I have an ability that lets me cast another buff whenever someone's buff ends
for free
(I don't actually)
i even went to your sheet
"there's no way he has that"
I scared you for a second there
i could see that being a high-end scholar power, as long as you meant "a free action" and not "0 MP"
yeah
free action
which would actually be 0 mp if they're below 25% health
keep them alive forever with Stoneskin
see now that actually is a thing you have
yes
the hypothetical combos are delicious
oh hey this is one thing i do need to say
since it is definitely not obvious
when a spell tells you to do damage equal to a spellcasting mod
it is referring to your effective mod
i think this only actually applies to najka, since she has a book that boosts her MND
so all my stuff is MND based?
go look at your spells, it's basically everything but blade barrier
oh and etude for some reason
the terminology should probably change
defensive spells tend to use MND, and offensive spells tend to use INT
yeah that is
these are spells shared by other classes
something we're working on
hence why on your sheets
you have an Attack Magic and Defense Magic stat
and not an "effective INT" or "effective MND" stat
my attack should be INT, right?
honestly i have no idea why blade barrier uses cha
so that'd cover...blade barrier???
that's probably a typo
you can just use your int instead if you'd like
it'd make a lot more sense
hum de dum
well i'm just gonna roll some monster attacks and see how messed up you guys get
Arzenik "Softpaws" Depanier
yeah please im about to pass out
hey najka, think fast
rolling d20 = 1 = 1
crap
Arzenik "Softpaws" Depanier
BAHAHA
rolling d10 = 9 = 9
the spider tries to shoot spines at you and gets its claw jammed in the stone
somehow
the other one is gonna fire at rylar
rolling d20 = 3 = 3
so this is a surprise round or something?
where is the battle music?
rylar's evasion is 0, so that's a hit
"Well...I can see several issues here"
although this is actually long range
so i have disadvantage on the roll
rolling d20 = 9 = 9
still a hit
rolling 2d6+20 = 4+2+20 = 26
rolling for that sweet nat 1
0 damage to my sweet dwarf boy
so let's do some actual initiative and make some SPD rolls
+20 scared the shit out of me until I remembered this wasn't pathfinder
1d10 + spd?
or 1d20?
rolling 1d20 +8 = 16+8 = 24
HNNNNNG
gosh your spd is so high
rolling d20+1 = 18+1 = 19
its only three a level, its not that crazy
Arzenik "Softpaws" Depanier
rolling 1d20+10 = 20+10 = 30
Arzenik "Softpaws" Depanier
HMPH
wow
rolling d20+11 = 15+11 = 26
fine, you can fight without a buff then
rolling d20+3 = 10+3 = 13
spiders are last!
softpaws is first
this turn order isn't in order!
do I be a jerk and use One Step Ahead?
oh hey
you forgot to add your +5
from that feat
oh
that's 29 then
so uhh...
I use One Step Ahead to go First
softpaws is still first
at least ask!
hey Softpaw
do you want a buff?
Arzenik "Softpaws" Depanier
he seems more on the ball than me
(make sure to keep track of your MP)
Arzenik "Softpaws" Depanier
you go do a thing horf
right so
I'm just first in the turn order
for the rest of the fight
okay
Etude on the cat
to which mod?
(also that is a spell)
The cat's Str
go nuts
(that's a +12
for 2 rounds
my mod is +12?
or is this Magic Attack?
it says to use INT
so i would use that
8 isn't nearly as impressive
that'd be just +4 damage
actually no
that's still good
Etude on the cat's Strength or something
You are aware that you're adding that to mopp's mod, right?
so its +8 after all
yeah go nuts
Do you want to use your second action?
Arzenik "Softpaws" Depanier
where to i write this
You can just put an 8 next to your str mod or something for now
It's only for 2 rounds, it's temporary.
oh right, second action
can I cast again?
Yes.
I believe so, at least.
I just checked and you cannot cast two spells in one turn.
Unless the second spell is a cantrip.
aaand
oh
nvm
hmmm
I did not plan this far ahead
:P
You can just move up a bit, if you want.
I just realized I could've just
boosted my int before casting Etude
Arzenik "Softpaws" Depanier
etude, brute
so no boosting it wouldn't have improved it
So what are you up to, Softpaws?
Arzenik "Softpaws" Depanier
is leaping part of your max movement
If you're doing a long jump, any vertical movement you happen to do doesn't count.
High jumps, it does.
Arzenik "Softpaws" Depanier
but distance still does?
Arzenik "Softpaws" Depanier
weird
its strange, really
go kitty go
Arzenik "Softpaws" Depanier
i'l go here then
Arzenik "Softpaws" Depanier
can i move agan?
Arzenik "Softpaws" Depanier
nice
go fast, kitty
meet the enemy head on
Arzenik "Softpaws" Depanier
i shall leap this gap
whassa rol
Athletics or Acrobatics.
Whichever you like.
Arzenik "Softpaws" Depanier
what's the passive value?
If I ever needed to just hit passive checks instead of rolls.
For things like passive perception.
Arzenik "Softpaws" Depanier
ok
rolling 1d20 + 10 = 11+10 = 21
Arzenik "Softpaws" Depanier
hiyah
So now it's Sestina's turn.
And we're gonna wait just a few minutes for Golurk to actually get in here.
Gosh, Sestina can counter ranged attacks.
Good thing I didn't shoot at her.
One thing I should note is that the "hitting from the back halves evasion" does also work for ranged attacks.
You just have to measure like a cone behind them.
And there he is.
It's your turn, Golurk!
There hopefully shouldn't be anything too laggy about this campaign.
Aside from maybe this map being kinda big.
hello im just
gonna read through the log real quick
Fair enough.
Not a whole lot to see.
Hello sweeties! It's murder time, yes?
Death time for the naughty spiders.
The spiders had a quick surprise round, firing spines at you guys.
One shot at Najka and critically missed.
The other shot at Rylar and did 0 damage.
its a shame you didn't hit me
I'd have cursed you for it
literally
Other than that, Najka just boosted Softpaws' STR and then hid.
And then Softpaws did some sweet jumps over to that rooftop.
And now we find ourselves here.
So I imagine Sestina is just gonna run up a bit and fire an arrow at a spider.
Eventually, at least.
Hello I'm back
time to estroy
destroy
Some fancy measuring going on.
Remember you can move up to 10 feet as a bonus action, if you feel pressed for AP.
whats this weird measurement
my range is
40 feet i think?
Sure is.
Your long range is 55 feet, meaning that you can still shoot between 40 and 55, but you have disadvantage.
And you cannot shoot at all beyond 55.
Next successful ranged attack inflicts Vulnerability.
thats 1 AP
.....whats vulnerability
'Tis indeed.
:P
It halves your PD and MD.
do it, and the cat shall destroy it utterly
meow
wheres the uhhh AP pool
no standard/move/swift in this game
And yes, +24.
So roll that 2d6+24.
rolling 2d6+24 = 5+6+24 = 35
Accuracy rolls are always flat d20s.
im so good at rolls you guys
Alright, that's a solid 23 damage.
Rylar!
He's just gonna try and huff his way over to the spiders.
My eyes are bad.
Gosh.
24 damage then.
I think Rylar is just gonna double-move up northways.
what happens in a crit anyway
We multiply the total damage (after PD) by 1.5
that sounds like a multiplied to damage an not dice
Well, that one arrow took off about 1/4 of its health.
"Knocked out a few eyes with that it looks like?"
we has yet to reach a point past which the spider experienced death
This might surprise you guys, but Rylar does not have any ranged capacity.
Arzenik "Softpaws" Depanier
how he jump
"Hopefully. It would make this much quicker"
He is.
Or at least unarmored.
Arzenik "Softpaws" Depanier
oof
He does not need the armor.
rolling d20+15 = 18+15 = 33
Arzenik "Softpaws" Depanier
his faith shields him
He nails the Athletics check.
we gotta try one battle with full armor
It'll be obscene.
His turn is over, so spider time.
Oh, and.
Remember that facing matters!
I am all the way over here its fine
At the end of your turn, you can face yourself in any direction.
This spider is going to spend 1 AP to use its Leap power.
Arzenik "Softpaws" Depanier
damn you!
I'm going to use my Cursed Bite attack.
rolling d20 = 6 = 6
I hit, because i literally cannot miss Rylar without a nat 1.
you trying to curse the Rylar?
how dare
rolling 2d8+27 = 4+7+27 = 38
That is 23 damage to Rylar.
And he is cursed for a round!
Alright, other spider.
Hmm.
Just slightly too far to leap the whole way, so I'll just do a leap.
And then...
Spines at Sestina.
rolling d20 = 19 = 19
That would hit, I imagine.
And it's a crit!
ah shit
I forgot you could do that.
the thing you didn't want to happen just happened
You just make your own attack roll.
I doubt you get to cancel mine.
do i hit regardless of distance
I think you still need to make the attack roll.
too big for their own good
Their EVA is exactly 7.
(also just a sec i forgot rylar gets to potentially counter melees)
rolling 2d6+24 = 5+3+24 = 32
(he missed)
Yikes, that's a bunch of damage.
woops
rolling 2d8 = 4+5 = 9
Wrong dice, yeah there you go.
Arzenik "Softpaws" Depanier
your bow keeps shrinking
oh does that mean i counter the attack
as in i dont get damaged
I don't think you actually stop its attack.
I haven't rolled yet!
Oh wait, I did.
That was the crit.
rolling 2d6+20 = 5+2+20 = 27
What's your PD?
At the bottom of the combat section.
So that's 15 normally, 22 with the crit.
So you take 22 damage.
and then...
high is good...
rolling 1d2 = 2 = 2
yes
two Blink shields
you're welcome
Ok, that's very good.
So Blink shields last until used up, and give you a flat 50% chance to completely negate an incoming attack.
And now Sestina has two of them!
I am running out of mp fast
Anything else you'd like to do?
Refreshing Water??
is this limited in any way?
You can't use it two turns in a row, but otherwise no.
well okay
how long does it last?
so I just go 12 MP back...
are you sure this isn't limited somehow?
its the Starsign ability
okay then
The Birth Star powers are meant to be pretty strong.
Softpaws, you're up.
Provided you're still mostly awake.
Arzenik "Softpaws" Depanier
still here
I should probably just make it Softpaws.
Arzenik "Softpaws" Depanier
would you like me to use a nickname
Arzenik "Softpaws" Depanier the Third, Esquire
honestly just "Softpaws" is enough
I hope it's something cinematic
I can't wait till we have a game and you call him female in-character
stab a spider in the back
Oh wait, Softpaws is a guy.
I thought we had just made another accidental harem.
we actually went half-and-half this time
its either one kind of harem or the other
usually
Right then, Softpaws the dude.
anyway I'mma move up and FRRRENETIC RIIIIP
a templar a catgirl, an elf, and a half demon
Are you going to leap- yep.
that there's a basic attack at 10ft for 1 ap??
yes
but that's still 2d5 x2 because of the dual wielding?
6
make use of my Etude please
You have to make your two attack rolls first.
Just gimme two flat d20s.
ok
rolling 1d20 = 6 = 6
rolling 1d20 = 7 = 7
Remember, you're attacking from behind!
So their EVA is halved to 3.
the spider foolishly left itself wide open!
10 mod +8 from etude I thought
Don't forget your weapon bonus!
It's 12, so 30 total.
If only you had used your elemental infusion to slam some, like, earth into this guy or something.
Elemental weaknesses multiply damage (after PD of course) by 1.25
nobody told me it was weak to an element!
spiders are bug type!
resist ground
It wasn't, but the whole point of Duskblades is infusing your enemies with an element.
I should probably roll Knowledge
rolling 2d6+18 = 4+1+18 = 23
rolling 2d6+18 = 5+5+18 = 28
And then swapping your weapons to the element strong against the one you gave to the enemy.
Yeah, so that's 35 and 40.
And this guy is just barely still vulnerable...
Softpaws uses razor wind on the spider's behind
So that is 23 damage and 28 damage.
For 51 total.
This spider is barely standing now.
Sestina!
worry not! Rylar is here!
well, there, technically
"die like the wretched vermin you are!"
Cure, yeah.
Rangers get some little buff/nature spells.
Hunters are the archer bros with no magic.
And that spider's vulnerability has worn off, now.
Since we've come back to your turn.
somewhere to the left
Last column in statistics
Right next to the box you're looking at.
ok
rolling 2d10+9 = 9+9+9 = 27
excellent
Wow.
You are just.
Getting all the good dice.
what happens when i shoot beyond 40 but less than 55?
roll twice, take the worse result
then i shoot this closer one
I think it's actually disadvantage on both to-hit and damage, it's really nasty.
rolling 1d20 = 5 = 5
dango
backshot?
its kinda...
questionable
ooof
we shall have the indomitable dwarf end the spider
Alright, Rylar.
First things first, combat lock him down.
Don't want any shenanigans.
So let's see...
rolling d13 = 12 = 12
Well that's pointless.
you brought a hammer, of course its pointless
Rylar gives Softpaws and Sestina the Stability buff for a round.
And then he goes and stabs this spider.
rolling d20 = 4 = 4
Nope.
Next!
So this spider is going to use its Dismantle power first, to inflict Vulnerability on Rylar.
And then give him a good ol' claws.
what is it dismantling?
there's nothing there
Yeah, sure.
rolling 2d20 = 12+15 = 27
Both hits, unsurprisingly.
That second one is actually a crit too.
does Dismantle not take AP?
It does, but this spider can make two attacks with one AP.
Like Softpaws can.
rolling 2d6+27 = 3+4+27 = 34
we're learning more and more about these spiders
rolling 2d6+27 = 6+5+27 = 38
Rylar has so much HP...
he's fine
LOOK at that
Right, so that's 27 and then 46 damage.
he still has more health than any of us
oh wait nvm
he's less okay now
He is now at 36 hp.
And I should really be facing him this way.
Other spider, leap!
And let's Spines at Softpaws.
rolling d20 = 12 = 12
'Tis a hit, so...
rolling 2d6+20 = 4+2+20 = 26
Only 9 damage to Softpaws.
Najka!
right so...
Bonus action to move 10 feet
Cure on the Dwerf
wait
yes
rolling 2d10+12 = 4+3+12 = 19
give him some health back
so I still have 1 AP
Shared Learning to my TGH
Not a bad idea.
Softpaws!
Your damage bonus is just 22 now.
wait
should that have been MND mod or my Defense Magic?
For what, shared learning?
Oh, your Defensive magic.
yeah
+12 more HP then
I think
(as funny as it would be, this does not apply to Etude)
ok so how much health does top spider have?
Very low.
Your crit range is definitely extended.
Down to 13-20.
Up?
Whatever.
hm
I shall instead
cast drain on the top spider
Gosh, you do have magic.
Roll away.
2d4+10.
rolling 2d4+10 = 2+4+10 = 16
That poor thing is on its very last legs.
Rylar shall finish it
clearly
He has no ranged attacks.
Other than Frenetic Rip.
daaaang it
he frenetic ripped...last round, dang it
which i could use
oh wait
not twice in a row rounds
not actions
or is it both
No twice in a row rounds.
Most abilities can't be done twice in one turn anyway.
You can jump back to the main platform if you want.
rolling 1d20+10 = 1+10 = 11
no i do not
welp, there he goes...
Softpaws trips over and smacks into the walll
Softpaws apparently just slips off the roofs or something.
"Oh you've got to be kidding me..."
Since you have the actual Athlete feat, I'll let you still be hanging on the edge.
But now it is Sestina's turn.
of the building im on or the other one?
the other one then
Softpaws swears in fantasy french
Time for some killstealing or something.
(don't forget facing!)
and i spend 1 ap to use Piercing Shot
Oh gosh.
Now, one thing that this ability doesn't specify.
Which it should.
Is whether you have to make one roll or two.
one shot, multiple targets
That does mean you roll damage once as well.
And it's just halved for the second guy.
rolling 2d8+24 = 1+1+24 = 26
Right, 2 damage to the first guy, 1 damage to the second.
Rylar, please kill this dumb spider.
And whoops I just realized I forgot to roll his counter chance again
So I'm just.
Gonna do that retroactively.
rolling 2d4 = 3+2 = 5
Nope, no counters.
what is the chance for a counter?
First off, a BA to activate Solid Hit, which will make my attack Daze if it lands.
rolling d20 = 6 = 6
Which it does not.
Alright then, final chance.
PUSH
[1d20+15] = 1+15 = 16[1d20+12] = 15+12 = 27
sigh
Rylar, you are too drunk for this.
Shoves are contested rolls.
The attacker's Lift/Move versus the defenders Acrobatics.
you could have just tried hitting it again
Rylar decided to crit fail his Lift/Move.
You cannot.
One attack per round.
can't really repeat actions, it seems
Unless you have fancy dual-wielding like Softpaws.
can i use two different abilities in one turn
So, uh.
Spider turn.
Might as well bite this dwarf.
rolling d20 = 18 = 18
rolling 2d8+27 = 1+8+27 = 36
And then...
This spider casts Fear on Softpaws.
Because magic is very prevalent in this world.
i men it was obvious that theyre weirdass spiders when they could shoot spikes
And then this spider is gonna go gnaw on Sestina.
hey so
is Blink still up?
that's a simple exaggeration of the urticating hair business
Miss on low.
rolling d2 = 1 = 1
Right then.
I think that only happens after you roll
to attack
(is it before or after an attack)
(there is a huge difference)
(if it misses you and doesn't proc a blink you get to keep it)
Yeah, that's interesting.
(if it procs blink before attacking you don't get a chance to keep it)
I guess I do have to make the attack roll first.
rolling d20 = 5 = 5
it's like in the robot wars
yeah so you don't even touch the Blink
Sestina what the heck is your EVA?
Ties go to the attacker, as usual.
:P
And as I rolled my absorb chance already, she takes no damage.
But that's one shield gone.
well the blink proc'd there
Yes.
Your AGI mod is generally your EVA.
Some people can change that.
I'll go ahead and use Dismantle on Sestina for future rounds.
I would love it to be MND for EVA
right so
I'm tired of this spider shit
okay nvm they're too far apart
I help this cat up I guess?
I moved and dragged so...
I think that's my turn?
That's probably it.
Softpaws!
"Try to stay on the roofs, please"
You have disadvantage to attacking the target of your fear.
oh so i don't have to flee in panic?
what is that marker on me
well anyway I'll hit the other one
the spider threw a monkey wrench into your opperations
this dwarf wrote his own sucide note
i'm not responsible for him
right!
Rylar Lancedriver is getting stabbed a lot by spiders.
"Blistering blundering bird-brains!"
5MP, elemental infusion! double earth!
not one, but two earths
for the price of...two
its a good deal, we swear
rolling 2d6+22 = 2+5+22 = 29
You do have to roll to-hit first.
rolling 2d6+22 = 2+2+22 = 26
oh yeah
rolling 2d20 = 18+4 = 22
Both hits, the first is a crit.
So let's see...
25 and then 14 damage.
So 39 total.
He is now at half health.
and the elemental thing? anything there?
ok so no existing elelemt on it
If you change your swords to wind-elemental, you will do 25% more damage to it.
:P
Duskblades are tricky!
You can move up to 10 ft as a bonus action.
maybe i can just shoot from here
You will have disadvantage on your to-hit.
Making ranged attacks when a hostile monster is- there you go.
didn't you Piercing Shot last round?
She did, so she can't do it again.
But she can fire past this one to the other one, albeit at a -2 to hit.
someone please kill a spider
no he's alive
ok najka can handle that one
(Mopp, do you want to be facing north?)
Sestina I have literally one attacking spell
1>0
You choose a target within range and mark it as your quarry. Until the spell ends, you deal an extra 2d6 damage to the target with weapon attacks. If your quarry drops to 0 hp before the spell ends, you may use a BA to mark a new target.
uhh it makes more sense for me to be facing south
even then, its a barrier, not an actual attack
Alright, make your attack roll.
And a crit, actually.
Remember your bow is 2d8!
rolling 2d8+24+2d6 = 3+4+24+2+3 = 36
is that bonus damage multiplied
I don't have any good reasons for it not to be.
we got no precision damage in this game
like silly pathfinder
This spider is very angry now.
But it's Rylar's turn.
they weren't before???
Rylar please
do something
rylar if you fail your hits this round I am disowning you
you wont be allowed in the campaign
i'll killl you myself if this spider doesn't
I can at least use Frightful Roar to make this dumb spider stop critting him.
It lowers the spider's crit range by 3.
And here we go, the lance of the century...
rolling d20 = 5 = 5
Nope.
Refuses to hit anything.
Alright, bite time.
rolling d20 = 6 = 6
turns out
tanks not so good
when the rolls are against them
he's not wearing armor, remember?
normally he'd just tank all of this without issue
If he was wearing his shield and full plate, he would have taken 7 total damage this battle.
I was keeping track.
rolling 2d8+27 = 5+3+27 = 35
He's still ok.
And, uh...
Let's Aspir Najka.
you gave these spoders all the toys
rolling 2d4+2 = 3+3+2 = 8
That much.
This other spider is going to turn around and be mad at Softpaws.
Dual claws!
rolling 2d20 = 11+4 = 15
That second one is a miss.
rolling 2d6+26 = 6+1+26 = 33
16 damage.
And then...
Fear Najka.
Speaking of which.
Her turn!
(gosh for some reason najka's pog reminds me a lot of bayonetta)
weird hats
headdress
glarses
Etude the dwarf's TGH
+8 TGH
and then a Refresh
do you not have ANY healing
I do
but its clearly not working
She has Regeneration and Cure.
I have several Revive spells
its fine
Gosh, +8 TGH.
Insane.
Softpaws!
ok 5 more MP to make one sword wind and the other one
fire?
smack, turn to Wind, smack with fire
well i assumed that ohhhh
A monster's element can only be changed once per battle.
I guess I didn't make that clear.
doesn't work if it already has an element
And now he's orange, the universal color of earth.
Gimme that 2d20 then.
ok so dual wind blades
rolling 2d20 = 8+6 = 14
rolling 2d6+22 = 6+1+22 = 29
21 damage total, then.
gosh
Both of these spiders are missing like 6 legs each.
Yes, that was with the 1.25x.
you wanna Pierce again, Sestina?
Sestina, see if you can get a double kill!
hang on i didn't do a second action
Ohhh.
Right, I keep forgetting elemental blades is a free action.
looks like the cat's out of the bag
now uh
is this thing in combat lock with me?
You have to declare it as such, and I wouldn't bother Poisoning it.
Poison does not actually do damage in this game, and I think it should be renamed.
It reduces the effect of healing on you.
anyway I'll use dark presence
Something like that, yeah.
Fair enough!
Which mod?
Also note that it's -1/level, so it's actually a -5.
a one that affects physical defense
TGH, then.
Sestina, now it is your turn.
lets see if the dice favor me
they should, it's facing me now
sharpshooter feat to -5 to hit and +10 daamge
if this keeps going I'm puting Helix on that damn north spider
rolling 2d8+24+2d6+10 = 2+6+24+6+2+10 = 50
Hm.
I'm going to remove that 2d6 damage for the second spider.
Since it isn't your target.
31 damage to the first guy, and 8 to the second.
You won't believe this, but the second spider has literally 2 hp left.
Rylar! For once, hit something!
rolling d20 = 19 = 19
rolling 2d8+28 = 5+7+28 = 40
And that's 24 damage, plenty to kill the spider.
Najka lets out a sigh
"well that was a bit shit"
"That felt exhausting"
"Rylar get over here"
Rylar Lancedriver is bleeding from many places and is swearing in pirate words.
"You need healling. Now"
Rylar Lancedriver does not think he can leap across rooftops in his condition.
Najka sighs again
"augh..."
Najka hops across
Softpaws hops across and shoves his health potion in rylar's hands
don't waste it
I have infinite healing
Right, that's good for tonight, I think.
literally
Najka spams the Heal Wounds cantrip on Rylar
yeah im done
that was fun though!
"I was almost rooting for the spiders."
I have two other battles, but those can be for another time, or left aside.
"If Rylar was eat they'd have eaten us"
I've already learned an awful lot from this battle.
"Its better to keep people alive"
you learned that Rylar can't hit a fucking giant spider that's right in his face
Rylar Lancedriver is muttering to himself.
"Miserable molecules of moldering mildew..."
And in case we don't come back to this, lemme show you the other encounters I made.
"he's speaking in finneganisms. the venom must be destroying his brain"
"Mildew doesn't molder, Rylar..."
that whole fight was just 2 hours
So I had some very large and tanky earth boys up top.
They just take hits and cast earth magic, nothing special.
The giant flytrap to the top right was more strategic.
It did automatic damage if it was in CL with you, and its mini-plants could force you to make DEX saves or be pulled towards the center.
As well as just slapping people with tentacles.
And I did actually show off everything the spiders had.
Although I constantly forgot their cursed bite.
Cursed Bite, Fear, Dismantle, Leap...
and Aspir
which amounted to nothing
And the bite/claw/spines attacks.
Alright, that's it.
Go sleep/eat/nap/whatever.